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Minor, yet annoying things; This is not a rant.


91 réponses à ce sujet

#51
Dawken

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Besides the invis helm option which I really want.



Can you please give a way to turn off the darn bard songs, war crys, and all the other stuff when a battle ends.

#52
SheffSteel

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I'm still not sure why so many people feel the need for external storage. It seems like the Elfroot problem mentioned above can be solved by doing things in a different order. Elfroot doesn't really do any good in your backpack anyway, and I don't know why anyone would want it except to make potions. So make all the potions you want, then give away the rest of the elfroot.

#53
Pinkleaf

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I would say that the only thing I find annoying atm is was when you are given a item, there is no indication of what is is you have received, so time spent rummaging through your handbag is necessary.

#54
Wolfva2

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oghier wrote...

I'd trade my enchanted garblar for a helm toggle!


Yeah...that's what your girlfreind said! <rimshot>

Here's my pet peeve.  Putting Lileana in Archer mode, making sure she has her bow, putting her out of danger, then several seconds later seeing her die because the STUPID EFFING <censored> ran into the <censored> battle and got chopped to bite sized morsels.  When I put someone in archer mode in the tactics menu I MEAN for them to stay in archer mode!  She's the only one that does that to.  Heck, Oghren will stand there all day plinking away with his piddling crossbow if I forget to change him out, but not Lileana!  I wish there was a better AI so you could input your own voice dialogue options.  I'd love to ask her if she knows why the new Ossean naval fleet has glass bottomed boats.  It's so they can view the old Ossean naval fleet.

Btw, for those wanting a chest, one of the devs developed a free chest for download that goes in your camp.  Forgot where it's at, but 'Search' should drag up the post about it.

#55
Sloth Of Doom

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Wolfva2 wrote...

oghier wrote...

I'd trade my enchanted garblar for a helm toggle!


Yeah...that's what your girlfreind said! 

Here's my pet peeve.  Putting Lileana in Archer mode, making sure she has her bow, putting her out of danger, then several seconds later seeing her die because the STUPID EFFING  ran into the battle and got chopped to bite sized morsels.  When I put someone in archer mode in the tactics menu I MEAN for them to stay in archer mode!  She's the only one that does that to.  Heck, Oghren will stand there all day plinking away with his piddling crossbow if I forget to change him out, but not Lileana!  I wish there was a better AI so you could input your own voice dialogue options.  I'd love to ask her if she knows why the new Ossean naval fleet has glass bottomed boats.  It's so they can view the old Ossean naval fleet.

Btw, for those wanting a chest, one of the devs developed a free chest for download that goes in your camp.  Forgot where it's at, but 'Search' should drag up the post about it.


Make sure you put her on both "archer" AND "ranged".  Never had an issue

#56
Wolfva2

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BAH! Operator error strikes again!





#57
Godeshus

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Baalzie wrote...

Voice recognition... Yeah let's put 20k hours into trying to make that single part work and take up 15gb on it's own on the hdd... Le's add text recognition instead then, less space and work, but still at the very LEAST as much as the entiure gamne already... Wonder if wer'd HAVE a game to enjoy then?

No...
People, You REALLY need to learn what is actually DOABLE, not just POSSIBLE when making a pc game...
You DO understand that every single line of script costs money right? That every single diuffrent tech they have to create/learn means a bunch of more påeople to pay... And let's not fporget that they wouldn't own the rights for said software *I doubt a gamedeveloper has experts on voicerecognition development in their staff*


I am not a programmer, so I don't really know if this is possible, but it seems to me that windows has both voice recognition and text recognition (when using a tablet and stylus) already built into it. Wouldn't it be possible for a game to link to this rather than having it written into the game engine?

From the quote above. I am trying not to be offensive, but I consider it to be a bad attitude to say that something "Can`t be done" or "Shouldn`t be done". This is a sure way to limit your options. The reason we have amazing technologies today is because at some point someone said "Let`s do this, there must be a way".

Modifié par Godeshus, 19 novembre 2009 - 06:44 .


#58
Vahlsten

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I am annoyed by the fact that I need to buy every damn recipe when I´m crafting so I just don´t craft, anything, ever and allso where the hell is the Jewelcrafting profession? since the Baldur´s Gate games had these same items that could just make the profession (rings and gemstones and necklaces) why it so hard to make the profession when you´v had the ingredients for it in games for what 10 years? and you SHOULD learn by doing (like in WoW some you buy some come granted as you skill up the profession) GOGO! another thing that annoys me is that there´s chests in the "dungeons" that you can´t lock pick even if the char had 4/4 lockpick skill and they don´t say they require key. And why can´t warrior be Duelist should be same Spizialisations (all 8 of them) for Warrior and Rogue and there should be Priest class allso since there is Circle of Magi and The Priest thing separately and the same Spezialisation thing with Mage and the Priest...

#59
Wolfva2

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You need to have a high cunning to pick the locks, not just lockpicking 4/4.


#60
Cadarin

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Voice recognition software does not magically allow you to have complex conversations with your computer. All that technology does is convert audio sounds to text, it doesn't actually comprehend anything you're saying.



Nothing you said would be understood by the game unless Bioware anticipated that specific response and a programmer coded it in. Obviously there would be too many conversations for the programmers to code more than a few responses or key phrases for each dialogue situation, leaving us pretty much exactly where we already are.



Except you wouldn't even know which specific phrases were available and you'd just have to keep saying things until one of them was recognized. There are programs out there that simulate conversations like this, and while they can be kind of interesting for a little while it doesn't take long before you realize how limited they are.

#61
Godeshus

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Well I promised I'd be back with the tiny little things that I enjoy about this game, so here they are.



1-Far background sound. There have been several times that I've taken off my headset to go answer the knock at the door, then realizing it was actually in game in the background. Or very soft chitchat that I thought was coming from outside, but turned out to be a couple in game 100 feet away discussing something mundane. I love how rich the sound is.



2-Picking up the remnants of the grey wardens from scratch. I like this concept a lot. It makes for a really enjoyable start to the game, where you really feel like you're setting off with a solid and important task to accomplish.



3-The power of the mage. Absolutely love it. This is one thing I found sorely lacking in previous rpg's that I've played. It seems to me that if you can manipulate the very fabric of space-time, then even at level 1 mage you should be able to cause some serious damge. On a side note, it would be interesting to see a lowlevel spell that has serious power, balanced by something like having your character pass out for the rest of the battle or something similar. Ya you can use it, ya it does rediculous damage, but is it worth the risk?

#62
Gabo

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 Its ok to rant about the game and its part of what these forums are for; not everyone will be happy with all the design choices and feedback is one of the best ways we can find out what's important to improve in our games.

From this thread I'd like to mention about a few things:

1) For helmets, the feedback is clear: give an option to toggle them on/off or at least make them cooler looking.

2) Dialog choices. Indeed there are ways to input your own answers by voice or text and there are many papers and thesis on intelligent computer programs that can talk back and have a meaningful conversations. However, programming just one character to do that would require a lot more development time and hard drive space to hold all the data necessary than is feasible in a game, not to mention all the animations and plot variables that would have to exist to support a single conversation. So no, don't expect anything like that anytime soon.

The response to the dialogs in DA:O has been quite positive so we are quite happy with the results. Nevertheless, smaller improvements in conversation systems are something that we are constantly looking into, as well as improving the writing in our games.

3) Combat system. The combat is DA:O is, at its core, rules based, as was Baldur's gate. Some games have moved to a more hybrid combat system that uses physics and collisions but for this particular game we wanted to please fans of rules based systems, where tactical choices are much more important than quick reflexes. Having the occasional attack hit its target after it has moved away was one of the side effects we decided to accept of combining a rules based combat system with an elegant looking animation system. I can tell you a bit about some of the development issues involved:

a) We could make it so that if you were far enough away you couldn't be hit even if the attack had already started. But that made for some really nasty exploits where you could easily make a creature chase your character and never hit it.

B) We could make it so that once an attack had started, you couldn't move. That was even worse though, and it made the game feel extremely unresponsive.

So we settled for c) The attack hits you even if you have already moved away. Normally you can't move too far and at afterwards the enemy needs to move towards you to hit again, giving the expected tactical result. It was a similar issue for arrows that seem to bend towards where the target is moving.

The gameplay is different than what you would get with a physics and collision based action game and requires different skills, but, as most people have agreed, is a lot of fun.



I can't really comment on if or when we might do anything specific about these things, but you can be sure that Bioware is listening and is constantly looking for ways to improve our games.

#63
Thailyo

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It would be nice to have helmets... which looked like what the actuall "icon" looks like be displayed when you wear them... eg the helmet with the bat wings... just looks like a normal helmet??



Maybe the guys ran out of time... but i dont think the helms got the same attention as other armor sets etc got...




#64
MarloMarlo

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All the specific elemental resist gear stats and consumables. Does anyone really think "Gee, I better have some ice salves on hand just in case I run into an enemy mage that likes using ice spells," and then actually remember to use one when it happens? Maybe you do; I don't know. But it's just clutter in my bag. So are the frost resist rings and whatnot. Are we expected to keep specific resist gear in our inventory and then put it on if we happen to run into a mage that likes fireball or cone of cold? What's wrong with just one magic resist stat, anyway? Less things to clutter the bags with and less gear that's so specialized it's practically useless.

Pretty much anything I pick up that exists solely to take up bag space before being sold to a vendor is annoying to me. The lack of lootable diamonds or whatever isn't going to take me out of the game, nor is finding silver on a wolf corpse instead of a pelt. There could always just be more coins elsewhere in place of coins or future coins (in the form of pelts) that might otherwise be found on creatures that you wouldn't expect to find coins on.

The lack of party switching in the Denerim Marketplace is pretty annoying. Not really that big a deal, but I've noticed the inability enough times to remember that I noticed.

The cooldown on pickpocketing is annoying. I guess in a way it stops me from stealing from every single person in the game, which to me is good just because stealing from everyone is a crazy thing to do (as a player, not as the character, though that's probably true, too).

Not knowing what you pickpocketed until you find it in your inventory is also annoying. I think quest items are the same way.

The lack of a tactics command to not change weapon sets and not engage in melee combat is annoying.

For some reason some sustained abilities like Berserk keep turning themselves off and then they stay off, even when there's a Self/Any tactic telling the character to turn it on.

The dwarf merchant guy on the world map travel is annoying.

The Deep Roads are annoying. Too many encounters.

That's all I can think of right now. And in case in needs to be said, I probably like or am not annoyed by pretty much everything else in the game, which I like overall. I'm a fan of the game.

Modifié par MarloMarlo, 19 novembre 2009 - 08:30 .


#65
SamoanX

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idk what the hell your talking about thailyo I've got a badass bat-winged helm



I think your just not used to armor looking like armor and having epic loots from the get go....



There was never a helmet with glowing blue flames, sorry

#66
SamoanX

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MarloMarlo wrote...

* All the specific elemental resist gear stats and consumables. Does anyone really think "Gee, I better have some ice salves on hand just in case I run into an enemy mage that likes using ice spells," and then actually remember to use one when it happens? Maybe you do; I don't know. But it's just clutter in my bag which, thankfully, isn't grid based.
* Pretty much anything I pick up that exists solely to take up bag space before being sold to a vendor is irritating to me. The lack of lootable diamonds or whatever isn't going to take me out of the game, nor is finding silver on a wolf corpse. Maybe the wolf ate someone with coins? There could always just be more coins elsewhere in place of coins or future coins found on creatures that you wouldn't expect to find coins on. Whatever.
* The lack of party switching in the Denerim Marketplace is pretty inconvenient. Not really that big a deal, but I've noticed the inability enough times to remember that I noticed.
* The cooldown on pickpocketing is annoying. I guess in a way it stops me from stealing from every single person in the game, which to me is good just because stealing from everyone is a crazy thing to do (as a player, not as the character, though that's probably true, too).
* Not knowing what you pickpocketed until you find it in your inventory is also annoying. I think quest items are the same way.
* The lack of a tactics command to not change weapon sets and not engage in melee combat is annoying.
* For some reason some sustained abilities like Berserk keep turning themselves off and then they stay off, even when there's a Self/Any tactic telling the character to turn it on.
* The dwarf merchant guy on the world map travel is annoying.
* The Deep Roads are annoying. Too many encounters.
That's all I can think of right now. And in case in needs to be said, I probably like or am not annoyed by pretty much everything else in the game, which I like overall. I'm a fan of the game.

"
 Don't no one remember to use "lesser potion of groundings"

Gems can upgrade your dwarf forces

They won't change weapons if you have their tactic's behavior right

Berserk turns off. No one can stay angry forever

The fact that he keeps poping up is kind of anoyying I'll give you that

It's under ****ing ground where the darkspawn SPAWN it's not that bad get over it

#67
Godeshus

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It has been said in many other threads that Bioware does not look at these forums. I can`t say I had expected a response, it is very nice to see that Bioware DOES look at the forums for ideas and feedback, and maybe they just don`t always have the time to respond.



Thank you for the explanation on the dialogue choices. I had no idea it was so huge. Also thanks for the detailed explanation on the game mechanics. It is wonderful to see that it is the way it is because other options had been tested, and were worse. You get some, you lose some.





Cheers.


#68
pokemaughan

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Pro-tip: If you put "not a rant" in topic, it's justified to rant

#69
MarloMarlo

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SamoanX wrote...
They won't change weapons if you have their tactic's behavior right


I've seen Leiliana stand around switching from her melee weapons to her bow, and then back to her melee weapons until I moved her (and even then, when I didn't have everyone on hold, sometimes she'd switch to her melee weapons, run back, and then switch back to her bow, and then back to her melee weapons...). She has a Self/Any command to switch to her ranged weapon. So what's wrong with my tactics, then.

(And she had melee weapons because my bags were getting full and I had to put them somewhere. Obviously, I take them away otherwise.)

SamoanX wrote...
Berserk turns off. No one can stay angry forever


Glenn Beck and Bill O'Reilley can. Fox News will prevent the universe from experiencing a cold death. It's in high school science text books everywhere except Kansas.

SamoanX wrote...
It's under ****ing ground where the darkspawn SPAWN


That doesn't make it not annoying.

Modifié par MarloMarlo, 19 novembre 2009 - 08:45 .


#70
SamoanX

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Do you have her tactics as ranged? If so idk I guess just take off her melee, I never had that problem



Tuche



But it gives more motivation to destroy them all!

#71
Mnemnosyne

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Yeah, adding more ability to respond to what we actually want to say is something we'd all love to see, espeically BioWare, I'm sure, but it's not feasible. In order to be fully responsive to anything you can think of to say you'd need true AI, and that's not likely to make it into computer games for decades, if it happens within our lifetimes at all. Anything less than that is basically the same as the old Sierra games or EQ's quest text, where it's responding to preprogrammed keywords. And if it's doing that, well, it's the same as having a series of options. The only way to increase the options is to write more lines of dialogue, which takes more time and costs more money.

There are improvements that can be made in the choices of what lines are included, perhaps, but there's always going to be someone who thinks 'well why didn't they have a line for [obvious concept]' because there's no way to include them for everything.



The weapon switching is because there's two different considerations for combat tactics, and most people miss the Behavior setting at the upper right hand of the tactics screen. If it's set to 'Default' or one of the settings that prefers melee weapons, even if you set archer mode, or add a tactic to switch to ranged weapon, the character will constantly try to switch to melee weapons. So if the Behavior setting is set to a melee preference, but you put in an Any > Switch to ranged in the tactics, it'll form a sort of loop that causes her to constantly swap between melee and ranged. Just switch Behavior to Ranged or Passive, which are the ones which prefer ranged weapons.

#72
Bonkz

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I removed her daggers and left Leliana with just one set of weapons (Her bow) and problem was solved :)

#73
potato_masher

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My pet peeve? hmm has to be helmets I want a pretty helmet or a tiara!

Maybe some pretty girl armour?

I know I know I'm sad but as a girl gamer I usually play girl characters and like to play dressups...

also teach Sandal a new word lol nah i like him he gets straight to the point!

#74
blaalindorm

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I really like the shared inventory and the list system is nice. Two things I'd really like to have:



1) Personal inventory per person in addition to the shared main inventory. Perhaps just a handful of slots that were per person. I know this would complicate matters, but I often put people into more attractive clothes, or remove helmets when exploring town etc. I then have to hunt through the entire list to put back their respective armors).

2) Sort items by group (e.g. all shields, helmets, etc.)

#75
FlyingNorseman

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All of those combat issues wouldn't exist if the game was turn based.