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Why does Laidlaw keep insulting the fanbase??


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#401
erynnar

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Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Okay I had to laugh...almost spit coffee out on my keyboard! Very true ( I love DAO, but yeah).:lol:

#402
Rockpopple

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And on that note.... lol!

#403
MorrigansLove

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Maria Caliban wrote...

neppakyo, I noticed your signature.

I think you mean vaginas, not vagina's.


What's a vagina? Is it a new breed of Darkspawn?

#404
Morroian

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The Angry One wrote...

The Angry One wrote...

The stated reasons don't justify the amount and the blatancy of it though.


Speaking of "and how do you know that?"

How do I know?
The amount of quests and content in DA2 don't justify the same few maps being used over and over and over.
It also takes away one of the fun aspects of RPGs - exploration. What's there to explore here? We've been here 20 times before.

Isn't the stated reason that they didn't have the budget to do the additional assets required so rather than have less content they re-used the maps to include all the content they wanted to. I'd rather they did this than cut the content. Of course in a perfect world I'd rather they had the addiitional assets but like angrypants I can overlook the re-use.

Modifié par Morroian, 17 avril 2011 - 11:08 .


#405
neppakyo

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Maria Caliban wrote...

neppakyo, I noticed your signature.

I think you mean vaginas, not vagina's.


Oh yeah, I think I did that really late at night. Stupid silly mistakes like that lol.

But I do support them!

#406
upsettingshorts

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*was confused by quoting error, editing*

Modifié par Upsettingshorts, 17 avril 2011 - 11:06 .


#407
Persephone

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Morroian wrote...

Isn't the stated reason that they didn't have the budget to do the additional assets required so rather than have less content they re-used the maps to include all the content they wanted to. I'd rather they did this than cut the content. Of course in a perfect world I'd rather they had the addiitional assets.


Same here. Damn ME3 and KOTOP 3, they took our enviroments!

I'm still willing to bet that ME3 will follow the ME2 pattern and every "base" etc. will have the same level design, right down to the same flower pots and packages neatly arranged to match it.:P

#408
Kat313

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neppakyo wrote...

Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Those guy's were red shirts, everyone knew that ;)


lol, indeed. I still think its funny that there's a Ser Jory avatar pic but none for other DA companions :blink:. At least you can make a couple bucks off them if you strip them of there clothes & armor. But then you have to deal with watching them punch wolves in their "small clothes" :sick: :D

#409
neppakyo

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Morroian wrote...

Isn't the stated reason that they didn't have the budget to do the additional assets required so rather than have less content they re-used the maps to include all the content they wanted to. I'd rather they did this than cut the content. Of course in a perfect world I'd rather they had the addiitional assets.


The majority of the content was those stupid filler quests. I'd rather have less of those and more variation.

Actually, I want a city like in the witcher series, you know, NPC's that react, and don't just stand there in the same spot 24/7.

In TW1, I followed a dwarf merchant from his home, which was about half or more across the map, walking to his stall. Now that's pretty darned impressive imho.

#410
Persephone

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Kat313 wrote...

neppakyo wrote...

Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Those guy's were red shirts, everyone knew that ;)


lol, indeed. I still think its funny that there's a Ser Jory avatar pic but none for other DA companions :blink:. At least you can make a couple bucks off them if you strip them of there clothes & armor. But then you have to deal with watching them punch wolves in their "small clothes" :sick: :D


No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:

#411
Persephone

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neppakyo wrote...

Morroian wrote...

Isn't the stated reason that they didn't have the budget to do the additional assets required so rather than have less content they re-used the maps to include all the content they wanted to. I'd rather they did this than cut the content. Of course in a perfect world I'd rather they had the addiitional assets.


Actually, I want a city like in the witcher series, you know, NPC's that react, and don't just stand there in the same spot 24/7.

In TW1, I followed a dwarf merchant from his home, which was about half or more across the map, walking to his stall. Now that's pretty darned impressive imho.


Must agree with ze luff for Vizima. (Even though the outskirts were ARGH) However: Every house interior in TW1 looks the same except plot heavy places. (Triss' crib, the taverns...)

#412
Everwarden

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Upsettingshorts wrote...
people just don't want to accept it because they're not accountable to anything beyond their own preferences. 


And? The time and budget constraints (of a huge corporate title, by the way) aren't my problem. The game has a flaw, -why- it has the flaw is irrelevant to me as a consumer. 

Though I don't buy that excuse of "we wanted to put in more quests!" If that was the case, why waste so much time on an already cramped schedule reworking the graphics style? A style that has been overwhelmingly disliked. 

Honestly, had he not wasted so much dev time on reworking the art style and button=awesome DA2 might have had enough story and quest content to actually be worth buying.

#413
upsettingshorts

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You get plenty of that in Bethesda games. They attempt to simulate the world. If Bioware doesn't have a dwarf walking from his home to his stall its because it has no bearing on the story.

Granted, the fact Kirkwall is - via the story - supposed to be choked with refugees we rarely ever see is a problem. But expecting a simulated world from Bioware is like expecting interesting companions or a good story from Bethesda.

In TW1, the crowd in Vizima may as well have been foliage for as much as the majority of them mattered.

And I doubt that cutting those dirt simple filler fetch quests even entirely from the game would have freed up enough time and resources to even create a single zone. They're dirt simple for a reason, because they're an efficient way to assist the player in accumulating XP and coin in a slightly different but no less simple way than "collect X corpse galls."

#414
PirateT138

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It's a mediocre game, all on its own. Even without the comparison to other Bioware games (in which it comes up WAY short) it's just not that great.

Let's just take an example here: Time transitions.

Lazy, lazy, lazy. NOTHING HAPPENED. Nothing changed, companions (love interests in particular) didn't change and grow due to your influence, the city still felt dead as a door nail (NPCs didn't even change spots), the architecture of the city changed a tiny, tiny bit, but overall it was handled poorly.

Fable 2 (2008) did a better job with time passage, as did Fable 3 (2010).

Don't hype the hell out of something (RISE TO POWER OVER TEN (it's seven by the way) YEARS!!!11) and do a half-assed job on it.

We didn't dislike the game because we disliked change (okay, to be fair that was part of it) but, speaking for myself at least, I disliked it because it wasn't very well done in a lot of places. Little things were glossed over, and if you do that enough it shows and it did in DA2.

#415
erynnar

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Kat313 wrote...

neppakyo wrote...

Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Those guy's were red shirts, everyone knew that ;)


lol, indeed. I still think its funny that there's a Ser Jory avatar pic but none for other DA companions :blink:. At least you can make a couple bucks off them if you strip them of there clothes & armor. But then you have to deal with watching them punch wolves in their "small clothes" :sick: :D


Yep red shirts!  Oh I didn't strip them until we got to the chest. Major laughs everytime Daveth says, "She's a Witch of the Wilds, she'll put us in the pot for sure!" And naked Daveth replies, "If the pot's warmer than this forest, I think we should follow her.":lol:

neppakyo wrote...

Morroian wrote...

Isn't
the stated reason that they didn't have the budget to do the additional
assets required so rather than have less content they re-used the maps
to include all the content they wanted to. I'd rather they did this than
cut the content. Of course in a perfect world I'd rather they had the
addiitional assets.


The majority of the content was those stupid filler quests. I'd rather have less of those and more variation.

Actually,
I want a city like in the witcher series, you know, NPC's that react,
and don't just stand there in the same spot 24/7.

In TW1, I
followed a dwarf merchant from his home, which was about half or more
across the map, walking to his stall. Now that's pretty darned
impressive imho.


Now that is impressive.  I got bored with the unchanging furniture...erm people standing around 24/7 for 7 years.  I know Varric is telling the story, but really  I felt like the ending of Blazing Saddles with the cutout townsfolk, except that instead of funny it was...sad and stupid.

#416
MorrigansLove

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Yeah, the witcher got cities right(I want to live in Vizima!). Sad how Kirkwall was so lifeless, compared to that Vizima, which was "constructed" by a smaller company.

#417
upsettingshorts

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Everwarden wrote...

And? The time and budget constraints (of a huge corporate title, by the way) aren't my problem. The game has a flaw, -why- it has the flaw is irrelevant to me as a consumer.


Then why should they "apologize" for explaining that they have time and budget constraints?  Are you personally insulted that this flaw exists, and such constraints are the cause?  Or are you just annoyed by it and hope it doesn't happen again?  There is a difference, and I'm not really directing my comments at the latter.

Everwarden wrote...

Though I don't buy that excuse of "we wanted to put in more quests!" If that was the case, why waste so much time on an already cramped schedule reworking the graphics style? A style that has been overwhelmingly disliked.


Presumably because they have different priorities than you.  This falls under the "I don't buy the excuse because it isn't what I want to hear, not that it doesn't make sense" complaints.

#418
erynnar

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Persephone wrote...

Kat313 wrote...

neppakyo wrote...

Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Those guy's were red shirts, everyone knew that ;)



lol, indeed. I still think its funny that there's a Ser Jory avatar pic but none for other DA companions :blink:. At least you can make a couple bucks off them if you strip them of there clothes & armor. But then you have to deal with watching them punch wolves in their "small clothes" :sick: :D


No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]

#419
Persephone

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erynnar wrote...

Persephone wrote...

Kat313 wrote...

neppakyo wrote...

Upsettingshorts wrote...

Yeah that whiner Ser Jory and that Daveth rogue guy who couldn't pick any of the locks in the only zone he was ever used in, those guys were awful.

*couldn't resist*


Those guy's were red shirts, everyone knew that ;)



lol, indeed. I still think its funny that there's a Ser Jory avatar pic but none for other DA companions :blink:. At least you can make a couple bucks off them if you strip them of there clothes & armor. But then you have to deal with watching them punch wolves in their "small clothes" :sick: :D


No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]


Really? I always end up with their crap after the Joining.:lol:

#420
Kat313

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Persephone wrote...


Those guy's were red shirts, everyone knew that ;)

No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


No way, so now I'm just a total perv :bandit:

Modifié par Kat313, 17 avril 2011 - 11:22 .


#421
neppakyo

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Persephone wrote...

erynnar wrote...

Persephone wrote...
No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]


Really? I always end up with their crap after the Joining.:lol:


C'mon, admit it. Its funny to see Duncan kill a naked Ser Jory.

#422
Kat313

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neppakyo wrote...


C'mon, admit it. Its funny to see Duncan kill a naked Ser Jory.


Hahaha, it does have a certain, hmmm, alternative soap opera feel to it :P

#423
erynnar

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neppakyo wrote...

Persephone wrote...

erynnar wrote...

Persephone wrote...
No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]


Really? I always end up with their crap after the Joining.:lol:


C'mon, admit it. Its funny to see Duncan kill a naked Ser Jory.


Hey makes me a perv too I guess! LOL!  But yes it was funny to walk up to Duncan with a naked Daveth and Jory and say to Duncan, in my head, "Don't ask, they lost a bet."  And I did enjoy watching Duncan kill a naked Daveth with a sword I had taken and sold to the quartermaster magically appear. ROFL!:happy:

#424
Guest_Rojahar_*

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neppakyo wrote...

Persephone wrote...

erynnar wrote...

Persephone wrote...
No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]


Really? I always end up with their crap after the Joining.:lol:


C'mon, admit it. Its funny to see Duncan kill a naked Ser Jory.


I feel like stripping them adds a lot more personality to the scene. Imagine that Duncan demanded they get naked for the ritual before he asks them to taste some taint. That's way more horrifying.

#425
erynnar

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Rojahar wrote...

neppakyo wrote...

Persephone wrote...

erynnar wrote...

Persephone wrote...
No need to strip them. Their stuff magically ends up in your pack after they bite the dust.:devil:


Not  on my PC they didn't I had to strip them.[smilie]../../../images/forum/emoticons/andy.png[/smilie]



Really? I always end up with their crap after the Joining.:lol:


C'mon, admit it. Its funny to see Duncan kill a naked Ser Jory.


I feel like stripping them adds a lot more personality to the scene. Imagine that Duncan demanded they get naked for the ritual before he asks them to taste some taint. That's way more horrifying.


[smilie]../../../images/forum/emoticons/lol.png[/smilie][smilie]../../../images/forum/emoticons/lol.png[/smilie][smilie]../../../images/forum/emoticons/lol.png[/smilie] and [smilie]../../../images/forum/emoticons/andy.png[/smilie]

Modifié par erynnar, 17 avril 2011 - 11:28 .