I've been messing around on both origins and 2 and i read that I was able to get the blood dragon armor if I bought dragon age origins or mass effect 2, i have both games and i was never given a code for the download. is there any way i can get a code for it or should i make my friend buy it and just steal it from him lol
Official Dragon Age: Origins Xbox 360 Game support
Débuté par
Chris Priestly
, nov. 18 2009 11:11
#326
Posté 25 mai 2011 - 08:41
#327
Posté 26 mai 2011 - 03:22
What sort of answer are you looking for? Moralistic: stealing is wrong; get your own. 
More seriously though, if you can prove to EA support that you had bought DA: O or ME2 new, which should have included a Blood Dragon armour with them, then they should be able to assign it to your account for DA2.
support.ea.com/
More seriously though, if you can prove to EA support that you had bought DA: O or ME2 new, which should have included a Blood Dragon armour with them, then they should be able to assign it to your account for DA2.
support.ea.com/
#328
Posté 28 mai 2011 - 06:11
Are we ever going to obtain a patch that fixes the starfang/vengeance appearance or the sentinel/grey warden appearance?
In addition to this, will we be able to fix some of the flagging issues...For exams fully upgrading the keep should enable the survival of both Amaranthine and the keep, yet the keep is flagged as destroyed. Relationship flags are also broken, no mention of Morrigan at the end of Origins or Awakening. The glitch where you can be captured in Awakening prior to obtaining your teammate also prevents her quest from being completed.
Sigrun's endgame text is broken, regardless to the Wardens conversation with her.
A transferred Warden cannot max out Oghren's friendship.
If Loghain was kept alive he visits me talking about marrying his daughter, I am a mage that romanced Morrigan...did not talk to Anora about a relationship.
Any other flag problems that anyone else can think of?
I really want some fixes, doubt that they will occur however.
In addition to this, will we be able to fix some of the flagging issues...For exams fully upgrading the keep should enable the survival of both Amaranthine and the keep, yet the keep is flagged as destroyed. Relationship flags are also broken, no mention of Morrigan at the end of Origins or Awakening. The glitch where you can be captured in Awakening prior to obtaining your teammate also prevents her quest from being completed.
Sigrun's endgame text is broken, regardless to the Wardens conversation with her.
A transferred Warden cannot max out Oghren's friendship.
If Loghain was kept alive he visits me talking about marrying his daughter, I am a mage that romanced Morrigan...did not talk to Anora about a relationship.
Any other flag problems that anyone else can think of?
I really want some fixes, doubt that they will occur however.
#329
Posté 22 juin 2011 - 11:11
My mage cant cast Chain Lighting.
When i get to about half the channeling bar he suddenly feels like moving left for no reason.
Other channeled spells work fine (ussually)
When i get to about half the channeling bar he suddenly feels like moving left for no reason.
Other channeled spells work fine (ussually)
#330
Posté 22 juin 2011 - 05:04
For some peculiar reason Dragon Age and Mass Effect 2 on the 360 have this problem of having an oversensitive response for the left movement on the analogue stick; i.e., the deadzone on the analogue stick is set incorrectly. It's not a bug as such, but is tremendously annoying. (It's why I rarely ever play the game on anything but casual setting.)
#331
Posté 24 juin 2011 - 02:10
Derogatory wrote...
Dragon4345 wrote...
can someone please help me with the codex bug. the first codex bug is with connor and Isolde i save connoer without killing Isolde but the codex says i did kill them and i did not. and the second one is with Anora who i marry and become King-consort and in codex says she deposed and Alistair was made king instead. It has done this too me many times when i start over the game. the reason I want this fix is because the game use the codex too transfer over too awakening and will use the codex too transfer my choices over into in dragon age 2. Can bioware please do something!!!!!!!!!!
Bioware how can we fix this!?! We need it for Dragon Age 2!!
Seriously, Help!
From what I can find, so far there's no patch and no fix yet. I started a different character and am going to save like CRAZY and read every codex to make sure I catch a bug in time to save hours of gameplay. I'm a little OCD, but I think even my tolorence of having to play the game this way will make me not want to buy any more BioWare games.
#332
Posté 21 juillet 2011 - 06:37
I got the ultimate edition of DAO and i need to activate the dlc QUICK problem is my bio ware account which i redeemed the the codes on isn't linking up because on the bioware account i put in the wrong month accidentally what i am asking is how do i (a) reuse mycode or b change my age
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Modifié par fable1, 22 juillet 2011 - 01:29 .
#333
Posté 21 juillet 2011 - 08:09
Er...couple of things in your post, fable1.
Firstly, you state that you have DAO on the PC; this is a 360 tech forum.
Secondly, your problem is actually an account problem and not a game problem. For account problems you will have to contact EA support to get the details corrected. After that everything should correct itself; if not check RaenImrahl's very comprehensive solution round up at the PC DAO boards for standard advice.
On an aside, you cannot reuse a code that has been redeemed. I would suggest that you need not even bother trying as you will only be informed that the code is already in use.
Firstly, you state that you have DAO on the PC; this is a 360 tech forum.
Secondly, your problem is actually an account problem and not a game problem. For account problems you will have to contact EA support to get the details corrected. After that everything should correct itself; if not check RaenImrahl's very comprehensive solution round up at the PC DAO boards for standard advice.
On an aside, you cannot reuse a code that has been redeemed. I would suggest that you need not even bother trying as you will only be informed that the code is already in use.
#334
Posté 22 juillet 2011 - 01:30
i managed to get the DLC after following some steps and then downloading patch 1.4 so everything is now working
#335
Posté 22 juillet 2011 - 04:15
Odd. Patch 1.04 is automatically installed in the Ultimate edition, so why you had to do that manually is strange. As long as it works I guess it doesn't matter. Have fun.
#336
Guest_Rezources_*
Posté 25 juillet 2011 - 03:43
Guest_Rezources_*
Are they going to patch this game again or what? They already have modders who have done all the work for them, the least they can do is make it available to console players.
#337
Posté 25 juillet 2011 - 10:39
While I would love to see a new patch to fix all the outstanding issues I think there's a slight misunderstanding of how easy it is to 'transfer' the fixes you have in mind to console.
For example, even before any patches the 360 version of the game had the Ancient Elven boots in the cabinet inside the Lothering Chantry. The PC version of the game still does not even after patch 1.04.
Each format would seem to have to be dealt with separately, and even if they do go about it it will take time. I still remain sceptical that we will see a new patch but remain hopeful. I still want Shale at the coronation.
For example, even before any patches the 360 version of the game had the Ancient Elven boots in the cabinet inside the Lothering Chantry. The PC version of the game still does not even after patch 1.04.
Each format would seem to have to be dealt with separately, and even if they do go about it it will take time. I still remain sceptical that we will see a new patch but remain hopeful. I still want Shale at the coronation.
#338
Guest_Rezources_*
Posté 25 juillet 2011 - 03:46
Guest_Rezources_*
Still, those modders have identified and corrected most, if not all, of the problems. Even if bioware can't directly release those fixes on the Xbox, they could at least come up with their own fixes using those mods as a guideline.
#339
Posté 25 juillet 2011 - 04:46
For legal reasons I would expect that BioWare would have to come up with their own fixes rather than taking any modders' work.
I believe my point about the different formats still stands though. What we see as the bug may be similar across systems it is possible that the actual code is different and requires different solutions. A fix for the PC isn't necessarily applicable for the 360; I think this is the case especially for Dragon Age. Mass Effect seems to share very similar coding, hence the possibility of using Gibbs Save Editor (?) to change things even on the 360; though I myself remain unaware of anything similar for the 360. I have seen mention of hex editing and that is already beyond me; suffice it to say that it isn't simple if changes are possible.
I don't deny that the bugs should be fixed, just that I can see it being far more complicated than it appears to be on the surface. Fixing the deadzone of the analogue stick would be nice so summoning spells don't get interrupted for instance. Oh...and a near bug free Awakening would be really nice as well.
I believe my point about the different formats still stands though. What we see as the bug may be similar across systems it is possible that the actual code is different and requires different solutions. A fix for the PC isn't necessarily applicable for the 360; I think this is the case especially for Dragon Age. Mass Effect seems to share very similar coding, hence the possibility of using Gibbs Save Editor (?) to change things even on the 360; though I myself remain unaware of anything similar for the 360. I have seen mention of hex editing and that is already beyond me; suffice it to say that it isn't simple if changes are possible.
I don't deny that the bugs should be fixed, just that I can see it being far more complicated than it appears to be on the surface. Fixing the deadzone of the analogue stick would be nice so summoning spells don't get interrupted for instance. Oh...and a near bug free Awakening would be really nice as well.
#340
Posté 16 novembre 2011 - 08:01
How do I upload my dragon age data? I regestered my game, the box is checked under settings, but The site still tells me "The requested player does not have any Dragon Age data uploaded. "
#341
Posté 16 novembre 2011 - 10:08
Technically data should be uploaded when the game connects to the EA servers.
But seeing how shoddy the EA servers access has been for the vast majority of late I wouldn't hold too much hope in having data uploaded.
But seeing how shoddy the EA servers access has been for the vast majority of late I wouldn't hold too much hope in having data uploaded.
#342
Posté 29 novembre 2011 - 04:49
Ok so I know that this i going to sound like a really really stupid question,so pease bear with me. I have tried to figure out how to delete my useless characters that i have. however I am having a difficult time figureing out how. The game is now telling me that I cannot create another character without deleting one of the ones i have please help.
#343
Posté 29 novembre 2011 - 08:20
You will have to go into the 360's HDD itself from the dashboard itself to deleted data (the characters). Go to the far right for console options and click there; there is a memory option, so enter that; choose game from the list then delete what you want to.
#344
Posté 05 décembre 2011 - 06:02
thanks i appreciate that
#345
Posté 09 décembre 2011 - 01:48
Sorry if it's been asked, but how do i register dlc from the marketplace? I have all the dlc for origins, and i wanted the blood dragon armor for DA:2, but idk how to register it.
#346
Posté 09 décembre 2011 - 04:23
That sounds like a mixture of two different questions and ends up being confused.
For one, no console owner here registers their dlc, and I don't with respect to the PC either. Those little shields below the avatar do not reflect ownership of dlcs. As such I would dispense of the notion of registering dlcs.
As for the Blood Dragon armour being available for DA2, that is a separate issue. Originally the Blood Dragon armour is only available for owners of new copies of DAO; there was a code with their purchase which allows them to unlock it for their game. This unlock subsequently meant a Blood Dragon armour being available in different games, firstly Mass Effect 2 and later DA2.
Explanation over.
If you didn't purchase DAO new, or bought it from XBox Live marketplace, then you'll have to contact EA support to see if they are willing to have that made available for you. (Technically they should give you a code to redeem.) Good luck.
For one, no console owner here registers their dlc, and I don't with respect to the PC either. Those little shields below the avatar do not reflect ownership of dlcs. As such I would dispense of the notion of registering dlcs.
As for the Blood Dragon armour being available for DA2, that is a separate issue. Originally the Blood Dragon armour is only available for owners of new copies of DAO; there was a code with their purchase which allows them to unlock it for their game. This unlock subsequently meant a Blood Dragon armour being available in different games, firstly Mass Effect 2 and later DA2.
Explanation over.
If you didn't purchase DAO new, or bought it from XBox Live marketplace, then you'll have to contact EA support to see if they are willing to have that made available for you. (Technically they should give you a code to redeem.) Good luck.
#347
Posté 09 décembre 2011 - 07:37
I have a question about Dragon Age saves and the latest Xbox 360 dashboard update. As we know, you can only have a handful of saves per account before being told that you have to delete some old saves in order to start a new game. With the new Cloud service for xbox 360, does anyone know if it would be possible to move some of our old saves to the cloud service so they are still there for save imports for DA2 while freeing up room on our hard drive for new saves for Dragon Age: Origins? Or do saves under Cloud still count towards the DA:O character limit? I'd test this myself, but currently I'm playing other games at the moment. (However, I will be doing more DA:O and DA2 playthroughs I'm sure, so if no one knows the answer to this yet, no big deal)
#348
Posté 09 décembre 2011 - 08:00
Not updated myself yet, but here's my speculation on what you seek to do.
It depends how you're going to use the cloud profile.
If you're always connected to XBox Live then I don't think you'll get the extra storage space you're looking for. I would assume that any game connected would also look there for save games. If such a process is automatic then I would think the game would again limit the number of characters you have. (The best way to have extra characters in this case is to have external storage in my opinion.)
May want someone to corroborate my speculation though. Could be wrong though obviously.
It depends how you're going to use the cloud profile.
If you're always connected to XBox Live then I don't think you'll get the extra storage space you're looking for. I would assume that any game connected would also look there for save games. If such a process is automatic then I would think the game would again limit the number of characters you have. (The best way to have extra characters in this case is to have external storage in my opinion.)
May want someone to corroborate my speculation though. Could be wrong though obviously.
#349
Posté 09 décembre 2011 - 11:13
Alright, after reading your post I got really curious about this, so I decided to load in Origins and just kept creating characters until it said I reached the character limit. I then went to the hard drive, picked one of my new character's save, and moved it to the cloud storage. Then went back into Origins and was able to create a new character. I was signed into Live the whole time. Guess as long as you pick the Hard Drive as your storage device after loading up Origins that's the only place the game will look for saves. So it seems that the new cloud service will do exactly what I was hoping for. No more deleting old profiles I might still want for DA2 imports anymore. I'll just move them to the cloud storage. Or perhaps I'll just have all current characters' saves I'm using on the cloud storage and move the finished profiles to my 250 GB HDD, given the fact that the cloud storage is only about 512 MB in size. So this makes me rather happy.
#350
Posté 10 décembre 2011 - 08:15
Good to know. Sounds a bit small on size though, fine if you only want the one save. (So much for my idea of using it as a back up solution.)
I forgot about the selecting of memory options that games tend to ask for confirmation about upon loading, so that explains the ability to circumvent the character limit.
I forgot about the selecting of memory options that games tend to ask for confirmation about upon loading, so that explains the ability to circumvent the character limit.





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