Points in the plot you just couldn't handwave for your character.
#1
Posté 17 avril 2011 - 04:18
For me, the biggest such moment in DA2 so far is with a Bethany goes to the Circle playthrough. Now, throughout the entire game it's been strongly shown that Bethany is very scared of the templars and really, really does not want to go to the Circle. It's pretty much established that a huge part of Hawke's life has been protecting her little sister from the templars and making sure nothing bad happens. So, at the end of Act I when I come home and Cullen is taking Bethany away, it - and everything that follows in the game - feels like a 'plot fairies' moment. I couldn't imagine my Hawke, who has spent her life making sure Bethany is safe from the templars, just letting them take her. Even when Bethany asks Hawke not to cause trouble, I cannot imagine her just playing along, under any circumstances.
Even if I handwaved that particular moment, the part I can't come to terms with is the timeskip afterward and what Hawke has done. Buying a mansion? I can't see this Hawke doing anything with that money other than spending every last coin of it to rescue Bethany. Hiring mercenaries, bribing templars, whatever, I can't see this Hawke giving up and living a comfortable life while her sister is in the Gallows. She just wouldn't give up until she got her sister out of there. She'd never buy a house or anything in Kirkwall, since as soon as Bethany is out of the Gallows they'd have to flee the city.
So, like I said, not bad or a failure on the game's part, but for me, this is just something I can't get past. I cannot play a game where Bethany goes to the Circle and take it seriously, because my Hawke would never under any circumstances allow that to happen and then go on to buy a mansion and live comfortably. I can accept her becoming a Grey Warden, and I can even accept her dying more easily than I can accept her going to the Circle and Hawke being fine with it.
What moments have the rest of you come across like that? A point where you just cannot, no matter how you try to imagine it, picture that particular character doing what you're required by plot to do? Keep in mind though that I don't really feel this should become a 'this should be different' sort of thread, but more sharing key moments that our particular characters just cannot get past.
#2
Posté 17 avril 2011 - 04:25
#3
Posté 17 avril 2011 - 04:36
#4
Posté 17 avril 2011 - 05:01
Bethany joining the circle didn't bother me at all on that level because at multiple points she mentions how life would have been easier if she had. She hated that her whole family was on the run just because of her. She never really wanted to be an apostate, the parents just took the choice from her.
The biggest moment of DA2 for me was not stopping Anders before the bomb went off. I figured out it was a bomb purely from the ingredient list, and even if I hadn't, I should have been at least able to warn the Grand Cleric, whom I liked. I liked Anders too, so equally annoyed I couldn't just slap some sense in him.
#5
Posté 17 avril 2011 - 05:34
Cutlass Jack wrote...
The biggest moment of DA2 for me was not stopping Anders before the bomb went off. I figured out it was a bomb purely from the ingredient list, and even if I hadn't, I should have been at least able to warn the Grand Cleric, whom I liked. I liked Anders too, so equally annoyed I couldn't just slap some sense in him.
As I recall, you can warn Elthina, but she simply says something like apostates have long tried to take her down so she isn't too worried.
My plot point was when Anders collected the ingredients and
#6
Posté 17 avril 2011 - 06:01
#7
Posté 17 avril 2011 - 07:53
Except you can't fail to complete the quest. Keeping Flemeth's amulet, selling it, or throwing it away are not available options. If you want to get that Deep Roads expedition moving, you have no choice but to take it to Marethari, however out of character it might be for your Hawke to do so. After that you have to hang around for even longer so you can find lost apostates, kill some Tal'Vashoth who never did anything to you, and escort stray Sarebaas around the sewers. My Hawke just wants to go kill darkspawn and get rich!
Modifié par Andrastee, 17 avril 2011 - 07:56 .
#8
Posté 17 avril 2011 - 07:58
Had to edit. Sometimes I slip up Leliana and Isabela in my head. Them fiesty rogues.
Modifié par Torax, 17 avril 2011 - 07:59 .
#9
Posté 17 avril 2011 - 07:59
Playing a devout Andrastian who would never tolerate an association with blood mages and abominations despite being pro-mage? Well here, have Merrill and Anders, yes you are stuck with them unless you do something heinous to make them hate you. Yes, even if you never talk to them or take them with you, they're still treated as if they were your buddies all along.
At least with Merrill you can justify it: she's misguided, she's not especially dangerous, Hawke wants to steer her onto a better path, rather than destroy her or ignore her. Anders makes no sense though, he outright tells you he has little control of himself, describes Vengeance as a madness that takes over him, and does it in your first real conversation before you can reasonably pretend Hawke's gotten attached him.
#10
Posté 17 avril 2011 - 08:17
#11
Posté 17 avril 2011 - 08:25
#12
Posté 17 avril 2011 - 08:29
But just handing Bethany over to the Templars is certainly one thing I would've put up a fight over, if the game had let me.
But here's a bigger point: Once Hawke makes it rich, it can easily become implausible for him to remain in Kirkwall. The expedition gives him enough treasure to leap back into the city's upper class. This means he has enough money to just move somewhere else entirely. Once Qunari land, and once it seems mages and Templars are warring, why not go somewhere else?
At times with my rogue Hawke, I wonder: why can't I just let Meredith and Orsino tear each other apart? It may not be noble, and I certainly can enjoy playing freedom fighter, but it's a totally realistic response the game denies us. Also realistic would be to turn on both of them sooner. Once you realize the immoral behavior on both sides, it becomes hard to defend either. BW might as well as have given us a third, "I'm whooping both your asses to give Kirkwall some real peace and quiet" option... Aveline would've liked it, I bet.
The only other choice on my wishlist is this (for the moment): I wish we could force Aveline and Donnic together more quickly, without enduring her marathon of awkwardness. As soon as my character figured out Aveline had a crush on him, he would've told Donnic exactly what was going on. And you know what? Everyone would've been happier, and I could've gotten on with my important Hawke-type stuff.
#13
Posté 17 avril 2011 - 08:37
Koyasha wrote...
In every game, there's going to be things your character is forced to do to continue the plot, and in every game it's likely that at least one of those things is just going to be so vastly out of character for the way you imagine your character to be, that there's no way you can handwave your character doing it. It just has to be 'plot fairies invaded my brain and forced me to do it' because nothing else makes any sense to you whatsoever. These moments aren't necessarily bad or a failure on the game's part, but I had one in my most recent playthrough and thought it might be interesting to see what such moments exist for others.
For me, the biggest such moment in DA2 so far is with a Bethany goes to the Circle playthrough. Now, throughout the entire game it's been strongly shown that Bethany is very scared of the templars and really, really does not want to go to the Circle. It's pretty much established that a huge part of Hawke's life has been protecting her little sister from the templars and making sure nothing bad happens. So, at the end of Act I when I come home and Cullen is taking Bethany away, it - and everything that follows in the game - feels like a 'plot fairies' moment. I couldn't imagine my Hawke, who has spent her life making sure Bethany is safe from the templars, just letting them take her. Even when Bethany asks Hawke not to cause trouble, I cannot imagine her just playing along, under any circumstances.
Even if I handwaved that particular moment, the part I can't come to terms with is the timeskip afterward and what Hawke has done. Buying a mansion? I can't see this Hawke doing anything with that money other than spending every last coin of it to rescue Bethany. Hiring mercenaries, bribing templars, whatever, I can't see this Hawke giving up and living a comfortable life while her sister is in the Gallows. She just wouldn't give up until she got her sister out of there. She'd never buy a house or anything in Kirkwall, since as soon as Bethany is out of the Gallows they'd have to flee the city.
So, like I said, not bad or a failure on the game's part, but for me, this is just something I can't get past. I cannot play a game where Bethany goes to the Circle and take it seriously, because my Hawke would never under any circumstances allow that to happen and then go on to buy a mansion and live comfortably. I can accept her becoming a Grey Warden, and I can even accept her dying more easily than I can accept her going to the Circle and Hawke being fine with it.
What moments have the rest of you come across like that? A point where you just cannot, no matter how you try to imagine it, picture that particular character doing what you're required by plot to do? Keep in mind though that I don't really feel this should become a 'this should be different' sort of thread, but more sharing key moments that our particular characters just cannot get past.
Same problem here. I have already raged in some other threads about that. It's just hilarious. Especially if the people start to say "You can't just attack templars! It's the Knight-Captain, everybody would hunt you!". Oh really? How many templars are there in that scene. Cullen. That's it. Probably there are some more outside of the house. Not really a problem for Hawke and for god's sake, that is no situation where you make a rational decision! The templars are coming to take your sister to a prison above the mouth of hell. Stepping aside because they would hunt you for putting up resistance? I don't think so.
It get's even more ridiculous if you think about the fact that Hawke has the chance to attack a full templar patrol, lead by Knight-Lieutenant Karras, to save some random ass mages from Starkhaven he doesn't even know. And when they come to take Bethany his only reaction is apathy? I lol'd hard.
"We'll take her to the circle."
"OVER MY DEAD BODY!!"
*Hawke steps politely aside*
I hate that part. Sure Bethany... "don't make a scene". Why should Hawke? Maybe because he/she sacrificed the last 19 years of his/her life for you? Why would he possibly make a scene?
/rant
Modifié par TobiTobsen, 17 avril 2011 - 08:39 .
#14
Posté 17 avril 2011 - 09:50
Plaintiff wrote...
I can't comprehend how Hawke, any Hawke can side with the templars in Act 3 or in any other quest where it's an option. He's from a family of apostates, might be an apostate himself, and has spent his whole life on the run, defending himself and/or his sister from the templars, doing everything they can to avoid the circle. But as soon as he gets to Kirkwall, he randomly decides the templars "aren't so bad", despite all evidence to the contrary?
Eh see i did one like that and can see it at the end. Mine started off mage friendly then just got bombarded by blood mages left right and centre with the 2 of 3 escapees mad and killing people, the whole mother incident and then the capture of your sister followed by the big kaboom makes him realise that while not all mages are bad the kirkwall circle has officially lost its marbles.
#15
Posté 17 avril 2011 - 10:30
it's stupid as hell.
#16
Posté 17 avril 2011 - 10:38
#17
Posté 17 avril 2011 - 10:53
Possibly the same reason that Carver sides with the Templars.Plaintiff wrote...
I can't comprehend how Hawke, any Hawke can side with the templars in Act 3 or in any other quest where it's an option. He's from a family of apostates, might be an apostate himself, and has spent his whole life on the run, defending himself and/or his sister from the templars, doing everything they can to avoid the circle. But as soon as he gets to Kirkwall, he randomly decides the templars "aren't so bad", despite all evidence to the contrary?
#18
Posté 17 avril 2011 - 11:09
fusilero1 wrote...
Possibly the same reason that Carver sides with the Templars.Plaintiff wrote...
I can't comprehend how Hawke, any Hawke can side with the templars in Act 3 or in any other quest where it's an option. He's from a family of apostates, might be an apostate himself, and has spent his whole life on the run, defending himself and/or his sister from the templars, doing everything they can to avoid the circle. But as soon as he gets to Kirkwall, he randomly decides the templars "aren't so bad", despite all evidence to the contrary?
Which is what? I can't see any good reason why Carver would join the Templars especially when it later becomes clear he lied about his apostate brother/sister to do so (a point that Meridith reminds him of in Act 3).
-Polaris
#19
Posté 17 avril 2011 - 11:36
IanPolaris wrote...
fusilero1 wrote...
Possibly the same reason that Carver sides with the Templars.Plaintiff wrote...
I can't comprehend how Hawke, any Hawke can side with the templars in Act 3 or in any other quest where it's an option. He's from a family of apostates, might be an apostate himself, and has spent his whole life on the run, defending himself and/or his sister from the templars, doing everything they can to avoid the circle. But as soon as he gets to Kirkwall, he randomly decides the templars "aren't so bad", despite all evidence to the contrary?
Which is what? I can't see any good reason why Carver would join the Templars especially when it later becomes clear he lied about his apostate brother/sister to do so (a point that Meridith reminds him of in Act 3).
-Polaris
Because 95% of the mages you meet in Kirkwall ARE bloodmages/abominations. The "real" templars DO NOT SUPPORT MEREDITH. The reasoning behind helping Meredith makes more sense then Anders reason for murdering innocents. Even a Mage Hawke can argue that annulment is the lesser of two evils..and/or go in to save who he can (which you can do.) If you play through as Templar-side, it's obvious just ALL BUT MEREDITH favor only rooting out the "evil" mages and to save the ones they can and TURN AGAINST MEREDITH at the end to help you fight her..even BOWING to you at the end. Ad to that the leader of the "good" mages turns out NOT to be and resorts to blood magic and becomes an abomination..once again showing even he is "evil."
Actually there's more reason to join the Templars then there is to join the Mages...even if you are generally pro-mage.
that enough? I could go on.
#20
Posté 17 avril 2011 - 01:54
#21
Posté 17 avril 2011 - 01:59
#22
Posté 17 avril 2011 - 02:17
Mage Hawke ignored doing magic with apostate Anders constantly in tow... that was the one that really got to me and I couldn't just wave it off. "Hi Commander Meredith, gonna rescue some mages from the tower today, see you this afternoon about that hunting apostates mission you're sure to have!" ... /wrists.
#23
Posté 17 avril 2011 - 02:37
...
Nah, it's been a long day. I'll just see how this plays out."
#24
Posté 17 avril 2011 - 03:30
Suron wrote...
Actually there's more reason to join the Templars then there is to join the Mages...even if you are generally pro-mage.
Sadly quite true. But doesn't qualify as a 'handwave' in either direction since the choice is the players and there's compelling reasons for both choices.
Being force to make that choice at all was more the handwave. All the options to pick a neutral path were removed by Anders and the Neutral group doing truly stupid things (like leaping on your blades and kidnapping the relative of someone who'd be willing to join them otherwise)
#25
Posté 17 avril 2011 - 03:57
He's a ******.IanPolaris wrote...
Which is what?fusilero1 wrote...
Possibly the same reason that Carver sides with the Templars.Plaintiff wrote...
I can't comprehend how Hawke, any Hawke can side with the templars in Act 3 or in any other quest where it's an option. He's from a family of apostates, might be an apostate himself, and has spent his whole life on the run, defending himself and/or his sister from the templars, doing everything they can to avoid the circle. But as soon as he gets to Kirkwall, he randomly decides the templars "aren't so bad", despite all evidence to the contrary?
"My brother/sister is a mage and makes me feel inadequate so I'm going to join a group that hunts down, imprisons, and murders mages."





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