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Minor, yet annoying things; This is not a rant.


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#26
HoLyEmperor

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Eurypterid wrote...

I have WK. That storage chest isn't in the camp though, so when leaving camp it means you still have to go somewhere else to retrieve any stored gear. And I know you can DL a mod to have a storage chest in camp. I just wish it was part of the game (hopefully a patch will solve this).


I'm just curious what stuff you guys are holding onto that requires so much space?  I hold on to several weapon swaps, a few sets of armor, a stock of potions and poultices, some poisons, and materials to craft more things... plenty of room in my 110 inventory spaces (is that even the limit?), though I do run out of room at the end of longer dungeons sometimes.  All that means is I don't pick up the umpteenth dagger (red iron). 

Inventory management has always been an aspect of roleplaying games that bothered me, but I find it far less bothersome in DA:O than in other games.  See, Fallout 3 for example.  Terrible inventory system in my opinion, only made semi-manageable by training Repair.  That said, it seems a completely reasonable request to get a storage chest in your camp.  Just have that dwarf guy cart it around for you.  He seems to want to be useful.
 

#27
MisterEcted

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Allow me to translate:

Godeshus wrote...

4-Yes. I know they are semi-precious stones. In our universe. But in a world where there are dragons and darkspawn and elves and magic and everything else we all love in a roll playing game, it wouldn't take much to string a few letters together and invent some minerals too. ie- Blackspeck- a semi precious stone that has a greenish hugh, but casts black highlights as light reflects off of and refracts through it. it took me exactly 37 seconds to invent that name and description. Maybe Bioware can give me a job?



TRANSLATION

Godeshus meant...

Oh really? I had no clue! However, instead of looking like a moron I'll attempt to spin this into a legitimate complaint.



#28
SamoanX

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ha

#29
Sloth Of Doom

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MisterEcted wrote...

Allow me to translate:

Godeshus wrote...

4-Yes. I know they are semi-precious stones. In our universe. But in a world where there are dragons and darkspawn and elves and magic and everything else we all love in a roll playing game, it wouldn't take much to string a few letters together and invent some minerals too. ie- Blackspeck- a semi precious stone that has a greenish hugh, but casts black highlights as light reflects off of and refracts through it. it took me exactly 37 seconds to invent that name and description. Maybe Bioware can give me a job?



TRANSLATION

Godeshus meant...

Oh really? I had no clue! However, instead of looking like a moron I'll attempt to spin this into a legitimate complaint.



You win the internet.

#30
i3elial

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Probably an arguable topic, but I enjoy having the ability to assign tactics to my party members to respond to a given situation--tactics.



What I do not enjoy is having to spend a skill point on this to expand it and it seems sometimes the options are somewhat limited as to where they could be greatly diversified; it works as a two-way street as well with improving how the AI interacts with your party.



It seems to me that to have the ability to do this should be encouraged rather than having to spend 'valuable' points that can result in better character development.

#31
F-C

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i3elial_Scourge wrote...

Probably an arguable topic, but I enjoy having the ability to assign tactics to my party members to respond to a given situation--tactics.

What I do not enjoy is having to spend a skill point on this to expand it and it seems sometimes the options are somewhat limited as to where they could be greatly diversified; it works as a two-way street as well with improving how the AI interacts with your party.

It seems to me that to have the ability to do this should be encouraged rather than having to spend 'valuable' points that can result in better character development.


i do agree with this. i dont like how getting tactic slots is done through the skill point system.

i think if they want it to be expanded as you progress through the game then you should just get them naturally from leveling up allowing you to spend your skill points on skills instead of making the group UI more usable.

thats just my opinion, but thats what it is.

it just seems counter intuitive.

#32
Seifz

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You do get more tactics slots just from leveling up! You get more of them if you also buy those skills. Personally, I haven't purchased any extra slots. I'd much rather control my party members directly.

#33
Terwox_

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Sloth Of Doom wrote...

Seriously?

OOH!  Lets rename everything!   I mean, its not our universe so they shouldn't even be using our lanuages right?  lemme try!

Garblar -  The garblar is a piece of sharpened steel three vosterflags in length used for stabbing people

Vestoon - The vestoon is a smaller version of the Garblar, usually only six or eight flaspliet in length.  Also used for stabbing people.


Man, bioware should hire me too, this crap is easy!


Absolute gold

#34
F-C

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Seifz wrote...

You do get more tactics slots just from leveling up! You get more of them if you also buy those skills. Personally, I haven't purchased any extra slots. I'd much rather control my party members directly.


you know what i meant, but i guess there is always more than one way to look at it.

it just seems counter intuitive to use skill slots to get UI options.

#35
Terwox_

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MisterEcted wrote...

Allow me to translate:

TRANSLATION

Godeshus meant...

Oh really? I had no clue! However, instead of looking like a moron I'll attempt to spin this into a legitimate complaint.



More gold

#36
MisterEcted

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Terwox_ wrote...

Sloth Of Doom wrote...

Seriously?

OOH!  Lets rename everything!   I mean, its not our universe so they shouldn't even be using our lanuages right?  lemme try!

Garblar -  The garblar is a piece of sharpened steel three vosterflags in length used for stabbing people

Vestoon - The vestoon is a smaller version of the Garblar, usually only six or eight flaspliet in length.  Also used for stabbing people.


Man, bioware should hire me too, this crap is easy!


Absolute gold


I agree. I was awarded the internet earlier this thread and I got to thinkin'... I really don't deserve it.

Sloth Of Doom I am giving you the internet.

#37
daguest

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Sarvis wrote...

MachDelta wrote...

FYI, Fluorite (Florospar), Malachite, etc are all real minerals.


Yeah, on Earth.  One might think Thedas had come up with different names, at least...

No biggie for me, but I think that's what OP is talking about...

Most of the mineral are the same on the universe. Expect to see malachite and other stuff at the other side of the galaxy. I have done geological studies, and i prefer looting malachite and diamond than glurbs and blurgs, or whatever you mind can imagine. It's about realism.
And about the names, they speak english (if you have the english version), some with a french accent in thedas. It doesn't bother you, because you can say it's translate from thedas language, including foreign accent. Don't you think they also translated the malachite and fluospar name in proper english ?

#38
MisterEcted

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Godashus says...

If I wanted to hear the opinion of an ****hole, I'd fart.


Wait a sec...
So if you want an opinion all you have to do is consult your ***hole? How does that work? Does it speak in English when you fart or do you interpret the fart? That's certainly a nice feature!

Hey ***hole, do these jeans make you look big?
*pfft*

I bet somebody like Tiger Woods could use an **hole like yours...

***hole, what do you think - pitching wedge or 9-iron?
*pfft*
Thanks man.

come to think of it, I think I saw a video once...ah nevermind. Anyhoo, I wish I had an ***hole like yours.

Modifié par MisterEcted, 19 novembre 2009 - 04:27 .


#39
Darpaek

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I like to buy a ****load of elfroot, and the stupid elf box only takes ALL my elfroot and doesn't give me an option to only dump in one stack. So I dump all the elfroot I don't want to give away in the WK box and come back to camp to donate.

Anywho, back OT:

I AM TOTALLY WITH THE OP.

I'm not ****ing for the sake of ****ing, I love DA:O, but "It's Another Great BioWare RPG!" and, as many reviews have noted an opinion I share, "Not Pushing the Envelope Anywhere."

The old, old, original Sierra Adventures games used to have keyboard-based trigger inputs for actions and conversations. It was a little clunky - and hella limited by the tech at the time - but it was possible in 1988. Why are we clicking on conversation nodes in 2009? Even the Elder Scrolls tried this to a degree - typing in words to unlock hidden conversation nodes.

And, no, I do not think the Mass Effect "wheel" was an improvement. "Right for good answers, Left for evil answers, up for team player, down for individualist renegade" whatever.

You guys practically invented node-based conversation trees back in 1997. Isn't it time to push the envelope a little bit?

You would blow my mind if DA2 shipped with a headset and I could actually have a conversation with Leliana. It would still be the same node-based concept, whereas voice rec would identify certain key words/phrases as triggers and fire a pre-recorded response node.

It may be clunky and hard to work - but so were node trees a decade ago. That's what pushing the envelope is all about. BioWare used to do this.

I would have loved my evil mage to simply say, "I love you." to Morrigan, you know?

PS.  On the subject of semi-precious stones.  OP, you're dumb.  OP detractors, you're dumber.  They did rename Orcs and Goblins after all?  =P

Modifié par Darpaek, 19 novembre 2009 - 04:44 .


#40
BluesMan1956

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More armchair game designers - probably never wrote a line of code in their lives *sigh*

#41
cheeseslayersmu

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FYI, computers cant compute the molecular structure of the universe for the next ten million years.



It takes tens of thousands of computers (albeit not supercomputers) to model protein folding; the molecular structure of the universe is something far more complex.



Also: While a keyword recognition technique would be cool, a lot of the time it would be hard to find the write response and they'd have to make a lot more dialogue options.

#42
Dr. Explosion

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I agree with alot of what has been mentioned, like the enemies hitting you after you run away, but I want to b!tch and chew about something that BioWare has no control over; user error. That's right, someone on an internet forum will admit that they made a MISTAKE and it was THEIR FAULT !:blink:

My annoyances are:
1) Forgetting that I have my whole party selected when I order a char. to attack a mook or to move somewhere

2) mis-aiming a fireball and hitting my mage / other party members (One of my fav. strategies is to aim a fireball in front of my party so mooks run into it)

3) speccing my mage as a shapeshifter/spirit healer. I made up my mind aboot shapeshifter as soon as it was announced and choose spirit healer on a whim; now I can can either 'shift and have fun ripping up mooks as a gross, fugly, bear thing or be a healer/ dps mage

4) Needing to kill "MY" enemies. I know its dumb but in a battle when I target a mook, I want to be the one to get the kill; it's worse in boss battles, 'cuz I want my char. to be the one to get credit for their Heroic Accomplishment tab. In other games, I've actually lost fights because of this but I have gotten better and it hasn't really impacted me thus far, but that's 'cuz I keep forgetting aboot the H.A. tab

there's more I could type, but imma go to bed instead, so I guess that's it for now

Modifié par Conall Cameron, 19 novembre 2009 - 05:02 .


#43
Darpaek

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Yeah, that's great. Why don't you link us to your resume and portfolio in your sig instead of your ImAVirginCard before you start throwing stones?



I did IT in college for 3 years for the entire College of Engineering. I had several blind grad students come through me to set up Windows on their department issued PCs. The tech was there ten years ago. You can play with it yourself: Go to Control Panel > Accessability Options. Short of developing RPGs for the Wii, this would be the next logical step according to the tech.



So instead of casting dispersions and ****ing about how hard it is, just do it. Because if Bio doesn't do it, Obsidian or Bethesda is going to do it. And then Bio's gonna get chopped up by EA like every other indy software house they've bought over the last 20 years.

#44
slashdot85

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Godeshus wrote...

4) Go F*** yourself, fluorospar.


I lol'ed so hard at this. :lol:

#45
Baalzie

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Voice recognition... Yeah let's put 20k hours into trying to make that single part work and take up 15gb on it's own on the hdd... Le's add text recognition instead then, less space and work, but still at the very LEAST as much as the entiure gamne already... Wonder if wer'd HAVE a game to enjoy then?



No...

People, You REALLY need to learn what is actually DOABLE, not just POSSIBLE when making a pc game...

You DO understand that every single line of script costs money right? That every single diuffrent tech they have to create/learn means a bunch of more påeople to pay... And let's not fporget that they wouldn't own the rights for said software *I doubt a gamedeveloper has experts on voicerecognition development in their staff*



*sigh*

Well, the cpu's are about 300 times faster *in frequency* than it was back in the 486 days, but they also need to run 200 times bigger scripts to do the same things in moderns standards *graphics et al* So the overall prestanda isn't all that much better now, I still remember what they THOUGHT computers'd be able to do now, back in the nineties... *ROFLMAO*



Ahwell, back on topic:



Mage headprotection gear need to be revamped lookwise, true... Most look horrible...

Same goes for many helmets... Seems like most devs have problems making goodlooking helmets nowadays...



One pet peeve of MINE though is itemization overall...

You need to work yer ARSE off to be able to get Ancient Elven Armor, long LONG after You got yer hands on Juggernaut armour... Ugh...

The itremsets are not worth goiung after apart from Juggernaut... You can't replay with Your character, so tie best used just enjoying the game is wasted working to get an armorset you use one more hpour before the endcredits.... Bleh!



Overall I love the damned game!=)

#46
Darpaek

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It's ****heads like you that keep Republicans in office.

#47
Jack Momo

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I imagine that something like that would add a considerable amount to the already expensive development process.



Just doesnt sound like something that is feasable or needed from a business perspective.




#48
Darpaek

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Huh. Imagine if Interplay had said that to BioWare about multi-node conversation trees in 1996.



"WHAT?! 5 CDs for a stupid game?!?! We're not publishing that! No one's going to play that!"

#49
Jack Momo

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The gaming industry of today is very very different from 1996...

#50
ack-ack

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funnily enough i never cared that i died from sword swung 20 meters away. i found the arrows making turns in midair if you moved much more irking and the fact that no matter how many spells and special talents you get for a mage or rogue, they will only use the few spells you put in tactics and then mage will use only staff and the rogue will switch to melee regardless whats in his/her tactics as soon as you dont control him/her directly.