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No inventory? Are you KIDDING me?


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#26
Rurik_Niall

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KainrycKarr wrote...

Except that there is no multiplayer or co-op.

I smellz trolling, under the guise of RPG-purist.


Correction, wannabe purist. A true RPG-purist understands that the only things relevant to an RPG are role playing and being a game, anything else be it experience points and leveling up, stat and inventory management, menu based combat, etc. are simply gameplay traditionally associated with the genre but in no way, shape, or form required.

#27
Walker White

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I will repeat what I said in the other thread...

This "no inventory" claim is not true. You have weapon slots that you can fill with any weapon you like (though the soldier gets more). That sounds exactly like an inventory to me. It defines what your character can hold.

What is true is that you get no inventory for loot. But loot makes no sense in a futuristic game. 3D printing is going to change everything; we are seeing that happen now, in present day. No one wants to buy your second hand crap, when they can print off a perfect copy on their home printer. Loot will not even be worth the fuel to carry it out on the shuttle. Scan the schematics of the unique devices, and be done with it.

Furthermore, we most certainly do not want what we had in ME1: a magical bag of holding that allowed Shepard to run full speed while carrying 150 suits of Krogan armor. And to swap our weapon mods in mid fire. That stuff needs to die, and be shot again if it tries to get back up.

#28
CroGamer002

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sympathy4saren wrote...

El_Chala_Legalizado wrote...

What happened? No inventory for mass effect 3? It was confirmed?


Yep...no inventory. Instead, we get to pick guns up like call of duty. It's bullcrap.


There will be inventory in ME3.
Just like in ME2.


And picking guns?
Isn't that kinda like looting stuff?

#29
Lady Luck

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^^I think the OP means ME1 inventory

Modifié par Blue_2, 16 avril 2011 - 07:34 .


#30
Chala

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sympathy4saren wrote...

El_Chala_Legalizado wrote...

What happened? No inventory for mass effect 3? It was confirmed?


Yep...no inventory. Instead, we get to pick guns up like call of duty. It's bullcrap.

In Fallout you also can pick weapons from the floor..
OH NO IS A CALL OF DUTY, THAT'S BULL****
Sir, you are an idiot if you thing that for a simple thing like picking weapons means that the inventory was removed.

Modifié par El_Chala_Legalizado, 16 avril 2011 - 07:35 .


#31
Embargoed

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Like I said, inventory management is boring and stupid, and most defnitely doesn't make sense within the premise of the story.

Like someone said before me, Shepard isn't a pack mule who needs to carry twenty guns and several sets of armor wherever he goes. As long as I can customize my weapons, armor, and other accessories, I'm happy.

#32
Lady Luck

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Mesina2 wrote...

And picking guns?
Isn't that kinda like looting stuff?


Isn't that what I remember, very RPG like?

#33
Raizo

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The Minority wrote...

I find it acceptable.



Same here. I hated ME1's inventory I am glad that it isn't coming back. Me2's sysytem was fine and it looks like we will have a much larger selection of weapons ( and hopefully armour, parts ) to chose from in ME3.

#34
Embargoed

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Walker White wrote...

I will repeat what I said in the other thread...

This "no inventory" claim is not true. You have weapon slots that you can fill with any weapon you like (though the soldier gets more). That sounds exactly like an inventory to me. It defines what your character can hold.

What is true is that you get no inventory for loot. But loot makes no sense in a futuristic game. 3D printing is going to change everything; we are seeing that happen now, in present day. No one wants to buy your second hand crap, when they can print off a perfect copy on their home printer. Loot will not even be worth the fuel to carry it out on the shuttle. Scan the schematics of the unique devices, and be done with it.

Furthermore, we most certainly do not want what we had in ME1: a magical bag of holding that allowed Shepard to run full speed while carrying 150 suits of Krogan armor. And to swap our weapon mods in mid fire. That stuff needs to die, and be shot again if it tries to get back up.


This.

#35
Rurik_Niall

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Walker White wrote...
What is true is that you get no inventory for loot. But loot makes no sense in a futuristic game.


Well looting their credits and thermal clips would actually make a fair bit of sense but yeah, even Shepard's default weapons are stronger than anything you'll find on a Blue Sun merc, and his armour more advanced, so taking their gear is pretty ridiculous.

#36
The_Illusive

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Haha, the OP is so humorously dumb. Has he even followed what informatin we've gotten?

Wait, no he hasn't

#37
lolwut666

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Role-playing makes an RPG. Mechanics are secondary.

#38
VolusNamedBob

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The Minority wrote...

I find it acceptable.



#39
Walker White

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Rurik_Niall wrote...

Well looting their credits and thermal clips would actually make a fair bit of sense but yeah, even Shepard's default weapons are stronger than anything you'll find on a Blue Sun merc, and his armour more advanced, so taking their gear is pretty ridiculous.


We already had credit and clip looting in ME2.  That does not require modifications to inventory.

Even if I encounter someone with a better weapon, all I need to do is scan it.  That is the future of 3D fabrication.  It is all about specs.  Heck Ars Technica just had an article on legal issues regarding 3D printing just a week ago.

#40
Polliot

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Of course there will be inventory,you're not gonna fight Reapers
with fists.What we had in ME2 was also inventory.By saying "no
inventory" I meant no inventory like in ME1.

"While ME3 is embracing the action-oriented approach to combat from ME2,the team acknowledges that
work needs to be done to recapture the series' roleplaying spark.To
accomplish this,BioWare isn't reverting to old iterations of ME1 design;instead,the
studio is adding greater depth and customization to current
model....This mechanic allows ME3 to regain some of the personalization
of the first game without requiring players to sort through a cumbersome inventory or carry around dozens of possible upgrades."

Modifié par Polliot, 16 avril 2011 - 07:45 .


#41
Creator001

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Walker White wrote...

I will repeat what I said in the other thread...

This "no inventory" claim is not true. You have weapon slots that you can fill with any weapon you like (though the soldier gets more). That sounds exactly like an inventory to me. It defines what your character can hold.

What is true is that you get no inventory for loot. But loot makes no sense in a futuristic game. 3D printing is going to change everything; we are seeing that happen now, in present day. No one wants to buy your second hand crap, when they can print off a perfect copy on their home printer. Loot will not even be worth the fuel to carry it out on the shuttle. Scan the schematics of the unique devices, and be done with it.

Furthermore, we most certainly do not want what we had in ME1: a magical bag of holding that allowed Shepard to run full speed while carrying 150 suits of Krogan armor. And to swap our weapon mods in mid fire. That stuff needs to die, and be shot again if it tries to get back up.



My signature is right here: it is the best solution

#42
antique_nova

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ok, so when i read the OP's post i kinda raged with him, but as i read down the thread, i calmed down and i can't remember ME1's "inventory" anyway. Why can't we loot credit chits off people's bodies? and guns?

Also, i think it's safe to assume that we have more than one of every gun as a spare for every team member?

Maybe they could turn every dead armed enemy into a weapons rack? That would make sense as if you brought a grenade launcher into a fight and faced a situation where a rocket would be more preferable and you just killed a guy with a rocket launcher............ you could drop one weapon and grab one from the body - then when your done with it you could swap the weapons back just like you did in KOTOR with the items from dead bodies and dump what you didn't want to make room etc.

Letting your team mates swap their guns with the enemies guns - when they're dead of course would be nice :P. If you lost your guns, Bioware could provide a gun shop in ME and let you buy the weapons. again and again and let you have the option of equipping them immediately and/or sending them to the Normandy.

#43
Rurik_Niall

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Walker White wrote...

We already had credit and clip looting in ME2.  That does not require modifications to inventory.

Even if I encounter someone with a better weapon, all I need to do is scan it.  That is the future of 3D fabrication.  It is all about specs.  Heck Ars Technica just had an article on legal issues regarding 3D printing just a week ago.


Never said it needed modifications to the inventory, just saying that stopping to search the corpse of the Blue Suns leader I just scoped and dropped for credits would make sense.

#44
N7 Vanguard

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Well ME2 didn't have loot inventory and that turned out fine. Now if there is no helmet toggle this time around... then we have a problem.

#45
No1Codename47

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Out of interest where was this confirmed that ME3 won't have an inventory? I can't believe for one second that anyone would bemoan the loss of ME1's inventory to be honest. I'm not talking about the weapons modding - i'm talking about the constant converting items to omni-gel and stuff.

#46
ArmedChimp

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I just can't see the appeal of sifting through an inventory after every room you clear... I mean weapons that are 5% stronger won't get my heart pumping. Not unless we get a gun that shoots cats at my foes anyway.

#47
Silveryne

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The idea of Shep ripping the pants off some Krogan to give to Wrex or Grunt is really, really, really funny.

Also the idea of Shep wasting time turning over a corpse as Garrus looks on: "Shepard, what are you doing?" "I'm looking for their money, Garrus, so I can buy that new combat vest." "You realize that the Alliance is paying us at the end of every mission?" "Quiet, Garrus! Every little bit helps."

Picking up guns, wastin' them, then dropping them might make sense. Turning over bodies and rifling through their pockets or stripping the clothes off them does not in an age where you do not want for supplies.

#48
The_Illusive

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^Dude, it's a game

#49
MJRick

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sympathy4saren wrote...

Having no inventory is unacceptable. Period.

How could you do this again, BioWare???

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#50
Someone With Mass

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sympathy4saren wrote...

Having no inventory is unacceptable. Period.

How could you do this again, BioWare???


Because the last inventory system was utter crap, and I'd rather focus on other things than be forced to waste my time converting crappy versions of the same gun into omni-gel.

It's time to move on.