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Minor, yet annoying things; This is not a rant.


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#1
Godeshus

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If anyone here is anything like me, you'll completely understand me when I say I get annoyed really easily by the little things. The big things just aren't an issue for me, I can take them into context and that's fine.  This post is to hear what you guys consider to be those little things that get under your skin. To make it fair ( and because ultimately I am my own devil's advocate), let's also hear those tiny little things that make the game that much more enjoyable as well. I'll start it off with the following:

1) Running away in battle. It really drives me nuts when I start running away in battle, get like 20 feet away, then the enemy swings his sword and kills me. I understand that it's because the virtual dice were rolled and it registered a hit, but still; I'm 20 feet away. What is this darkspawn, a jedi?

2)The quickbar, and clickablity. I can't count the amount of times I've clicked on my hotbar and dragged the ability/spell/whatever and dragged it off the bar instead of activating it. I mean, come on Bioware. A slight delay on the drag option wouldn't be that hard to implement. We're talking about a fraction of a second here. I find it really interrupts the flow the game.

3) Dialog choices. This is for Bioware games in general. I'd say easily 50% of the time there aren't any dialog options that I would actually choose were I in my character's situation.  For  many years now I've been wishing for some sort of text recognition AI, where you have an option to type in what you would actually want to say in a certain situation, and the AI looks at the keywords and gives you a valid response.  I have to be honest and say that DA:O is better with their options than their previous games, but there it is anyway.

4) Go F*** yourself, fluorospar. I didn't realise I was playing neverwinternights 3 when I bought this game. Fluorospar? Malachite? give me a break. A little originality goes a long way. What's the point of recycling concepts that were lame to begin with? Bioware came up with a lot of unique and interesting gameplay concepts for DO:A, and IMHO just backtracked by throwing in the same old filler content. This is a professional developer we're talking about here. Don't you have an entire department dedicated to thinking s**it up? Like, you know...the part in the development process where you conceptualize?

Anyway, maybe it is a little bit of a rant, but it just so happens that I am in a prety bad mood presently because of stuff that is in no way related to the game. My intention, however, is not to rant, and I promise I will be back with some good and pleasant things to say about DO:A. I do really enjoy the game and these little things don't even come close to ruining the game for me, but I do find them quite annoying.

And before the first troll that pops along and says "Wow! you're complaining just for the sake of complaining", I'll beat you to it and just tell you straight out that you're probably right.

All right, your turn.

#2
DarthMuffin

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Can't you lock the abilities on the hotbar via the little lock icon?

#3
MachDelta

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FYI, Fluorite (Florospar), Malachite, etc are all real minerals.

#4
Sloth Of Doom

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1) Works both ways



2) You can lock the hotbar, ower left corner. Little lock symbol.



3) In the world of tomorrow this would be neat but it just dosn't exist yet.



4) Those are actual semi-precious gems I don't hear you ****ing about diamonds.



Just sayin.

#5
Sarvis

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3) Dialog choices. This is for Bioware games in general. I'd say easily 50% of the time there aren't any dialog options that I would actually choose were I in my character's situation.  For  many years now I've been wishing for some sort of text recognition AI, where you have an option to type in what you would actually want to say in a certain situation, and the AI looks at the keywords and gives you a valid response.  I have to be honest and say that DA:O is better with their options than their previous games, but there it is anyway.



Agreed that better dialog choices would be nice.  I remember walking into Haven and having Sten complain that we weren't going straight off to fight the Archdemon.  All I wanted to say was "You think the 4 of us can take out an army of Darkspawn AND the archdemon?  No?  Shut it then."

That said, we're a long way away from AI being able to properly handle free text..

#6
Sarvis

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MachDelta wrote...

FYI, Fluorite (Florospar), Malachite, etc are all real minerals.


Yeah, on Earth.  One might think Thedas had come up with different names, at least...

No biggie for me, but I think that's what OP is talking about...

#7
Godeshus

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Sloth Of Doom wrote...

1) Works both ways

2) You can lock the hotbar, ower left corner. Little lock symbol.

3) In the world of tomorrow this would be neat but it just dosn't exist yet.

4) Those are actual semi-precious gems I don't hear you ****ing about diamonds.

Just sayin.


1-Yeah I know, and it annoys the crap out of me when I do it to the enemy also.

2-thanks for that, must have missed it in the manual and never noticed it in game. Will lock it as soon as go back in game.

3-I have to entirely disagree with you on this.  This is the archaic method that was used back in the early 80's with Sierra's Quest games (king's quest, space quest, police quest, quest for glory etc.).  It was simply abandoned because of complexity issues at the time. But in today's world where we have computers that can calculate what will happen to the entire molecular structure of the universe over the next 10 billion years via computer simulation, I don't think it's too far fetched an idea.

4-Yes. I know they are semi-precious stones. In our universe. But in a world where there are dragons and darkspawn and elves and magic and everything else we all love in a roll playing game, it wouldn't take much to string a few letters together and invent some minerals too. ie- Blackspeck- a semi precious stone that has a greenish hugh, but casts black highlights as light reflects off of and refracts through it. it took me exactly 37 seconds to invent that name and description. Maybe Bioware can give me a job?

Modifié par Godeshus, 18 novembre 2009 - 11:54 .


#8
Sloth Of Doom

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Seriously?

OOH!  Lets rename everything!   I mean, its not our universe so they shouldn't even be using our lanuages right?  lemme try!

Garblar -  The garblar is a piece of sharpened steel three vosterflags in length used for stabbing people

Vestoon - The vestoon is a smaller version of the Garblar, usually only six or eight flaspliet in length.  Also used for stabbing people.


Man, bioware should hire me too, this crap is easy!

#9
Tielis

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Helmets. Give us a toggle for them pronto.

#10
DeathTyrant

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Agree on toggling the visual representation of helmets on and off. Some of them are butt ugly, but I want the benefits haha.




#11
Godeshus

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Sloth Of Doom wrote...

Seriously?

OOH!  Lets rename everything!   I mean, its not our universe so they shouldn't even be using our lanuages right?  lemme try!

Garblar -  The garblar is a piece of sharpened steel three vosterflags in length used for stabbing people

Vestoon - The vestoon is a smaller version of the Garblar, usually only six or eight flaspliet in length.  Also used for stabbing people.


Man, bioware should hire me too, this crap is easy!


If I wanted to hear the opinion of an ****hole, I'd fart. Learn how to read. This thread was not started as an opinion piece. If you want to go bash someone's opinion, there's 300 pages of nonsense threads where you can do so. Unless you have anything to say that is ON TOPIC, please leave.

#12
Sloth Of Doom

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No, that is on topic. I don't understand why you think it is fine to use some words for things that exist but not others, it simply doesn't make any sense. Why rename gems but nothing else?





Making a thread dedicated to your opinions is kind of what an pinion piece IS. Most people can explain WHY they have an opinion without cursewords and cliched insults. Welcome to the internets.


#13
Runaan

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Tielis wrote...

Helmets. Give us a toggle for them pronto.


This! I actually played through without putting helms on several of my characters because they were rather horrible, and I -like- seeing the characters' hair. =\\ -Especially- the mage ones. Dear god.

#14
Jesse van Herk

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Godeshus: Your own post is an opinion as well - don't insult people who disagree with you, or you will have a run-in with the ban hammer.

#15
Seifz

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Why should we rename malachite but not rename sword or leather? It's silly. :P

#16
oghier

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I'd trade my enchanted garblar for a helm toggle!

#17
Phoenixka

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I wish I had the ability to queue more then one move. It would makes managing fights much easier, especially on the console version.

#18
MisterEcted

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I've done my fair share of whining about the game - but really? complaining about mineral names? That is the most petty complaint I've seen so far!



Maybe they should just call everything "marklar".

#19
Godeshus

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Godeshus wrote...

 This post is to hear what you guys consider to be those little things that get under your skin. To make it fair ( and because ultimately I am my own devil's advocate), let's also hear those tiny little things that make the game that much more enjoyable as well. I'll start it off with the following:


Excerpt from my original post. Thank you to those of you who have stayed ON TOPIC.



PhoenixKA: I forgot to write that one down. I definitely would like to be able to cue actions.

Toggle helmet visibility: While I hadn't thought of that one, I also have been considering removing my helmets because they are quite ugly.

I was not originally complaining about mineral names. I just got defensive from some negative feedback. Like I said earlier, I've got some personal stuff going on that's got me on edge. What I was complaining about is the general concept of the minerals that were recycled from previous Bioware titles. TBH I just kinda wished they had left them out entirely.

Modifié par Godeshus, 19 novembre 2009 - 12:39 .


#20
Eurypterid

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I can see your issue with some of those things, but I don't agree with the semi precious stones. Why waste time and effort coming up with new names for something like that? Besides, if one knows a little about them, it's fairly easy to figure out if they're worth the effort of picking them up or not.

I know you said these are all minor annoyances with you, but that's the only one I don't really understand.

*edit* Oh, and one annoyance I can think of offhand is that many times I'll click on an ability or spell and it doesn't register. Or I switch characters after telling my caster to toss a spell, and his action queue empties without casting.

The lack of a storage chest in the camp is also a minor pet peeve.

Modifié par Eurypterid, 19 novembre 2009 - 12:38 .


#21
Phoenixka

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You can buy a storage chest for $7. Wardens Keep ;)

Edit: To prevent future flames, yes that was a joke. I loved Wardens Keep.

Modifié par Phoenixka, 19 novembre 2009 - 12:40 .


#22
Socratatus

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Godeshus wrote...



1) Running away in battle. It really drives me nuts when I start running away in battle, get like 20 feet away, then the enemy swings his sword and kills me. I understand that it's because the virtual dice were rolled and it registered a hit, but still; I'm 20 feet away. What is this darkspawn, a jedi?



I can wholeheartedly agree with this bit. It is indeed annoying to think you`ve just got your dying Wizard out of danger just to watch him drop dead 10 feet away. Now i`ve learned that if one of my characters are dying and the enemy is about to swing his warhammer again, that I might as well give up the character for dead. He isn`t going to escape.

The rest do not bother me. However, auto healing and not sleeping does oh and the crap ingame DLC thing.

Modifié par Socratatus, 19 novembre 2009 - 12:43 .


#23
Eurypterid

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I have WK. That storage chest isn't in the camp though, so when leaving camp it means you still have to go somewhere else to retrieve any stored gear. And I know you can DL a mod to have a storage chest in camp. I just wish it was part of the game (hopefully a patch will solve this).

#24
SamoanX

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starmetal douchebag

#25
F-C

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Tielis wrote...

Helmets. Give us a toggle for them pronto.


i dont want this in the game personally, i think if you are wearing a helmet it should be on your head, ugly or not.

the idea of an invisible helmet is just silly.


i know they let you do it in wow, but still, this isnt wow and its still stupid.



then again i suppose it wouldnt affect my game at all, so whatever.

Modifié par F-C, 19 novembre 2009 - 12:55 .