The annulment of Kirkwall's Circle was an injustice, and anybody who thinks it was a good call should be standing trial at the Dragon Age equivalent of Nuremberg.
- TBN
Modifié par The Big Nothing, 17 avril 2011 - 05:59 .
Modifié par The Big Nothing, 17 avril 2011 - 05:59 .
klarabella wrote...
Do you mean us or our characters? Because we are, you know, roleplaying.
klarabella wrote...
Do you mean us or our characters? Because we are, you know, roleplaying.
Modifié par Torax, 17 avril 2011 - 06:07 .
Ah yes, the dangers of immersion in a roleplaying game.IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
The annulment of Kirkwall's Circle was an injustice, and anybody who thinks it was a good call should be standing trial at the Dragon Age equivalent of Nuremberg.
klarabella wrote...
Ah yes, the dangers of immersion in a roleplaying game.IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
IanPolaris wrote...
klarabella wrote...
Do you mean us or our characters? Because we are, you know, roleplaying.
I think that's an important distinction that I believe the devs themselves have (unfortunately) fuzzied up. Let me be crystal clear. I have no issue witha game presenting evil choices or even choices that we (as the players in a 21st century world) recognize as evil but would be supported, condoned, and perhaps even regarded as heroic by the people in the game world itself. That can make for an interesting game.
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
-Polaris
Modifié par The Big Nothing, 17 avril 2011 - 06:17 .
I am hearing the same bell. For people out-of-game to even say, "Ninety-nine percent of mages in Kirkwall were maleficarum, so it's justified..." is lunacy
Cutlass Jack wrote...
IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
My alarm bells are more set off by the people who want to romance their sister...
The Big Nothing wrote...
Were it true, one percent of those slaughtered are still innocent people born into magic, and those are not acceptable losses.
The Big Nothing wrote...
I am hearing the same bell. For people out-of-game to even say, "Ninety-nine percent of mages in Kirkwall were maleficarum, so it's justified..." is lunacy. Were it true, one percent of those slaughtered are still innocent people born
into magic, and those are not acceptable losses. And it's not true, because the Right of Annulment was only invoked for the actions of one mage, and that is like branding all templars rapist tranquilizers based on the actions of one Ser Alrik.
Modifié par klarabella, 17 avril 2011 - 06:25 .
hoorayforicecream wrote...
To be clear, they want to role-play romancing their sister. And she is pretty hot.
Cutlass Jack wrote...
IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
My alarm bells are more set off by the people who want to romance their sister...
Modifié par The Big Nothing, 17 avril 2011 - 06:25 .
The Big Nothing wrote...
Cutlass Jack wrote...
IanPolaris wrote...
Where my tolerance ends is when an evil choice is excused and even justified not in terms of what the people of the world think, but of what we the 21st century players should think. Failing to recognize an evil choice as an evil one by the writers of the game (not the characters in it) sets off all kinds of alarm bells.....
My alarm bells are more set off by the people who want to romance their sister...
Bethany's got it goin' on; ain't nothin' gonna keep me from her, not even Ser Incest. Rearrange the letters of his name and you have sincerest, which is what my incestuous love for Bethany is: the sincerest.
Modifié par Torax, 17 avril 2011 - 06:27 .
Kazanth wrote...
The Big Nothing wrote...
Were it true, one percent of those slaughtered are still innocent people born into magic, and those are not acceptable losses.
Then what is an acceptable loss? Losing the entire city to dangerous mages?
Kazanth wrote...
The Big Nothing wrote...
Were it true, one percent of those slaughtered are still innocent people born into magic, and those are not acceptable losses.
Then what is an acceptable loss? Losing the entire city to dangerous mages?
Modifié par The Big Nothing, 17 avril 2011 - 06:27 .
Ryzaki wrote...
Heck it may be messy and horrible but I can see why the rite of annulment was done.
My canon game will be a pro-rite of annulment one.
The Big Nothing wrote...
The city wasn't at risk. A few maleficarum in seven years isn't risky. The Ferelden Circle was much more dire and it was still salvaged.
The Big Nothing wrote...
Kazanth wrote...
The Big Nothing wrote...
Were it true, one percent of those slaughtered are still innocent people born into magic, and those are not acceptable losses.
Then what is an acceptable loss? Losing the entire city to dangerous mages?
The city wasn't at risk. A few maleficarum in seven years isn't risky. The Ferelden Circle was much more dire and it was still salvaged.
Modifié par Kazanth, 17 avril 2011 - 06:35 .
Cutlass Jack wrote...
Ryzaki wrote...
Heck it may be messy and horrible but I can see why the rite of annulment was done.
My canon game will be a pro-rite of annulment one.
My canon game will be sticking to the pro-mage one I originally did. I sort of like that I made a truly terrible choice for what seemed like the right reasons. The mages went out of their way to prove the Templars right unfortunately.
Modifié par The Big Nothing, 17 avril 2011 - 06:32 .