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So... the Orsino fight...


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#1
Scnew

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Correct me if I'm wrong, but wasn't the Harvester in Golems of Amgarrak sewn together by the dwarves from the bodies of the casteless and then infused with a demon from the Fade? I don't remember the exact process from the DLC's codexes, but it seemed really strange to me, as well as going against what I remembered from Golems, that Orsino could just slice open his hand and cast a spell and magically become the exact same creature. Why couldn't they have made him some other undead abomination instead of one that already had a very different origin?

#2
TJPags

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Because Harvester's are cool.

No? Well, how about, because they needed to get the Harvester into DA2 somehow.

No? Well, how about, doing something else would have required, you know, creativity.

After all, as I said in another post:

Lore? We don't need no stinking lore.

This is DA2.

This. Is. AWESOME!!!

#3
Fruit of the Doom

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BUTTON AWESOME!

#4
Sabariel

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Nothing about the Orsino fight really made sense to me. I sided with the mages, Orsino was all reasonable and stuff, we slaughter a myriad of Templars, and suddenly Orsino goes bat-crap insane and turns Abomister.

#5
Fruit of the Doom

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Orsino decided that if the drop in quality from DA:O to DA2 was repeated for DA3, he definitely didn't want to live to see it.

Modifié par Fruit of the Doom, 17 avril 2011 - 04:41 .


#6
The Angry One

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Laidlaw: "So when you push this button, Hawke pulls out a chaingun and pumps lead into the bad guys! Yeah!"

Orsino: "That's it I'm outta here."

#7
SkittlesKat96

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TJPags wrote...

Because Harvester's are cool.

No? Well, how about, because they needed to get the Harvester into DA2 somehow.

No? Well, how about, doing something else would have required, you know, creativity.

After all, as I said in another post:

Lore? We don't need no stinking lore.

This is DA2.

This. Is. AWESOME!!!


Okay we get it, DA2 had a bit of disappointments and you don't like it lol

#8
wowpwnslol

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Sabariel wrote...

Nothing about the Orsino fight really made sense to me. I sided with the mages, Orsino was all reasonable and stuff, we slaughter a myriad of Templars, and suddenly Orsino goes bat-crap insane and turns Abomister.


EA wanted you to fight two bosses and a streamlined ending. Deal.

#9
Sabariel

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wowpwnslol wrote...

Sabariel wrote...

Nothing about the Orsino fight really made sense to me. I sided with the mages, Orsino was all reasonable and stuff, we slaughter a myriad of Templars, and suddenly Orsino goes bat-crap insane and turns Abomister.


EA wanted you to fight two bosses and a streamlined ending. Deal.


NEVER!

:D

#10
Fruit of the Doom

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(deleted due to wrong topic post lol)

Modifié par Fruit of the Doom, 18 avril 2011 - 01:32 .


#11
TOBY FLENDERSON

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The realized how bad they had screwed up imports from Origins and DLC so they minimized the flags necessary for import from DA2 to DA3

/Thread

#12
Foolsfolly

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The way I see it they either:

Designed the Harvester for Orsino but needed a new model for this DLC thing they were throwing together and so they brought that into Golems.

Or, they were running out of time to design Orsino's personal Abomination and so they threw the Harvester into the fight instead.

Which came first? Both development times overlapped which game was the model and combat from first is the question.

#13
LobselVith8

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Fruit of the Doom wrote...

Orsino decided that if the drop in quality from DA:O to DA2 was repeated for DA3, he definitely didn't want to live to see it.


Finally, the answer for the Orsino Harvester has been given.

#14
tmp7704

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Foolsfolly wrote...

The way I see it they either:

Designed the Harvester for Orsino but needed a new model for this DLC thing they were throwing together and so they brought that into Golems.

Or, they were running out of time to design Orsino's personal Abomination and so they threw the Harvester into the fight instead.

Which came first? Both development times overlapped which game was the model and combat from first is the question.

From the interview given by the artists it seems to be third option: the DLCs were used as test beds for the creatures which were to be used in DA2 (the harvester and the varterral)  By releasing them earlier in this manner they were able to gauge players' reactions, finetune the way mobs fought and other aspects like animations and appearance.

#15
Super_Fr33k

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Friendly advice: For those who want to be full of win, please refer to the Harvester as Meat Voltron. I found it referred to as such elsewhere in this forum, and the name deserves widespread adoption.

Anyhoo, I can actually tolerate a lot of the recycling that goes on in DA2. Same old demons, same old undead, same old dragons, golems, etc. So them reusing the Harvester doesn't drive me nuts. On the flip side, since I didn't play Golems of Amgarrak, it was new to me anyway, lol.

What really bothers me about Orsino going crazy, even with Hawke on his side, is that it could have been done well. I can totally see Orsino breaking down from fear and desperation, which would drive his use of blood magic. The problem was, it was executed so poorly... Imagine Orsino and Hawke pushing the Templars all the way to the courtyard, only to have wave after wave of Templars wipe out the Circle mages. Then it would have made sense, with Orsino transforming and barreling into a bunch of Templars before turning on Hawke.

#16
doloreg

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Could be simply that a harvester is pretty much a meat golem, and orsino turns into...well, pretty much a meatmonster, so i guess it was easier to copy-paste it. Making models is tough work.
Or it could be, that that was their plan all along, and the golems of A. is just a test.

#17
MelfinaofOutlawStar

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Orsino: You've taken out bloodmages, templars, golems, and an entire Qunari entourage. You are a warrior without equal and I'm grateful you've sided with mages.

Alas...this is a battle we can not win. BLLLLARRGHHH!

#18
Cutlass Jack

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Scnew wrote...

Correct me if I'm wrong, but wasn't the Harvester in Golems of Amgarrak sewn together by the dwarves from the bodies of the casteless and then infused with a demon from the Fade? I don't remember the exact process from the DLC's codexes, but it seemed really strange to me, as well as going against what I remembered from Golems, that Orsino could just slice open his hand and cast a spell and magically become the exact same creature. Why couldn't they have made him some other undead abomination instead of one that already had a very different origin?


Just be thankful he didn't turn into the Reaper Baby. (also formed of Dead People!)

Modifié par Cutlass Jack, 18 avril 2011 - 05:15 .


#19
Foolsfolly

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tmp7704 wrote...

Foolsfolly wrote...

The way I see it they either:

Designed the Harvester for Orsino but needed a new model for this DLC thing they were throwing together and so they brought that into Golems.

Or, they were running out of time to design Orsino's personal Abomination and so they threw the Harvester into the fight instead.

Which came first? Both development times overlapped which game was the model and combat from first is the question.

From the interview given by the artists it seems to be third option: the DLCs were used as test beds for the creatures which were to be used in DA2 (the harvester and the varterral)  By releasing them earlier in this manner they were able to gauge players' reactions, finetune the way mobs fought and other aspects like animations and appearance.


So it was designed to be Orsino and they made it the Harvester to test it out?

.....too bad the lore didn't match then, huh?

#20
The Morrigan

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MelfinaofOutlawStar wrote...

Orsino: You've taken out bloodmages, templars, golems, and an entire Qunari entourage. You are a warrior without equal and I'm grateful you've sided with mages.

Alas...this is a battle we can not win. BLLLLARRGHHH!


Orsino: Oh dear, out of mana! Maybe I could try -- BLLLLARRGHHH!

Unlike Hawke, Orsino wasn't protected by Plot Armour.

These "turn into a monster out of desperation" plans always remind me of Resident Evil. You do realise that once you've turned into a gibbering mountain of flesh that there's no going back, right?

#21
Dave of Canada

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Orsino noticed that all the cool kids were turning to blood magic so he wanted to do it too, he wanted to be "hip".

#22
Foolsfolly

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These "turn into a monster out of desperation" plans always remind me of Resident Evil. You do realise that once you've turned into a gibbering mountain of flesh that there's no going back, right?


Not to mention that gibbering mountain of flesh monsters are weak and mindless. It reminds me, every damn time, of Buffy the Vampire Slayer season 3. The Mayor is the Big Bad of the season, he's an immortal human who's been around for hundreds of years. His season arc plan is to ascend to demonhood (he's not a demon nor vampire).

When he ascends he became both mindless, too big to do anything threatening, and lost his immortality. He was honestly better off as an immortal human than as a demon. And why he traded down so badly was beyond this viewer's understanding.

Orsino's the same way. He was a powerful mage. His actions at the Keep were great! But then he decides to become a mindless weak monster that's easily dispatched. He doesn't even retain any intelligence, he's just a lumbering hunk of corpses. Huge trade down from powerful blood mage.

Modifié par Foolsfolly, 18 avril 2011 - 09:47 .


#23
The Angry One

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Foolsfolly wrote...

When he ascends he became both mindless, too big to do anything threatening, and lost his immortality. He was honestly better off as an immortal human than as a demon. And why he traded down so badly was beyond this viewer's understanding.


He wasn't mindless, he could still speak (his last words are "Well, gosh!".)
In the Buffy world true demons are gigantic cosmic horrors (human-sized demons all being hybrids of some type) and presumably he would've had universe shattering power soon.
Yes I remember these things.

Modifié par The Angry One, 18 avril 2011 - 10:33 .


#24
Rifneno

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doloreg wrote...

Could be simply that a harvester is pretty much a meat golem, and orsino turns into...well, pretty much a meatmonster, so i guess it was easier to copy-paste it. Making models is tough work.
Or it could be, that that was their plan all along, and the golems of A. is just a test.


First of all, the phrase "meatmonster" requires that we form a good Isabela joke for usage with it.  Let's get to work on that guys.
As for the model reusage, if it was just supposed to be a run of the mill flesh golem I can't see why it would have that skittering... whatever the hell it is.  That was pretty much copyrighted by the Harvester.  It wasn't just a model reuse, it was a reuse of a pretty unique mechanic.

#25
Foolsfolly

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I remember them too.

But he hardly seemed as intelligent as he was when he was the Mayor. I blame the budget for that. The giant snake-Mayor probably didn't have much of a budget to say or do much more than they showed.