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Minor, yet annoying things; This is not a rant.


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#76
CluelessDude

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Godeshus wrote...

1) Running away in battle. It really drives me nuts when I start running away in battle, get like 20 feet away, then the enemy swings his sword and kills me. I understand that it's because the virtual dice were rolled and it registered a hit, but still; I'm 20 feet away. What is this darkspawn, a jedi?


When you play a melee character or party, and you get to a certain part of the game, wherein you're constantly swarmed by low-tier foes, and Taunt seems not to work (possibly because of latency issues), you'll be grateful for what you're complaining about.  If you're speaking from a mage's point of view, then you should be happy with all of the other advantages mages enjoy.

3) Dialog choices. This is for Bioware games in general. I'd say easily 50% of the time there aren't any dialog options that I would actually choose were I in my character's situation.  For  many years now I've been wishing for some sort of text recognition AI, where you have an option to type in what you would actually want to say in a certain situation, and the AI looks at the keywords and gives you a valid response.  I have to be honest and say that DA:O is better with their options than their previous games, but there it is anyway.


I can just see all of the complaints from people who can't spell.  "WTF BIowera! Cant git past frst convo!"

Voice-acted conversations based on keyword recognition?  Here's a newsflash:  No matter what dialogue options the player has, the game will still be limited to a finite number of pre-scripted responses.  There's no reason to believe that Bioware would be any more imaginative or expansive in crafting those responses, or inclined to pay for more of them to be voiced -- even if the OP's preposterous idea were implemented.  What's the point?

#77
Godeshus

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CluelessDude wrote...

Godeshus wrote...

1) Running away in battle. It really drives me nuts when I start running away in battle, get like 20 feet away, then the enemy swings his sword and kills me. I understand that it's because the virtual dice were rolled and it registered a hit, but still; I'm 20 feet away. What is this darkspawn, a jedi?


When you play a melee character or party, and you get to a certain part of the game, wherein you're constantly swarmed by low-tier foes, and Taunt seems not to work (possibly because of latency issues), you'll be grateful for what you're complaining about.  If you're speaking from a mage's point of view, then you should be happy with all of the other advantages mages enjoy.

3) Dialog choices. This is for Bioware games in general. I'd say easily 50% of the time there aren't any dialog options that I would actually choose were I in my character's situation.  For  many years now I've been wishing for some sort of text recognition AI, where you have an option to type in what you would actually want to say in a certain situation, and the AI looks at the keywords and gives you a valid response.  I have to be honest and say that DA:O is better with their options than their previous games, but there it is anyway.


I can just see all of the complaints from people who can't spell.  "WTF BIowera! Cant git past frst convo!"

Voice-acted conversations based on keyword recognition?  Here's a newsflash:  No matter what dialogue options the player has, the game will still be limited to a finite number of pre-scripted responses.  There's no reason to believe that Bioware would be any more imaginative or expansive in crafting those responses, or inclined to pay for more of them to be voiced -- even if the OP's preposterous idea were implemented.  What's the point?


About your response to the wacky sword-swinging, it was already addressed by someone who knows what they
are talking about, and I've already thanked them for the detailed explanation. You are beating a dead horse, here. I may be "thankful" for it, but it doesn't make it less visually silly. But clearly you missed the point when reading it.

As for your response to dialog options, you make a valid point there. Your spelling mistake argument is flawed, though. We are in 2009, not 1960. Anywhere I type, be it on forums, outlook, web based email, word, open office, etc. text is automatically corrected, or at least spelling mistakes highlighted. Still, there's no call for "News flash" or "Preposterous idea" and other harsh negativity. What I'm looking for is an alternative to the system that is currently in place for pretty much all vids of the genre. Maybe my idea was "preposterous", but I don't see you making suggestions on improvements. Bioware already mentioned that this is an area of gameplay that they are always looking to improve and work on.

Anyway, I guess you're just that type of person, though. Your name says it all. Flame on, my little man. I hope it brings you joy.

Modifié par Godeshus, 20 novembre 2009 - 11:43 .


#78
Halgrimmr

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Godeshus wrote...

It has been said in many other threads that Bioware does not look at these forums. I can`t say I had expected a response, it is very nice to see that Bioware DOES look at the forums for ideas and feedback, and maybe they just don`t always have the time to respond.

Thank you for the explanation on the dialogue choices. I had no idea it was so huge. Also thanks for the detailed explanation on the game mechanics. It is wonderful to see that it is the way it is because other options had been tested, and were worse. You get some, you lose some.


Cheers.


In the future, if you're mad that a game developer didn't inlude a technology in its latest game that you have literally NEVER SEEN BEFORE ANYWHERE, it might not be because they are lazy or stupid.

#79
Godeshus

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You are taking me way out of context. Like WAY out. Plus, you haven't payed attention to anything else I've posted about these things.



I will, for you, reiterate...again. All I would have liked (because this thread was about minor, annoying little things), written at a time, like stated in the original post, where a whole bunch of really crappy things were happening to me and I was grumpy, that it would be nice to have a different system that could somehow incorporate more options for dialog, because half of the time there is nothing there that I would ever say in the situation. I made a suggestion, and was answered by Bioware with a very detailed explanation it.



Not me, nor you, nor anyone else knows everything about everything, and there are things that I think would be neat, that you may consider dumb because you know more about them than I do. There are other things that I know more about than you, and may consider you dumb for thinking them.



I was never, nor am i now, angry, sad, depressed, or hateful over these things (as I thought would be clearly insinuated by naming my thread "minor annoying things") over the points that I made. You have taken my thoughts and opinions and exaggerated them 100 fold, and nor did you pay attention in the post directly above yours, where I mentioned it was merely a suggestion.

#80
Cpl_Facehugger

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Godeshus wrote...
4-Yes. I know they are semi-precious stones. In our universe. But in a world where there are dragons and darkspawn and elves and magic and everything else we all love in a roll playing game, it wouldn't take much to string a few letters together and invent some minerals too. ie- Blackspeck- a semi precious stone that has a greenish hugh, but casts black highlights as light reflects off of and refracts through it. it took me exactly 37 seconds to invent that name and description. Maybe Bioware can give me a job?


Why bother making up new names for minerals, when said minerals amount to little more than minor loot to be sold? What, do you think they should rename iron and steel to Biowarium and Super Biowarium? Heck, rename humans into... Hunams! And swords? Pah! In Ferelden we know not of this "sword" you speak of! We have foozes and you'll damn well like them! 

After all, it's a different world, so everything should have different names, amirite? 

#81
Pocketgb

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In regards to 3. There are SOOOO many things I'd want to say to Morrigan disapproving nearly every, Single. Thing. "Fighting a BLIGHT requires a lot of PEOPLE. Having those PEOPLE to FIGHT means SAVING THEM! HURRRRRR"

#82
dearlyblvd

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I bet that if the devs added more dialogue options, people would complain that there are too many choices and that they don't want to waste their precious time reading them.

Modifié par dearlyblvd, 20 novembre 2009 - 08:08 .


#83
dearlyblvd

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4) Go F*** yourself, fluorospar. I didn't realise I was playing
neverwinternights 3 when I bought this game. Fluorospar? Malachite?
give me a break. A little originality goes a long way. What's the point
of recycling concepts that were lame to begin with? Bioware came up
with a lot of unique and interesting gameplay concepts for DO:A, and
IMHO just backtracked by throwing in the same old filler content. This
is a professional developer we're talking about here. Don't you have an
entire department dedicated to thinking s**it up? Like, you know...the
part in the development process where you conceptualize?

4-Yes. I know they are semi-precious stones. In our universe. But in a
world where there are dragons and darkspawn and elves and magic and
everything else we all love in a roll playing game, it wouldn't take
much to string a few letters together and invent some minerals too. ie-
Blackspeck- a semi precious stone
that has a greenish hugh, but casts black highlights as light reflects
off of and refracts through it. it took me exactly 37 seconds to invent that name and description. Maybe Bioware can give me a job?


I tried to respect your opinion until this. You lost all your credibility on this part.

Modifié par dearlyblvd, 20 novembre 2009 - 08:13 .


#84
CluelessDude

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Godeshus wrote...

About your response to the wacky sword-swinging, it was already addressed by someone who knows what they
are talking about, and I've already thanked them for the detailed explanation. You are beating a dead horse, here. I may be "thankful" for it, but it doesn't make it less visually silly. But clearly you missed the point when reading it.


It is a technical limitation. I'm just trying to give you a silver lining.  It's annoying as hell to play a melee character at times, in this game.

As for your response to dialog options, you make a valid point there. Your spelling mistake argument is flawed, though. We are in 2009, not 1960. Anywhere I type, be it on forums, outlook, web based email, word, open office, etc. text is automatically corrected, or at least spelling mistakes highlighted.


Oh, I see.  So you want an auto-correcting spellcheck folded into your already time-intensive suggestion -- one that would yield no practical benefit for blindingly obvious reasons?  Gotcha.

In case you were wondering, my comment about the spellers was tongue-in-cheek.

Still, there's no call for "News flash" or "Preposterous idea" and other harsh negativity.


I call 'em as I see 'em.  It shouldn't be a news flash that even a dynamically responsive AI can't write and voice meaningful dialogue on the fly -- and thus it is by no means a stretch to call your suggestion preposterous.  It amounts to untold amounts of extra effort on the part of the developers for no return whatsoever.

That you originally framed your request as if it were a simple or even common thing makes the whole thing all the more preposterous.

By the way, maybe your lectures on forum etiquette would be a little more compelling if you hadn't already been warned by a mod in this very thread.  You're remarkably thin-skinned, considering some of the things you've said here.

What I'm looking for is an alternative to the system that is currently in place for pretty much all vids of the genre. Maybe my idea was "preposterous", but I don't see you making suggestions on improvements. Bioware already mentioned that this is an area of gameplay that they are always looking to improve and work on.


An alternatve is one thing -- although the range of options for dialogue and exposition in roleplaying games is intrinsically limited.  What you suggested wasn't an alternative.  It was an unnecessarily high-tech way of achieving exactly the same result.

I'm not making suggestions for improvements because I don't think any improvements are necessary or even desirable.  Apart from making the extremely unhelpful (and I'm sure, all-too-common) "write better" suggestion, there's nothing really to say.  In some dialogs, sure, the available PC comments missed the mark, in my view.  In others, they hit the mark.  As long as we can't have the story respond to us on the fly as if we were writing it for the first time, that's always going to be a problem.

Except that it's not a problem.  It's a limitation of the medium.

Anyway, I guess you're just that type of person, though. Your name says it all. Flame on, my little man. I hope it brings you joy.


Oooh, insulting my forum handle.  How droll.  I like how you attempt to head off any further flames with a flame of your own.  Kinda like you posted a list of incendiary comments in your first post, under the heading of, "not a rant," and then went on to justify yourself by saying that you were grumpy and whatnot (Read:  Ranting).  An added bonus was when you complained that other people's opinions weren't welcome in you thread.

It's not a big deal, dude.  I have no personal axe to grind with you.  I just thought some of your original comments were both unfair and amusing.  if you're having RL problems that are putting you in a bad mood, then you have my sympathies, but maybe you shouldn't try to take out your frustrations on this forum.

Modifié par CluelessDude, 21 novembre 2009 - 10:53 .


#85
Vaeo

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Lulz. More fighting.



But yeah, the whole blackspec thing. . . Bioware, please don't hire this guy on too write for you.

#86
Rayne Myria Solo

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Let's see. Helmets. We covered that, I too would like a "show hide" option. neverwinter had it.



Let's see...it would be nice if you could choose to turn in stuff for a quest or not, for example, if I have 20 health potions that the Blackstone Irregulars wants, and I also have finished another quest, if I go to turn in said quest, I turn in BOTH, and lose my health potions, when maybe I only wanted to turn in one of those quests. It also means that, until I'm ready to turn in the potions, I can't turn in any others. (As a side note, there's a bug where you can actually get that quest to 'trigger" the complete that you have 20 potions, then use up say, 10, and it will only take the 10 you have remaining, also if you put them in a storage chest, the quest will still finish, and you won't lose your potions, it only checks at the point the condition is met, then it allows you through, and doesn't re-check when it goes to take your potions).



It would be nice to be able to access or at least check other characters herbalism/poison making/trap making skills while in camp. If I'm going to crank out potions, coatings, whathave you, I have to go into somewhere with party members that have the skills I need, check how many I can make with what I have..return to camp to buy Distilation/corruption potions from the merchant there...go back to another area to craft...realize I messed up my count, then go back to do it again. Would be good if you could do as you can your own skills, and click them in the skills page to open the party members window for them, but that doesn't work unless they're in your party (they technically aren't in camp).



The Dagger/Bow Dexterity fix (without making archers more nasty) I know this will get fixed in an upcoming patch, just waiting on it.



Little things I like:



The minute ways storlines change based on what you do or did, for example, picking a certain person to go into the fade during a certain plot event gave an option to refer to it later..I loved that, because it wasn't there otherwise.



The way my origin story made me very very angry at someone in particular (Human Noble). The way I yelled at the screen at the top of my lungs after Ostagar. The way Leiliana's romance is written, it's very sweet.



I'm sure there's many more little things I love..but I will have to think..










#87
rcbohn

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Godeshus wrote...



1) Running away in battle. It really drives me nuts when I start running away in battle, get like 20 feet away, then the enemy swings his sword and kills me. I understand that it's because the virtual dice were rolled and it registered a hit, but still; I'm 20 feet away. What is this darkspawn, a jedi?


This. And also the fact that an enemy spell can hit you through walls. You place your character at a door, fire a spell or arrow, and then step back behind the wall to prevent retaliation and the mage's spell curves and goes right through solid stone blocks. Now I understand this is magic, but my spells don't go through those walls. If barrels and over-turned tables can block spells, why can't walls? The NWN games had the same issue that often resulted in #$%!@ words eminating from my mouth.

#88
Solica

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1 - On helmets: I think what I would like to have is an auto-equip option. Combat - helmet on. Combat ended - helmet off. Just as they animate the sheathing of the swords. I realize a toggle to make them invisible is so much easier. I just thought this would be cool. I also think that my characters would like to wear helmets in battle. It's important to look chic and cool, yes, Posted Imagebut safety first. Like. Posted Image

2 - On dialogues: Not only do I sometimes find no dialogue choice suiting me, but often I'm not really sure what the choice means. What kind of respons am I giving here? "I agree"? I agree to what exactly? That those people who think you're an abomination are vile, prejudiced morons? Or that I also think you're an abomination?
I also often find myself wondering what kind of difference there is supposed to be between two responses that seem pretty identical. Language being the thing it is, isn't anything static or absolute. It's always dynamic, and between people who are communicating it also always transfers not only the information but also how the language itself should be interpreted. This is a problem because the only persons that REALLY understands the writer are his/hers close friends and family. So *subtle* carries problems, and overly explicit is unnatural and breaks immersion.
From the old Bioware DA development and suggestions forums I made a few suggestions that made it into the game (like the monetary system Posted Image). I also made one that didn't: That the font and color of the dialogue choice text, in some way should indicate the mood and direction that the choice is supposed to attempt. Joke, tease, hostile, reserved, admiring, flirting, etc. Whatever. I still like that suggestion.

3 - On mineral names: We obviously accepts that the people of DA speaks *english*. Let's not get carried away here. Inventing a new language is counter productive here. The names I have a problem with are only those kinds that sounds suspiciously like originating from some modern scientific culture thingy, like the periodic system or modern chemistry. I know only little of minerals, but Malachite sounds fine to me. Fluorospar doesn't. Mind you, fluorospar might be an old medieval classic name on some stone, for all I know, but it doesn't sound like it to me.

Modifié par Solica, 21 novembre 2009 - 01:10 .


#89
Super_Fr33k

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Before I start complaining about minor things, I wanna say thanks and kudos to Bioware-- I haven't enjoyed a game this much since BG2. This is an awesome game and I love you. This game is so good I've stopped wasting time working out. Too much DA to play! Lul.



Anyhoo,



First off, I'm with everyone else on the "Hide Helm" option.



Secondly, does anyone else get frustrated with how people ordered to attack in melee stop attacking or moving when an enemy moves away from them? I know might be correctable with tactics and whatever, but it just seems to me that staying in melee range should, by default, be part of the melee attack order. Just have people continue to follow and attack until told otherwise, like every other rpg.



Relatedly, it seems like a lot of the time when I give instructions like "use a poultice," party members go through all the the motions except actually consuming the item. This was especially nice on the final boss fight when Alistair got unnecessarily pwned because he couldn't get the child-proof lid off his poultice (or however you want to interpret this error). Anything you could do to make sure npcs follow instructions better would be nice.



Also, I'd like to suggest a few things that would be great to see in upcoming content:



Cunning and your persuade skills playing a larger part in conversations with party members. I think this would be a good way to address how people feel like the main character lacks options when trying to justify decisions or articulate perspective. I don't expect to win every argument or justify every action, but it seems like there's room to build on this feature (which, of course, I know is already in the game here and there). Kinda dumb, I know, but it's always fun to argue with party members, not just ****** them off and then bandage it with a gift. To balance this out, if necessary, I think making gifts less effective is totally reasonable. I appreciate that managing party members' approval should sometimes be a challenge, but cunning and persuasion are powerful, versatile tools. I don't think this is unreasonable, considering past games have considered more social stats (wis/int/cha) and more social skills (diplomacy, bluff, etc.)



More models/skins for equipment would be nice. I know and enjoy the more realistic look that items have in this game, but throw in some different colored armor here and there. Oh yeah, and relatedly, elves wearing leather should have pants, not just the skirt thing. Elves already get a bad rap for seeming gay, no thanks to a bisexual assassin who shall remain nameless.



Other than that, I'm outta serious/semi-serious suggestions. It would be nice if you made Leiliana look the way she does on the commercials. Y'know, where she's hawt and doesn't have a scrunched up, "I look confused," face all the time. It'd be easier to tear myself away from Morrigan if Leiliana was all the babe she should be. (I don't seriously expect you to do this, but it felt good to say.)

#90
unlimited_sake

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SamoanX wrote...

I think your just not used to armor looking like armor and having epic loots from the get go....


At first I was like Posted Image, but then, I Posted Imaged.

Anyway, tangentially related to the whole voice-/text-recognition, one thing I would like to see is more modern games employing text recognition for riddles/mysteries/passwords.  As has been pointed out, this has been around for more than a decade in games like Quest For Glory and the original Fallout (and even games like Deus Ex and Bloodlines, where you could sometimes guess computer passwords that you couldn't hack if you were smart and paid attention to the environment).  This on its own certainly does *not* take up a lot of disc space... unless you're trying to come up with a response for every possible input a player might make (which would require *infinite* disc space) - instead of, as those games did, having a stock response for inputs that are not recognized ("I'm afraid I cannot shed any light on that subject, <charname>.").  For example, imagine how much more interesting the investigation quest in The Witcher could have been if you had to gather clues and draw your own conclusions, rather than having Geralt draw them for you?

Of course, something like that could be incorporated merely by having enough dialog options available.  On the other hand, take riddles.  Instead of scanning down a list of ~10 potential answers to find the only one that actually fits the wording and then selecting that, you could have (optional) quests where the player was forced to think for themselves and wrack their brain to figure out what might fit.  Anyone play Betrayal At Krondor?  Think along the lines of the Moredhel riddle-locked chests, of which ~90% had answers that it was entirely up to the player to discover.  Of course, depending on the game and the degree to which stats influence dialog, an intelligent character might be able to come up with the answer on his own and/or analyze the riddle to provide hints for the character (e.g., "This riddle mentions something about the influence of heavenly bodies on the world - maybe this is a way of alluding to the tides?").

#91
Beechwell

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Here is my list of minor pet peeves (overall I really love the game)



- Why does my human noble rogue wear armor and weapons in her origin story? Wouldn't a dress be much more suitable for the situation? With weapons and armor stashed in her inventory?

At least I finally found a nice dress later in the game, but I would have welcomed more variety inclothes in general



- Related to that, both my male mage and Wynne don't really fit those Tevinter robes, and there seem hardly any other ones around (fortunately Wynne's original ones aree reasonably good).



- I don't really care for a helmet toggle, but a way to drag equipment into quick slots and acivate it from there would be welcome. Although I admit that this may be exploitable by constantly changing gear during battle.



- I can break into a certain castle treasury with no problem while the guard in the same room is content to just watch my looting withou saying a word. The same applies to a lesser extent to other chests etc. near friendly NPC.



- Enemy Ai is sometimes a little too dumb. It gets especially annoying when I can shoot at one darkspawn from the distance, while his neighbours don't even move.Isn't there a way to make enemies aware when their comrades are attacked?



- On a similar note, characters should really stop trying to attack a target they can't harm. That especially concerns targets covered in a force field. But I would also welcome an aggro model that makes enemies more likely to attack lightly armored targets.



- I dislike the way information about quests is so spread out over the quest log and the codex. Sometimes what you need is in one, sometimes in the other. At least I would have liked to get a direct link from a quest description to the corresponding codex entry. In at least one case I even eventually discovered the info needed for a quest in the crafting screen. With no hint that that's where I would find it.

#92
DJoker35

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Sloth Of Doom wrote...

Seriously?

OOH!  Lets rename everything!   I mean, its not our universe so they shouldn't even be using our lanuages right?  lemme try!

Garblar -  The garblar is a piece of sharpened steel three vosterflags in length used for stabbing people

Vestoon - The vestoon is a smaller version of the Garblar, usually only six or eight flaspliet in length.  Also used for stabbing people.


Man, bioware should hire me too, this crap is easy!


HAHAHA! Posted Image