Hello,
Anyone know where one might begin to edit the combat animations for humans, elves, dwarves etc.? I'd like ot change the combat idle and active animations, and I've seen a few mods out there already that do this. Anyone know how this is done? Thanks in advance.
~Lucrnae
Combat Animations
Débuté par
Lucrane
, avril 17 2011 12:48
#1
Posté 17 avril 2011 - 12:48
#2
Posté 17 avril 2011 - 11:17
Can get you started, so forgive the shortness of this answer.
Download the resource files here on BSN (dont have the link handy) for the Animation Composer. Open up the humanoid.acb in the toolset. This will show in the blend tree editor. Resave that somewhere else, so you can edit it.
You can see the trees, for example: Find the base hub for combat_humanoid, you can see all the animations that are linked to it. Load a model as a rig by clicking somewhere in the blank areas, then over in the object inspector window... assign either a creature or a model. Then you can right-click on the various animations to see how they look. Change out as necessary for your needs, save and post to local. It's really very simple, but be careful if you are modding the original campaign as you change that animation for every use. Best to do in a standalone, and just have the exported files in your module folder.
For adding completely new animations, more work is needed... but its not hard either. Been meaning to write a proper tutorial on this subject as the wiki is lacking.
Download the resource files here on BSN (dont have the link handy) for the Animation Composer. Open up the humanoid.acb in the toolset. This will show in the blend tree editor. Resave that somewhere else, so you can edit it.
You can see the trees, for example: Find the base hub for combat_humanoid, you can see all the animations that are linked to it. Load a model as a rig by clicking somewhere in the blank areas, then over in the object inspector window... assign either a creature or a model. Then you can right-click on the various animations to see how they look. Change out as necessary for your needs, save and post to local. It's really very simple, but be careful if you are modding the original campaign as you change that animation for every use. Best to do in a standalone, and just have the exported files in your module folder.
For adding completely new animations, more work is needed... but its not hard either. Been meaning to write a proper tutorial on this subject as the wiki is lacking.
#3
Posté 19 avril 2011 - 03:26
Thanks for this post and the answer. I know this will help me get started.
All I want to do is speed up the combat a tad. I just went back to playing DA:O and the deliberate nature of combat is draining me.
I imagine it's a bit tougher to do though, as you are also changing DPS figures for any particular weapon being wielded at the time no?
Thanks again.
EDIT: After thinking about this for a time, I wonder if there is a way to change a "base" combat speed number somewhere instead of messing with the actual animations? Lot's of things in the game can affect your combat speed like a spell (Haste) or salve, etc. so I would think if you could change the base value it would affect everything in proper proportions.
All I want to do is speed up the combat a tad. I just went back to playing DA:O and the deliberate nature of combat is draining me.
I imagine it's a bit tougher to do though, as you are also changing DPS figures for any particular weapon being wielded at the time no?
Thanks again.
EDIT: After thinking about this for a time, I wonder if there is a way to change a "base" combat speed number somewhere instead of messing with the actual animations? Lot's of things in the game can affect your combat speed like a spell (Haste) or salve, etc. so I would think if you could change the base value it would affect everything in proper proportions.
Modifié par Raanz, 19 avril 2011 - 03:32 .
#4
Posté 19 avril 2011 - 04:40
Wasn't there a bug with the Haste and other combat speed effects that caused the speed to go back to normal if the overall speed buff was too high? That may be an impediment.
Modifié par Obadiah, 19 avril 2011 - 07:39 .
#5
Posté 21 avril 2011 - 02:54
Thanks for the response, I'll try this out and update on my progress just needed a direction to go forward in 
~Lucrane
~Lucrane





Retour en haut






