Night Lies - Any Strategy Tips?
#1
Posté 17 avril 2011 - 04:51
Anyway, I'm willing to give it another shot on Nightmare. Should I try to take out Captain Querth first, because he regenerates his men, or leave him alone because of his absurdly high health bar and healing potions? This time around I've got a rogue archer Hawke, any suggestions on who to take with me?
#2
Posté 17 avril 2011 - 05:18
use fire. move out of the first room, closing the door behind you. kill critters asap. bunch up 2nd & 3rd spawns at the door for stagger ccc
#3
Posté 17 avril 2011 - 06:51
This tactic probably works best with a stagger machine (e.g. fenris) and two or more mages with upgraded chain lightnings as all the guards will be packed together on the stair well.
I never got that closing door trick to work. They just opened it. Not fair
#4
Posté 17 avril 2011 - 07:13
#5
Posté 17 avril 2011 - 07:14
#6
Posté 17 avril 2011 - 07:46
SuicidialBaby wrote...
closing the door forces a pile up at the door.
Hm I suppose that could work. Normally I stay far away from the door way (because enemies keep spawning from both sides if you're in the middle) so I can't utilise that. The one time I did I was juggling sides (pushing my mages and rogue from one side to the other while blocking the doorway with my warrior) which proved to be one of the most intense microing i've ever done.
But I was more referring to the way that IN1 managed to use the closed door to cut off their field of view in his solo walkthrough he linked just above. I have suspicions it's something to do with my doofus companions who refuse to stay upstairs when I tell them to. The enemies probably can magically sense them through the door once they move onto the staircase.
#7
Posté 17 avril 2011 - 07:54
Yeah, that's pretty much the case. Just put them on Passive+hold on top of the stairs, I guess, otherwise these idiots will ruin your carefully designed strategy.
#8
Posté 17 avril 2011 - 09:51
#9
Posté 17 avril 2011 - 10:07
brazen_nl wrote...
I believe Arelexx has a vid, too. Check her channel or just search on YouTube. As what are you playing, though? As a mage, I just stay put and anticipate the wave from behind with firestorm, as a Rogue, I move up.
Andrastee is using a rogue archer.
With an archer this fight can be pretty tough (I know I found it really annoying) but basically you'll just have to rely on your companions to protect you. I would recommend the rushing upstairs as soon as possible option because having enemies spawn behind you (as an archer) is one of the suckiest things ever. If you have little fortitude this fight becomes even harder (the enemy archers will send you flying).
I would recommend using fenris, merrill and anders (fenris to tank/stagger), merrill for chain lightning + dps, anders for haste, chain lightning and heals. All hawke should be doing is sniping the enemies attacking the mages and maybe laying down some hurt on the melee enemies who can't actually attack you back (ranged duels with no fortitude usually end up with lots of death and everybody feeling sad).
And btw, firestorm is such a crude spell! haha I used it in my first mage playthrough and never really liked it that much. Pretty sure tempest is waay better. You can actually send in your melee dps in to rough them up while they're busy getting stunned, no ff is amazing.
Modifié par mr_afk, 17 avril 2011 - 10:10 .
#10
Posté 17 avril 2011 - 10:34
And Fenris/Aveline with runes do just fine in a Firestorm!
Note to self: Don't park your mouse over the Submit button ...
Modifié par brazen_nl, 17 avril 2011 - 10:36 .
#11
Posté 17 avril 2011 - 10:55
And yes, I know that kirkwall types have a weakness to fire etc. so in this situation it would be even more effective, but my objection to firestorms is completely on shallower 'ew my screen just got completely obscured by exploding things' sort of level. haha
Anyway, given the general ease that one can destroy kirkwall and slavers types, fire actually isn't the best element to specialise in (unless you load up heaps of +% gear). But my first mage was specialised in fire spells (before getting destroyed by the isabela std) so maybe I've just seen those animations too many times and am now biased against it.
#12
Posté 17 avril 2011 - 10:58
mr_afk wrote...
But my first mage was specialised in fire spells (before getting destroyed by the isabela std) [...]
ZOMG!
#13
Posté 17 avril 2011 - 12:08
Protip: Setting your companions to use immobilizing/knockdown spells or talents/attack archers works wonders. For example:
Anders/Merrill
Enemy: Target rank is Normal or higher - Use current condition for next tactic
Enemy: Using ranged or melee attack: Stonefist
Enemy: Using ranged attack - Attack
Varric
Enemy: Target rank is Normal or higher - Use current condition for next tactic
Enemy: Using ranged or melee attack: Pinning Shot
Enemy: Using ranged attack - Attack
It's a GODSEND.
Links to my Night Lies vids for people who want to see how I did it:
Force Mage - Night Lies
DW Assassin - Night Lies
Side note: Firestorm is the ******.
Modifié par AreleX, 17 avril 2011 - 12:11 .
#14
Posté 17 avril 2011 - 12:43
AreleX wrote...
You can close the door?! WHAT FOUL MAGIC IS THIS?
I know right?! I only realised that doors were selectable one time while I was pausing to decide what to do, and only realised that it could have tactical implications after IN1's video.
AreleX wrote...
Side note: Firestorm is the ******.
[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Just cos all your videos involve you bombing everyone to oblivion. So what do you do for dragons?
p.s. I think I beat your speed challenge time
Modifié par mr_afk, 17 avril 2011 - 12:44 .
#15
Posté 17 avril 2011 - 01:16
#16
Posté 17 avril 2011 - 01:30
AreleX wrote...
Speed challenge time? For the Deep Roads Dragon?
Yeah, I saw and read that thread back in the day and always intended to have a shot at it. Gave it a go with my crit-mage build (more emphasis on cunning and less on magic compared to yours I believe) and got reasonable results:
Deep Roads Dragon Speed Challenge: The Sh*tty Quality Edition
If only that dragonling at the end hadn't been so annoyed with me for killing its mummy. <_<
My build's linked in my signature if you wanted to check it. My camera phone was so fuzzy I didn't think there was much point showing it haha.
Modifié par mr_afk, 17 avril 2011 - 01:31 .
#17
Posté 17 avril 2011 - 09:23
I was disappointed, I guess its easier as a warrior. I did it at level 9 with the fire axe and everybody died quick.
#18
Posté 17 avril 2011 - 09:52
DA Trap Star wrote...
I just did the fight on NM for the first time and I found it easy.
I was disappointed, I guess its easier as a warrior. I did it at level 9 with the fire axe and everybody died quick.
That's mainly because you are the greatest DA2 player alive.
This thread, however, is for people that do find this fight difficult. Personally, I think this is the most demanding fight in Act I, especially for a soloist. If we look at the game in general, only Meredith is more difficult to solo (Ser Alrik gets a honorable mention here, but still is somewhat easier due to enemy scaling not quite keeping up with your real progress: you are relatively much stronger circa level 20, than circa level 10).
#19
Posté 17 avril 2011 - 11:16
#20
Posté 18 avril 2011 - 05:57
The back-and forth spawn points, the four waves, and the lack of stun immunity this early in the game, and no real elemental fire damage makes this a really hard fight in NM, no doubt.





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