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No inventory? Are you KIDDING me?


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#101
Galenwolf

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AlanC9 wrote...

Galenwolf wrote...

sympathy4saren wrote...

SNascimento wrote...

The best inventory is no inventory. Good job Bioware.


No RPG fan would ever say that. Obvious you're that "new breed" of BioWare fan us rpgers must tolerate


MY RPG LIST SAYS HI!

Pool of Radiance, Curse of the Azure Bonds, Hillsfar, Heroes of the Lance, Dragons of Flame, War of the Lance, Secret of the Silver blades, Eye of the Beholder, Eye of the Beholder 2, Eye of the Beholder 3, Gateway to the Savage Frontier, Dungeon Hack, Ravenloft, Menzoberranzan, Descent to Undermountain, The Entire Baldur's Gate Series, The Entire Icewind Dale Series, PLANESCAPE TORMENT, NWN, NWN2, Diablo 2, Ultima Underworld, Elder Scrolls: Arena, Elder Scrolls: Daggerfall, Elder Scrolls: Battlespire, Elder Scrolls: Morrowind, Elder Scrolls: Oblivion, Fallout, Fallout 2, Fallout 3, Fallout New Vegas, Temple of Elemental Evil, Lionheart, Fable, Fable 2, Fable 3, Divine Divinity, Dragon Age, Deux Ex, Arcanum, Demon Stone, Divinity 2, Gothic 3

and thats part of the list I can remember.

I FORGOT THE WITCHER! DOH! its sitting right next ot my computer.

Oh also.. SACRED 1 and 2.


Hey, just because we play RPGs doesn't make us "RPG fans." To earn that title we have to like every stereotypical feature of the western CRPG.

As for your list... impressive, but no KotOR? No Ultimas besides Underworld? No Might and Magics or Wizardrys? No Starflight? You've got some catching up do to. :P


I have hundreds video games man (c64, genesis, PS2, 360, PC)!  I have gaps in the memory tho... yea i still need to play KotOR <.< >.> >.< <.>  OW!

Modifié par Galenwolf, 16 avril 2011 - 10:39 .


#102
AlbertoAquilani

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pkmn wrote...

 Mass Effect is a third person shooter, not an RPG.


You're completely correct. For one thing, it has all the hallmarks of being a straight up third person shooter game: non-linear gameplay and storyline, tons and tons of exposition, character interaction and dialogue, choices, hub worlds, side-quests, character creation and customization, your own ship, squad, levelling and skill trees, powers, a butt load of upgrades, all wrapped around in a 40 hour game. That's a third-person shooter right there, it's so much of a Gears of War clone it's almost sickening.

#103
aimlessgun

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Inventory itself is not important, customization is.

In the Mass Effect universe, it makes perfect sense to have no inventory. As long as the game lets you:

-Customize your weapons
-Customize your armor
-Customize your squad's weapons
-Customize your squad's armor

-Gain new weapons/armor for you and your squad

That's what you need. You don't need an inventory to do these things.

What I would really be upset about is if these features were not fully implemented in ME3.

#104
Galenwolf

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aimlessgun wrote...

Inventory itself is not important, customization is.

In the Mass Effect universe, it makes perfect sense to have no inventory. As long as the game lets you:

-Customize your weapons
-Customize your armor
-Customize your squad's weapons
-Customize your squad's armor

-Gain new weapons/armor for you and your squad

That's what you need. You don't need an inventory to do these things.

What I would really be upset about is if these features were not fully implemented in ME3.




yea customising squad armor is a must!

I would like to see more energy type armor that tech armour provided, thats such an awesome idea.

#105
Aumata

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aimlessgun wrote...

Inventory itself is not important, customization is.

In the Mass Effect universe, it makes perfect sense to have no inventory. As long as the game lets you:

-Customize your weapons
-Customize your armor
-Customize your squad's weapons
-Customize your squad's armor

-Gain new weapons/armor for you and your squad

That's what you need. You don't need an inventory to do these things.

What I would really be upset about is if these features were not fully implemented in ME3.




Break the since of realism, when people don't aren't covered up in hostile enviroments.

#106
Naltair

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Inventories are for sissies.

#107
Annihilator27

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sympathy4saren wrote...

El_Chala_Legalizado wrote...

What happened? No inventory for mass effect 3? It was confirmed?


Yep...no inventory. Instead, we get to pick guns up like call of duty. It's bullcrap.


That settles it, COD was the first the game where you can pick up weapons. Just like in Goldeneye, a bit older......

#108
Naltair

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I used to pick up pipes and bats in Double Dragon, obviously Bioware sold out.

#109
Zayle79

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In a more traditional RPG, I'd agree that an inventory is a must. (Imagine Baldur's Gate or Morrowind without inventories! Impossible!)

But Mass Effect is a series of shooter-RPG hybrids. In a a game like this, sifting through a bulky inventory just slows down the action. To keep this from happening, the inventory would have to be streamlined to the point that it could just as well not be there.

#110
Guest_AwesomeName_*

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Walker White wrote...

I will repeat what I said in the other thread...

This "no inventory" claim is not true. You have weapon slots that you can fill with any weapon you like (though the soldier gets more). That sounds exactly like an inventory to me. It defines what your character can hold.

What is true is that you get no inventory for loot. But loot makes no sense in a futuristic game. 3D printing is going to change everything; we are seeing that happen now, in present day. No one wants to buy your second hand crap, when they can print off a perfect copy on their home printer. Loot will not even be worth the fuel to carry it out on the shuttle. Scan the schematics of the unique devices, and be done with it.

Furthermore, we most certainly do not want what we had in ME1: a magical bag of holding that allowed Shepard to run full speed while carrying 150 suits of Krogan armor. And to swap our weapon mods in mid fire. That stuff needs to die, and be shot again if it tries to get back up.


THIS.

p.s. what was the OP based on??  Or what about the inventory does he think is bad?  Meh, in any case, the I love how the inventory sounds so far... Choosing your own weapons, weapon mods... GAH!  It's going to be sweet!  Btw, does anyone know what the deal is with ammo powers?  Is it still going to be like ME2?  I'd rather not be restricted according to my class (I just can't see the logic of it)...

Modifié par AwesomeName, 16 avril 2011 - 11:18 .


#111
DinoCrisisFan

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Is this for ME3 or ME2?

#112
AlbertoAquilani

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Resident Evil is a wonderful example here, it's a meticulously crafted RPG due to it's infamous inventory.

#113
esideras

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What's the point of an inventory in Mass Effect?
Instead of picking up hoards of usless guns all the time you the the only upgrades that matter.
So what should it be used for? "Trash" like in DA2?

Mass Effect is not you typical RPG, from the get go they were trying to marry two genres, and they did a superb job on Mass Effect 2.

#114
Dominator24

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aimlessgun wrote...

Inventory itself is not important, customization is.

In the Mass Effect universe, it makes perfect sense to have no inventory. As long as the game lets you:

-Customize your weapons
-Customize your armor
-Customize your squad's weapons
-Customize your squad's armor

-Gain new weapons/armor for you and your squad

That's what you need. You don't need an inventory to do these things.

What I would really be upset about is if these features were not fully implemented in ME3.




This ^^
good customization > inventory

Modifié par Dominator24, 16 avril 2011 - 11:51 .


#115
theSteeeeels

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esideras wrote...

Mass Effect is not you typical RPG, from the get go they were trying to marry two genres, and they did a superb job on Mass Effect 2.


no, they made superb job on me1

if me2 was 2 genres married, then one side was like an abusive husband who got out of control and ruined the whole relationship thing altogether

#116
Thompson family

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sympathy4saren wrote...

Having no inventory is unacceptable. Period.

How could you do this again, BioWare???


Because the change was wildly popular.

#117
Savber100

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Guys... saren4sympathy... understand this simple concept

BIOWARE IS NOT MAKING A PURE RPG!

Mass Effect is a hybrid of a shooter and a RPG. We call it a RPG because of the choice and consequences of a player's choice in the game where the player plays a role in deciding the fate of the galaxy and not because we can decide whether have a cybernetic backpack to place your manly pink armor.
Bioware is trying something new by combining genres. Remember that Bioware's main goal has ALWAYS been to create GOOD STORIES combined with an interactive experience which does not always need to be a RPG. If you don't like Bioware's direction, then don't buy Bioware products. But don't treat Bioware like some **** who is entitled to serve a single audience forever and then call them a panderer to the so-called " stupid shooter crowd"

Modifié par Savber100, 17 avril 2011 - 12:02 .


#118
wizardryforever

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Sometimes I lament the fact that obvious troll threads garner more attention than those threads that were created for positive discussion.  Why do we have to feed the trolls?

And yes, I'm aware that my own post here feeds the trolls.  Irony.

#119
MrGone

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You know, I think the only loss of having a traditinal "inventory" screen is that I wouldn't be able to check from time to time, what I was wearing or what mods were equipped. I can get a little OCD like that at times, and it sort of bugged me to not be able to see what specific peices of armor I was wearing mid mission in ME2, and that I could only ever check back in my room on the Normandy.

I know it's a silly irrational thing too, but it's just a weird behavioral tic brought on from playing buggy versions of FF3/6, where sometimes you had 1 atma weapon, and sometimes that turnedi nto 255 atma weapons. Ever since then, I like to check now and again.

#120
MajesticJazz

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Mesina2 wrote...

There is inventory in ME2 and they will have it in ME3 and is gonna be way better and bigger.


What ME2 game were you playing?

#121
theSteeeeels

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Savber100 wrote...

Guys... saren4sympathy... understand this simple concept

BIOWARE IS NOT MAKING A PURE RPG!

Mass Effect is a hybrid of a shooter and a RPG. We call it a RPG because of the choice and consequences of a player's choice in the game where the player plays a role in deciding the fate of the galaxy and not because we can decide whether have a cybernetic backpack to place your manly pink armor.
Bioware is trying something new by combining genres. Remember that Bioware's main goal has ALWAYS been to create GOOD STORIES combined with an interactive experience which does not always need to be a RPG. If you don't like Bioware's direction, then don't buy Bioware products. But don't treat Bioware like some **** who is entitled to serve a single audience forever and then call them a panderer to the so-called " stupid shooter crowd"


no, its an rpg mixed with shooter

and if biowares all about good stories then what the hell was me2?

and ill say what i like about bioware, because they sold out on a crappy second game and wasted my money. how they called that a sequel i dont know.

Modifié par theSteeeeels, 17 avril 2011 - 12:06 .


#122
Mecha Tengu

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inventory too hard. Halo make recharging shields idea. Infinity ward capitalized recharging health for call of duty 2(+). Easy, action fast paced. Companies follow suit. Dumbed for masses, want fun action game. Mass effect 1 too trippy, Press R to throw grenade. Many complaints. Bioware decide to streamline into shooter, less work involved in gameplay, more emphasis on story, fun for the children and console gamers. RPG too boring, not enough button mash

#123
DustArma

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sympathy4saren wrote...

El_Chala_Legalizado wrote...

What happened? No inventory for mass effect 3? It was confirmed?


Yep...no inventory. Instead, we get to pick guns up like call of duty. It's bullcrap.


Or like every other RPG ever.

#124
Shibibiba

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I'd prefer an inventory that's a almost a mix of ME1 and DA2. You've got different guns and armor (automatically sorted by which is actually better (as opposed to how it seems in DA2). My favorite thing in ME1 was customizing different armors and guns, upgrading from one gun to the next and upgrading that.

I do not want, 'Do I use this gun because it's fast and accurate, or that gun because it does more damage, shoots as fast, AND is accurate?' No silly choices like that.

Modifié par Shibibiba, 17 avril 2011 - 12:45 .


#125
sympathy4saren

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Thompson family wrote...

sympathy4saren wrote...

Having no inventory is unacceptable. Period.

How could you do this again, BioWare???


Because the change was wildly popular.


To shooting fans, who get itchy when they do nothing but pull the trigger. What's next to go? The Codex? Weird how that is deemed "essential". Or what about the journal? How long until shooting fans want that yanked, too? And why aren't these things immersion breaking? Why are they necessary? Why do I need a journal? Let's just have the objective pop up on screen...I mean...we already have a "level ending" screen in ME2.

To use the argument that "Mass Effect's inventory sucked" is very weak. I'm pretty sure everybody knows that its inventory was sloppy. But at least I had a reference at all times what I was carrying. I could modify so much more it wasn't even funny. Phasic rounds with combat sensors...stabilizer with cryo...specific stats. If I wanted a quick switch out if I was coming across Geth vs. Krogan, I could make a rapid modification. I could also take off my helmet.

If things were junk, i media-gelled them. A perk. If I had too many, I sold them. A perk...more credits.

We are in space...how many cool and creative things could there be to obtain and add additional layers to modification? Or to sell? Exploring a planet's surface you stumble across a secret gun that can only be found there, for its not anywhere else in the game. And it owns. Or you find a special ammo type that's hidden? Or you find valuable items that are rare and can barter them for credits. And if they're common, or more common, work can get you rich in a hurry. All of that is very fun and fosters exploration.

Inventory could have been a catagory right beside journal. If they can make an efficiently catagorized journal or Codex, why not an inventory catagorized similarly? Oh, they could, and you know it.

But, nope....its not not shooting things...in a narrow hallway.