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#76
Turnip Root

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I hope the inventory system in The Witcher II is cleaned up a bit.
One problem I have with a lot of RPGs is that there is an excessive amount of clutter. Even The Dragon Knight Saga, a game which I enjoy has this problem. There are tons of items and reagents you collect but you don't even have any use for them until you're over half way done with the game.

#77
Tirigon

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Rockpopple wrote...

One thing I noticed looking at the Witcher 2 videos (other than, you know, boobs, and the sad lack of them in some videos) is something that makes me think of people who praise TW2's realisiic fighting, but criticize DA2's "unrealistic" fighting.

Dude, the guy in TW2 does combat rolls. With a sword drawn out. And two swords strapped to his back. Whaaaaaaaaaaaaa? Come on, you can't tell me that's any less reality-breaking than a DA2 rogue doing backflips. Also note to CDProjectRed or whomever might be concerned: If you're going for realism, in real life, people don't do combat rolls to dodge melee attacks. I... just... what?


Even *I* have done combat rolls in a meelee already, and I´m about as far from a good fighter or even sportive as one can be without being crippled.......

And what's with the finishing moves? You know why they were removed in DA2? Because it was ridiculous for the world to slow to a crawl and enemies to stand around politely waiting as you cut off one of their heads. But at least in DA 2 you have party members that can conceivably be distracting the enemies.

In TW2, Dude is by himself! So... what, he decides to put an enemy on his knees, take out his two swords and cut off his head and all the other enemies he's fighting are just standing there waiting for him to finish?

Or, they could do it like in ALIENS VS PREDATOR, where you are still vulnerable during finishing moves and it is actually a common tactics in multiplayer to wait for someone to use a finishing move and then to rip their spine out / shoot em with your sniper rifle while they are distracted.

Or let me guess, the other enemies are just so stunned and awed by his sheer awesomeness that they can't move while he's stylishly decapitating one of their own.

Ri-donku-donkulous.


You mean any less than they would be if he´d hit one of them with a sword without a head getting cut off?

#78
Rockpopple

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Khayness wrote...

Rockpopple wrote...

And what's with the finishing moves? You know why they were removed in DA2? Because it was ridiculous for the world to slow to a crawl and enemies to stand around politely waiting as you cut off one of their heads.


It was removed because the monsters weren't that polite and they steamrolled you as you cut off one of their heads.

The problem could have been solved with implementing finishing blows randomly happening only on the last monster killed in the encounter.

instead we got this:

*snip*


Ooh, visual aids. Always helpful. See how easily they impressed Avalla'ch? They work, I'll give you that.

I don't know what game you're talking about, but in Origins once you went into a deathblow animation, you were locked in. You couldn't get "steamrolled", as you say... unless steamrolling means something totally different than what you think it means.

In any case, I agree: the problem could have been solved by having it randomly appear on the last mob. All I'm saying is that problem is also abundantly clear in the Witcher 2. I have nothing against the game - I have a problem with people who say it doesn't have the exact same problems they complain about in Dragon Age II. I find that... oh, what's the word.... stupid?

@ Trigon - in a real fight, or a play fight for Youtube? In either case, try one while holding a long blade and with two scabbards strapped to your back while surrounded by at least 3 enemies and see how well it goes. :P. See, rather than being wowed by your agility, I'm thinking your opponents will simply just step on your neck and kill you dead instead.

As for your last point... I'm honestly not sure what you mean. They should be standing around if the hero attacks an enemy? Sorry, I'm not attacking you, I just honestly don't get what you were trying to say.

Modifié par Rockpopple, 18 avril 2011 - 02:44 .


#79
Dreadstruck

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Khayness wrote...

Rockpopple wrote...

And what's with the finishing moves? You know why they were removed in DA2? Because it was ridiculous for the world to slow to a crawl and enemies to stand around politely waiting as you cut off one of their heads.


It was removed because the monsters weren't that polite and they steamrolled you as you cut off one of their heads.

The problem could have been solved with implementing finishing blows randomly happening only on the last monster killed in the encounter.

instead we got this:

Posted Image


win

#80
Tirigon

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Rockpopple wrote...

@ Trigon - in a real fight, or a play fight for Youtube?
In either case, try one while holding a long blade and with two scabbards strapped to your back while surrounded by at least 3 enemies and see how well it goes. :P. See, rather than being wowed by your agility, I'm thinking your opponents will simply just step on your neck and kill you dead instead.

Martial Arts training. Mind you, I stopped long ago and wouldn´t pull it off anymore, but still.
I´m not the most awesome womanizer gene-manipulated supersoldier in the entire universe though. Unlike Geralt.

As for your last point... I'm honestly not sure what you mean. They should be standing around if the hero attacks an enemy? Sorry, I'm not attacking you, I just honestly don't get what you were trying to say.


I was saying that I don´t see why it makes sense to be able to hit an enemy while others are around, but at the same time doesn´t make sense to cut their heads / arms / something else off while doing so.

#81
Rockpopple

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See, I think the Metal Gear Solid series depicted combat rolls in a realistic manner: if you tried them in combat, you were as likely to be kicked in the head as you were as likely to bowl the enemy over. On harder difficulties, it was more likely you'd be kicked in the head as you tried a combat roll, then shot to death. :D

Oh. Forgive me for saying so, but as a martial artist you should know the answer to that. Time. It's quicker to hit an enemy than to put him on his knees, take out two swords and do a flashy decapitation.

Anyway, I'm not saying TW2 is any more or less realistic than DA2. That's my point. When it comes to combat they're about the same when it comes to breaking the bounderies of realism. The only knock DA2 has against it that TW2 doesn't is the exploding bodies. But Geralt or whatever his name is has the same knock against him for logic-defying ****** moves as a warrior or rogue in DA2.

Modifié par Rockpopple, 18 avril 2011 - 03:10 .


#82
Monica83

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The witcher 2 have better Anims more fluid and stylish whitout be utterly ridicolus like in dragon age 2 that's the difference.. When i see geralt fight its clearly an exagerate fight but maded in a tastefull manner...

When i see the dragon age anims

Warrior: CHARGE! *flash with shiny effect* An then pieces everwear....

Sorry if i prefear the witcher 2 style and i hate DA2 silly ridicolus manga attitude..

#83
Rockpopple

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Yeah, well we agree to disagree. Of course you're wrong, but I say so in an agreeable manner. ;)

#84
Tirigon

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The problem with DA2 is, for me, not even the ridiculousness but the way how it looks.

I would be fine with ridiculous amounts of body ichor and severed limbs flying everywhere if they wouldn´t look as bad :-/

#85
Addai

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Rockpopple wrote...
Anyway, I'm not saying TW2 is any more or less realistic than DA2. That's my point. When it comes to combat they're about the same when it comes to breaking the bounderies of realism. The only knock DA2 has against it that TW2 doesn't is the exploding bodies. But Geralt or whatever his name is has the same knock against him for logic-defying ****** moves as a warrior or rogue in DA2.

Geralt's moves are fast, but they are based on *insert fancy trade word I can't remember* motion capture of an actual combat choreographer.  He also has a lore reason to be so fast and agile.  There is more of a sense of weight and force to the combat animations.  Plus the finishing moves are very grittily realistic- almost too gruesome for my taste, but in an actually gruesome way versus the cartoonish/ ridiculous.

Modifié par Addai67, 18 avril 2011 - 03:57 .


#86
Rockpopple

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Whatever. Don't care about it enough to argue about it anymore. Take that as a victory or whatever you want.

#87
Blood-Lord Thanatos

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I wonder if There will an enhanced edition of the Witcher 2?