Most people that play ME2 know that there is something called "Claymore trick". Which is basically using the melee attack while your claymore is realoding, so it will shoot again is less time.
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This is actually something commom to all weapons. You can interrupt theirs realoding with any action (it can be a melee attack, a power, switching weapons, etc...) and it will be ready to use much sooner.
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My question is: Is this an "accident" or you actually make the game like that? So people can master it and improve their effectiveness in the battlefield?
ME2 gameplay designers, I want to ask you something.
Débuté par
SNascimento
, avril 16 2011 07:58
#1
Posté 16 avril 2011 - 07:58
#2
Posté 16 avril 2011 - 08:18
I've never done that... but then saying that, I almost never actually melee anything so its unlikely I was going to do it. Sounds like an interesting trick/bug.
#3
Posté 16 avril 2011 - 08:38
You can easily see it in work in a Vanguard with Claymore vid.
#4
Posté 16 avril 2011 - 08:39
I head Christina Norman pushed to have it included, so it's not a glitch.
I could be wrong.
I could be wrong.
Modifié par lolwut666, 16 avril 2011 - 08:39 .
#5
Posté 16 avril 2011 - 08:43
Yep, it was intentional.





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