- talents: the talents are situational in use, but some are much better than others.
The archer tree is pretty much useless. Hail of Arrows is designed to take out groups of enemies, but enemies in DA2 swarm you, wave after wave; attacking them with hail of arrows does little to slow their advance or deal substantial damage. Pinning shot doesn't do enough damage to justify investment. Ditto burst shot. Archar's Lance is another ability that doesn't deserve the investment. It deals the same damage as pinning shot, albeit in a line; and it crits on one guy. Well, when do enemies arrange themselves in a neat line for you? Rarely.
Archers are good, but that's because of (i) good DPS; and (ii) making use of other talents in other trees to make them good. In effect it's just better to use the basic attack than rely on the archery tree, which is simply a waste of stamina/talent points. It wasn't designed for nightmare play.
-Wave combat: It bears repeating, but without an isometric map, and with waves spawning out of nowhere, this game tries hard to take the fun out of combat by making it hard to tell where enemies are coming from (and without giving any reason why they just spring out from thin air). Again, the devs recommended nm for a challenge, but they didn't mention how frustrating it would be.
--Attributes. Strength is an underestimated attribute for rogues in this game--indeed for every non warrior. I found I had to up strength to about 20 for every character and use fortitude boosting items for isabela, as a frontliner and for archers. Aveline/warriors are meant to draw threat, but with no fortitude score worth speaking of your character is toast. Cunning and Dex each have their own advantages which I won't analyse in depth. Willpower is relatively unimportant for non-mages (and irrelevant to blood mages). Magic is only worth getting for mages. Constitution worth getting for sword and board warriors; less so for 2h warriors; not really worth it for anyone else.
Cunning is irrelevant to non-rogues.
What's annoying is that we don't have the figures in advance on the "sweet spot" for a given stat.
--Gameplay still needs work. Also it meshes awkwardly with the storyline (e.g. mages).
Modifié par Zeevico, 17 avril 2011 - 05:50 .





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