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If Shepard dies at the end of ME3 will you be ok with that ?


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#101
Gentleman Moogle

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Black_Arrow141 wrote...

If a death is forced upon us, by making some 'wrong' decision in the past, then I'll be disappointed.


I agree, but only to a point. Death should not be determined by a single decision made back in ME1... but if you have consistently made decisions that put you at a disadvantage -- let's say, for an example, you didn't save the Rachni, you didn't re-write the Geth, you encouraged war between the Quarians and the Geth, you blew up the base, and you lost a lot of your team on the suicide mission -- then it should become increasingly more difficult to stay alive and get a "good" ending, to the point where -- if you f*ck up enough -- it should be impossible. 

Because, see, that's what 'consequences of our actions' means. It means, if we actually screw up enough, we should be faced with impending destruction with no chance of survival, and our only option is to go down swinging. 

#102
looloolooigotsomeapples

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As one of the endings. It would be awesome if they did it somewhat like most of the Fallout games, with different aspects of the story having different endings that could be interchangeable. But more Mass Effect style, obviously.

#103
JBONE27

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The Shadow Broker wrote...

One thing is for sure, i want a conclusive ending and not a tease one(where the hero just dissapears and u dont know if his dead or alive)

I hate the happy ever after endings...

they are SOO unrealitic i cant just stand them...people is dying, entire species were reaped, so many family members lost forever..a lot of work to find people and rebuilt infraestructures..and shepards biggest concern now is to marry and go honeymoon?...

Between diabetes fairy tale sweet ending and shepard dieing heroically, i vote shepard dieing.


In the game you hopefully defeat the Reapers, so yeah, I think once the mission is done, "Marriage, old age, and lots of little blue children," sounds pretty realistic.  I see at least 5 possible endings.
(ordered from happiest to saddest)
1) Fairy tale: Shepard defeats the Reapers.  (S)He and his/her signifigant other get married, and live hapily ever after.
2) Love's Labors Lost:  Shepard's signifigant other saccrifices his/her-self to destroy the last of the Reapers.  Shepard's dejected, heartbroken, and consumed with survivor's guilt, but at least they won.
3) One dies so that many shall live: Shepard sacrifices his/her-self.  The signifigant other gets depressed, but goes on to lead the armies of the galaxy against the Reaper threat, and eventually wins.
4) I lost my lover for nothing?:  Shepard's S. O.  sacrifices his/her-self to take out the head Reaper, but the Reapers still eventually win the war.  Shepard gets indocronated and his/her offspring become the new collectors.
5) Everybody dies: The Reapers just win, Shepard leads the charge against them, but everyone dies.

#104
Td1984

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I want him/her to survive, retire and have a family with their LI, assuming they survive. Otherwise, what was the point to having an LI in the first place?

#105
ExtremeOne

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I want My Shepard to survive as well

#106
Chuvvy

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If it's handled like. RDR SPOILER

Seriously RDR spoiler.


Last chance guy.

I assume the standard of limitations is up on this, but still. If it's done as well as John's death at the end of RDR I'd be fine with it. That was an amazing scene, worthy of any movie, in my opinion.

Modifié par Slidell505, 18 avril 2011 - 05:22 .


#107
TwistedComplex

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If he dies as a result of my decisions, yes.

If he dies regardless, no.

#108
FDrage

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I'm would only be happy about it, if it is 1 outcome of several and it is my decision (kind of like the possible of the Ultimate sacrifice kind of ending) I don't particular like these things being "taken out of my hands".

#109
Daryst

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If the options are there to have your shepard go out with a bang in the end, I wont be dissapoint. I will be dissapoint if that is the only option available.

You have so many different versions of Shepard, so in my view there would also be different endings. Good and bad.

I would love to have an emotional ending in which shepard dies heroicly. Or an ending where we can apply the, "they lived happily ever after" option. But it needs to be implemented in a way that it starts with earlier decisions in the game (or even previous games). Not at the end in which can you pick a choice and thats it. It needs to be more subtle.

#110
Creator001

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looloolooigotsomeapples wrote...

As one of the endings. It would be awesome if they did it somewhat like most of the Fallout games, with different aspects of the story having different endings that could be interchangeable. But more Mass Effect style, obviously.


Death in Fallout 3  killed me.  it was plain and simple.  Yes you died like a hereo, but presentation of death was so patheric it made me cry. 

I want awesome music..   Music in ME is good, but there is room for improvement.
I want Perfect camera work,  
I want Colors and quality!   developers do not disapoint me there

When I saw final speach in "Wings of Liberty" (just before you go to final batles)  It made me tremble! I was touched, moved, kicked! Call it what you want,  but it was damn impressive.  

#111
Ahglock

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Gentleman Moogle wrote...

Black_Arrow141 wrote...

If a death is forced upon us, by making some 'wrong' decision in the past, then I'll be disappointed.


I agree, but only to a point. Death should not be determined by a single decision made back in ME1... but if you have consistently made decisions that put you at a disadvantage -- let's say, for an example, you didn't save the Rachni, you didn't re-write the Geth, you encouraged war between the Quarians and the Geth, you blew up the base, and you lost a lot of your team on the suicide mission -- then it should become increasingly more difficult to stay alive and get a "good" ending, to the point where -- if you f*ck up enough -- it should be impossible. 

Because, see, that's what 'consequences of our actions' means. It means, if we actually screw up enough, we should be faced with impending destruction with no chance of survival, and our only option is to go down swinging. 


Even with a list of bad decisions I think you should be able to pull it off if you do things right in ME3, it just would require a lot more work.  I also think/hope that some seemingly "right" decisions end up being wrong ones.  Like lets say you save the rachni, some things indicate they will help out.  But what if they are easily indoctrinated(soured their song) and what you really did was give the reapers a big ground force.  

#112
mulder1199

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i will not be okay with this

#113
VolusNamedBob

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Machazareel wrote...

I want Shepard to be able to both live or die at the end based on your choices, A scripted unavoidable death in a game so heavily focused on choice would be silly to me.

This.

#114
Td1984

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Ahglock wrote...

Gentleman Moogle wrote...

Black_Arrow141 wrote...

If a death is forced upon us, by making some 'wrong' decision in the past, then I'll be disappointed.


I agree, but only to a point. Death should not be determined by a single decision made back in ME1... but if you have consistently made decisions that put you at a disadvantage -- let's say, for an example, you didn't save the Rachni, you didn't re-write the Geth, you encouraged war between the Quarians and the Geth, you blew up the base, and you lost a lot of your team on the suicide mission -- then it should become increasingly more difficult to stay alive and get a "good" ending, to the point where -- if you f*ck up enough -- it should be impossible. 

Because, see, that's what 'consequences of our actions' means. It means, if we actually screw up enough, we should be faced with impending destruction with no chance of survival, and our only option is to go down swinging. 


Even with a list of bad decisions I think you should be able to pull it off if you do things right in ME3, it just would require a lot more work.  I also think/hope that some seemingly "right" decisions end up being wrong ones.  Like lets say you save the rachni, some things indicate they will help out.  But what if they are easily indoctrinated(soured their song) and what you really did was give the reapers a big ground force.  


Then I'd replay ME2... again

#115
xIREDEEMEDIx

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I thought I read in the article that you would still have the opportunity to go back to quest after the end. So wouldn't that say that Shepard is gonna make it somehow out of this conflict? I could be wrong though.

Modifié par xIREDEEMEDIx, 18 avril 2011 - 05:52 .


#116
No1Codename47

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I imagine there will be an ending where Shepard can die should the play choose the "wrong" things, But in the "definitive" ending - like the one in ME2 where you do everything right in the SM - i hope Shepard survives. I'm not expecting a rides into the sunset ending but an ending that shows the aftermath of his victory against the Reapers. I think the ending cutscene will be pretty long. After the battle's over i think we'll see Shepard say proper goodbyes to the surviving members of his crew just before they go their separate ways.

#117
habitat 67

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I don't mind a ride into the sunset ending. Shepard already died once.

#118
Feanor_II

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Only if there are more possible endings.

#119
Sainthood85

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I would much rather earn a happy ending.

But if I fail and get a downer ending, well thats that.

The point is that both are an option, like in ME2.  However the downer (everyone dies) ending should be *very* hard to avoid, and even the happiest ending gets people killed.  For example, you could think that keeping your love interest or favorite character out of the fighting so they will live to the end, well NOPE, turns out while you were fighting that an accident kills them back at the base (bringing Legion with you to fight the Ocular in ME2 finale prevents his death if you dont upgrade the Normandy, instead someone else dies)

I actually went through the game again but skipped loyalty missions and intentionally made bad choices to get a more dramatic "oooooh whos gona make it? will anyone survive?" ending.

Basically the survivors were

Shepard
Legion
Tali - Love Interest (left Liara for her)
Grunt

a perfect setting for ME3 imo. 

Modifié par Sainthood85, 18 avril 2011 - 07:17 .


#120
MsKlaussen

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Shepard (from platform overhanging antimatter chamber) : "I cannot self-terminate. You must lower me into -"

Turian Counselor : "Ahh yes. The dreaded self sacrifice dilemma. We've dismissed that copout."

(cuts rope)

#121
Saedius Asicus

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The unavoidable main character death at the end is getting a bit old (e.g. Red Dead, Reach, etc.) I'm okay with it being one of a suite of possible outcomes based on our choices, but I'm not okay with it being mandatory and that will certainly suck a lot of the replay value out of the franchise for me. Furthermore, you're an Alliance marine and in the immortal words of R. Lee Ermy, "Marines are not allowed to die without permission."

#122
Asch Lavigne

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I wouldn't mind if that was one of the endings, but if it was the default ending I would be sad. I would also hate to see Shep suffer the consequences from Arrival as an ending. "Hey Shep you defeated the Reapers and saved us all but remember that thing you did a while back? Yeah, we still gotta execute you for it."

#123
merrick97

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I want a happy ending that has to be EARNED, but I am perfectly ok with endings in which shepard dies if you make "bad" decisions.

#124
DalekBob

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Personally I'd say one of the biggest issues here is that
Shepard is a custom character, whose personality and journey are more or less
guided by the player. Whether you’re a guilt ridden atoner from Torfan or a happy
go lucky space brat, what narrativelywork for one Shepard may not work for
another. For example, one of my biggest gripes with the original ending of
Fallout 3 is that sacrificing your life to fulfil your father’s dream may not
fit the personality or vision you have for your character. It's not like Joh Marston where the writer has a predefined, fully fleshed out protaginst whose personality and story are already mapped out, allowing for a fixed ending that fits their story.

So really, forcing
Shepard to definitely live or die would be a bit of a bit of a blow to either
party, so a compromise option would be a smart move. Dragon Age Origins did
this pretty well, since the morality of the end dilemma shifts depending on
your choices meaning you can have both a logical and moving sacrifice but also
continue your character's story. Hell, one of the main perks of a 'walk into
the sunset' ending for a player designed custom protagonist is being able to
imagine an ending that makes sense for the character you create. So, logically,
the best solution would be to offer multiple paths that both makes sense for
what individual players prefer.

#125
the-expatriate

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Pfft, happy endings are for massage parlors