Modifié par The_Illusive, 16 avril 2011 - 08:00 .
No inventory? Are you KIDDING me?
#51
Posté 16 avril 2011 - 07:58
#52
Posté 16 avril 2011 - 08:00
MJRick wrote...
sympathy4saren wrote...
Having no inventory is unacceptable. Period.
How could you do this again, BioWare???
Why do people post the same things as others do?
#53
Posté 16 avril 2011 - 08:00
ArmedChimp wrote...
Not unless we get a gun that shoots cats at my foes anyway.
Just play the Postal games and you can use them as silencers. :innocent:
#54
Posté 16 avril 2011 - 08:00
#55
Posté 16 avril 2011 - 08:00
Silveryne wrote...
The idea of Shep ripping the pants off some Krogan to give to Wrex or Grunt is really, really, really funny.
Also the idea of Shep wasting time turning over a corpse as Garrus looks on: "Shepard, what are you doing?" "I'm looking for their money, Garrus, so I can buy that new combat vest." "You realize that the Alliance is paying us at the end of every mission?" "Quiet, Garrus! Every little bit helps."
Picking up guns, wastin' them, then dropping them might make sense. Turning over bodies and rifling through their pockets or stripping the clothes off them does not in an age where you do not want for supplies.
Hey that yearly subscription to Fornax isn't cheap, and the Blasto Boxset comes out next March, those credits have to come from somewhere.
#56
Posté 16 avril 2011 - 08:02
i didnt see it anywhereThe_Illusive wrote...
MJRick wrote...
sympathy4saren wrote...
Having no inventory is unacceptable. Period.
How could you do this again, BioWare???
Why do people post the same things as others do?
#57
Posté 16 avril 2011 - 08:05
Rurik_Niall wrote...
Silveryne wrote...
The idea of Shep ripping the pants off some Krogan to give to Wrex or Grunt is really, really, really funny.
Also the idea of Shep wasting time turning over a corpse as Garrus looks on: "Shepard, what are you doing?" "I'm looking for their money, Garrus, so I can buy that new combat vest." "You realize that the Alliance is paying us at the end of every mission?" "Quiet, Garrus! Every little bit helps."
Picking up guns, wastin' them, then dropping them might make sense. Turning over bodies and rifling through their pockets or stripping the clothes off them does not in an age where you do not want for supplies.
Hey that yearly subscription to Fornax isn't cheap, and the Blasto Boxset comes out next March, those credits have to come from somewhere.
I use my illegal credit printer for that. It's only 5 credits!
I'm starting to think that C-Sec is on to me.
#58
Posté 16 avril 2011 - 08:07
Silveryne wrote...
Rurik_Niall wrote...
Silveryne wrote...
The idea of Shep ripping the pants off some Krogan to give to Wrex or Grunt is really, really, really funny.
Also the idea of Shep wasting time turning over a corpse as Garrus looks on: "Shepard, what are you doing?" "I'm looking for their money, Garrus, so I can buy that new combat vest." "You realize that the Alliance is paying us at the end of every mission?" "Quiet, Garrus! Every little bit helps."
Picking up guns, wastin' them, then dropping them might make sense. Turning over bodies and rifling through their pockets or stripping the clothes off them does not in an age where you do not want for supplies.
Hey that yearly subscription to Fornax isn't cheap, and the Blasto Boxset comes out next March, those credits have to come from somewhere.
I use my illegal credit printer for that. It's only 5 credits!
I'm starting to think that C-Sec is on to me.
Well, Garrus did manage to work that stick out his ass. So the other C-Sec officers might be able to be lenient too.
#59
Posté 16 avril 2011 - 08:09
In fact, I'd say that an inventory never had a place in Mass Effect at all, and was shoe-horned in just because "RPGs need lewt". You're a Spectre, an elite agent of the galactic government ...but you have to poke through crates for equipment? What sense does that make? How does that improve your "immersion"? By rights, we should have had X-level gear from level one.
This isn't a JRPG. We aren't playing a plucky preteen living hand-to-mouth in a fantasy version of medieval Europe. We're being bankrolled by some of the richest, most well-supplied agencies that have ever existed. It's insulting to be expected to rifle through the pockets of dead Mercs for pocket change, let alone for better gear than what we have.
Just...no.
Modifié par Magragoc, 16 avril 2011 - 08:10 .
#60
Posté 16 avril 2011 - 08:12
#61
Posté 16 avril 2011 - 08:13
SNascimento wrote...
The best inventory is no inventory. Good job Bioware.
The best inventory is one that is easy to use, not too intrusive, makes sense and adds customization and a feeling of growth.
No inventory is just a lazy way out.
However, if there are other systems in place in ME3 (like weapon customization) then that's fine. Whatever works best for the game. ME2 was just lacking in that department.
#62
Posté 16 avril 2011 - 08:16
Magragoc wrote...
ME2 has an inventory, and it's miles better than the worthless pile of trash it was in ME1. Does anyone remember their favorite weapons from the first Mass Effect? Neither do I, because they were all the same. Whereas in ME2, we have an array of guns whose differences are immediately noticeable. Every gun (with the exception of the Mantis / Widow) feels completely different, and excels in different dituations. If you'd rather go back to incremental upgrades, and every assault rifle being exactly the same barring color and a few percentage points difference, you'd have more fun playing a spreadsheet.
In fact, I'd say that an inventory never had a place in Mass Effect at all, and was shoe-horned in just because "RPGs need lewt". You're a Spectre, an elite agent of the galactic government ...but you have to poke through crates for equipment? What sense does that make? How does that improve your "immersion"? By rights, we should have had X-level gear from level one.
This isn't a JRPG. We aren't playing a plucky preteen living hand-to-mouth in a fantasy version of medieval Europe. We're being bankrolled by some of the richest, most well-supplied agencies that have ever existed. It's insulting to be expected to rifle through the pockets of dead Mercs for pocket change, let alone for better gear than what we have.
Just...no.
ME1 had two different models for each weapon type, just like ME2, but it had weapon modding and progression, which ME2 didn't. ME2 added the smg and heavy weapons, which was atleast some steps forward.
#63
Posté 16 avril 2011 - 08:17
The only thing that it really misses is the option to add different armor pieces and such to teammates.
Modifié par Someone With Mass, 16 avril 2011 - 08:19 .
#64
Posté 16 avril 2011 - 08:19
Vena_86 wrote...
ME1 had two different models for each weapon type, just like ME2, but it had weapon modding and progression, which ME2 didn't. ME2 added the smg and heavy weapons, which was atleast some steps forward.
ME3 will have that too.
#65
Posté 16 avril 2011 - 08:22
sympathy4saren wrote...
El_Chala_Legalizado wrote...
What happened? No inventory for mass effect 3? It was confirmed?
Yep...no inventory. Instead, we get to pick guns up like call of duty. It's bullcrap.
Its closer to Gears of War now than Call of Duty.
#66
Posté 16 avril 2011 - 08:34
Vena_86 wrote...
Magragoc wrote...
ME2 has an inventory, and it's miles better than the worthless pile of trash it was in ME1. Does anyone remember their favorite weapons from the first Mass Effect? Neither do I, because they were all the same. Whereas in ME2, we have an array of guns whose differences are immediately noticeable. Every gun (with the exception of the Mantis / Widow) feels completely different, and excels in different dituations. If you'd rather go back to incremental upgrades, and every assault rifle being exactly the same barring color and a few percentage points difference, you'd have more fun playing a spreadsheet.
In fact, I'd say that an inventory never had a place in Mass Effect at all, and was shoe-horned in just because "RPGs need lewt". You're a Spectre, an elite agent of the galactic government ...but you have to poke through crates for equipment? What sense does that make? How does that improve your "immersion"? By rights, we should have had X-level gear from level one.
This isn't a JRPG. We aren't playing a plucky preteen living hand-to-mouth in a fantasy version of medieval Europe. We're being bankrolled by some of the richest, most well-supplied agencies that have ever existed. It's insulting to be expected to rifle through the pockets of dead Mercs for pocket change, let alone for better gear than what we have.
Just...no.
ME1 had two different models for each weapon type, just like ME2, but it had weapon modding and progression, which ME2 didn't. ME2 added the smg and heavy weapons, which was atleast some steps forward.
ME1 had two different skins for each weapon, that's it. The differences between manufacturers and your "progression" was so small as to be unnoticeable. The only reason to have the "progression" you mentioned was simply because that's how RPGs have always done it. Do you think a manufacturer is going to make ten progressively better versions of the same gun? HELL NO. It's "game-y" and bad.
What does ME2 have? SIX wildly differing Assault rifles, 3 SMGs, FIVE shotguns, three heavy pistols, four sniper rifles and a whopping EIGHT heavy weapons. That's far more choice than we ever had in ME1, and we get it all without becoming bogged down in a poorly-implemented, vestigial inventory screen.
EDIT: Rereading this, I think that I may have come across as needlessly confrontational. I apologize for that; it wasn't intentional.
Modifié par Magragoc, 16 avril 2011 - 08:42 .
#67
Posté 16 avril 2011 - 09:03
#68
Posté 16 avril 2011 - 09:06
#69
Posté 16 avril 2011 - 09:10
good inventory>no inventory> bad inventory.
Mass Effect 1 falls into the third category. Mass Effect 2 falls in the middle category; an inventory can't suck if it isn't there.
#70
Posté 16 avril 2011 - 09:15
Mass effect has a mobile base, any technology the enemy has that you do not is going to be modifications of existing equipment or at the best cutting edge. Modifications can be done between missions, cutting edge technology can be brought aboard mid mission, much like the DLC armor packs that the illusive man sends to you,
The fact that they are letting you pick up better weapons on the fly, with im guessing scanning new tech and getting medipaks is all that is required for the game.
This is coming from an RPG fan thats been playing RPGS since the Pools of Radiance on a 386.
sympathy4saren wrote..
No RPG fan would ever say that. Obvious you're that "new breed" of BioWare fan us rpgers must tolerate
Just because I want to make you eat that quote:
Pool of Radiance, Curse of the Azure Bonds, Hillsfar, Heroes of the Lance, Dragons of Flame, War of the Lance, Secret of the Silver blades, Eye of the Beholder, Eye of the Beholder 2, Eye of the Beholder 3, Gateway to the Savage Frontier, Dungeon Hack, Ravenloft, Menzoberranzan, Descent to Undermountain, The Entire Baldur's Gate Series, The Entire Icewind Dale Series, PLANESCAPE TORMENT, NWN, NWN2, Diablo 2, Ultima Underworld, Elder Scrolls: Arena, Elder Scrolls: Daggerfall, Elder Scrolls: Battlespire, Elder Scrolls: Morrowind, Elder Scrolls: Oblivion, Fallout, Fallout 2, Fallout 3, Fallout New Vegas, Temple of Elemental Evil, Lionheart, Fable, Fable 2, Fable 3, Divine Divinity, Dragon Age, Deux Ex, Arcanum, Demon Stone, Divinity 2, Gothic 3
and thats part of the list I can remember.
Modifié par Galenwolf, 16 avril 2011 - 09:54 .
#71
Posté 16 avril 2011 - 09:17
Vena_86 wrote...
ME1 had two different models for each weapon type, just like ME2, but it had weapon modding and progression, which ME2 didn't.
ME1 had meaningless progression. Spectre gear beat everything, unquestioningly. Even if you were someone who was willing to accept an objectively worse weapon because it looked better, the gameplay was not different.
However, there are major differences between all of the weapons in ME2 (particularly when you add the DLC weapons). There are legitimate reasons to use even the beginner weapons (such as the starter pistol, with its heavy clip) late in the game. And this is what we want: real trade-offs, not minor variations.
#72
Posté 16 avril 2011 - 09:18
#73
Posté 16 avril 2011 - 09:19
sympathy4saren wrote...
SNascimento wrote...
The best inventory is no inventory. Good job Bioware.
No RPG fan would ever say that. Obvious you're that "new breed" of BioWare fan us rpgers must tolerate
I stopped here when reading down the thread. No clue what anyone else has said. The fact that you hold your self in such high regard is quite insulting to everyone here.
You have absolutely no idea what you are talking about. Just..whatever.
#74
Posté 16 avril 2011 - 09:19
I just hope they don't want to avoid complaints about the story and gameplay too.
#75
Posté 16 avril 2011 - 09:20
It's not necessary to have an inventory when you have a ship to store all your equipment. Shepard only carries with him what he feels he'll need during missions.
Plus looting makes little sense. Soldiers won't just go around picking up their enemies' weapons unless they have lost their own or are out of ammo. It's unprofessional. You have your gear, and that's what you'll use.




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