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Word of Mouth


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#76
Firky

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Miashi wrote...
Overall I'm pretty sure that no one enjoys traffic. Comparing DA:2 to traffic is just proving the point that it's not a good game; that it just depends on how people cope with it.


:) I hope you don't live in a city like mine.

But, traffic is just a necessary part of getting you to where you are going. Whether you hate it or just turn up the radio doesn't make a lot of difference to the destination, but it does to how you feel about your day.

#77
The Angry One

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Persephone wrote...

Eeeeeeeeeeee!!! *Fangirl Squeal* Enhanced Edition, I hope?


You realise you just asked someone if they bought The Witcher "the version that actually works".
But then it's amazing what people will forgive The Witcher for, becuase CDP are independant and cool and edgy! <_<

#78
AkiKishi

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Firky wrote...

BobSmith101 wrote...

Lucky.

I found it hard to miss the giant blocks of concrete and unaltered mini map. When it came to Fenris' mansion I thought this is just taking the ******.


Well, it's attitude too. Were the tiny pixelated dragons of Ultima scary? No. Could you bypass them with a Ring of Invisibility? Yes. Did I love them anyway? Sure. I can forgive stuff that isn't always exactly right. Games are like that. It's a reality, and not a new one.

Sometimes I think gamers just don't want to enjoy themselves. I do think that DAII is a good game, as "objectively" as one can think so, but one can alter expectations if one just wants to enjoy a game. Or life, in general. You can be stuck in traffic and angry, beeping at people and feeling stressed. Or, you can turn up the radio and accept that this is part and parcel of living in a busy city.


The more realistic something is , the more realistic it needs to be. Plonking down a giant concrete block and not changing the mini map is just lazy in todays games. Leaving the same non rotting corpses on Fenris' floor for years , again lazy. Waves falling from the sky, more lazyness.

Paying money for someones B effort is not something I'm ever going to "reward".

#79
silver-crescent

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Miashi wrote...

Firky wrote...
Sometimes I think gamers just don't want to enjoy themselves. I do think that DAII is a good game, as "objectively" as one can think so, but one can alter expectations if one just wants to enjoy a game. Or life, in general. You can be stuck in traffic and angry, beeping at people and feeling stressed. Or, you can turn up the radio and accept that this is part and parcel of living in a busy city.


Enjoyment is relative to anyone. Some people find enjoyment in escapism, other find enjoyment in complexity or challenge. Overall I'm pretty sure that no one enjoys traffic. Comparing DA:2 to traffic is just proving the point that it's not a good game; that it just depends on how people cope with it.

This said, I've often heard store sellers warn me about games I buy. If you're a usual client, they'll be usually pretty candid and advise you for or against a game, and sometimes recommend you alternatives.


I don't think he's comparing DA2 to traffic, more like the recycled environments and whatnot. 

Same as how DA:O had terrible combat, and the romances in ME2 were incredibly lazy, not to mention those loading times, but the games could still be enjoyed despite the flaws.

#80
Boiny Bunny

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The Angry One wrote...

Persephone wrote...

Eeeeeeeeeeee!!! *Fangirl Squeal* Enhanced Edition, I hope?


You realise you just asked someone if they bought The Witcher "the version that actually works".
But then it's amazing what people will forgive The Witcher for, becuase CDP are independant and cool and edgy! <_<


Really?  I mean, the only thing the enhanced edition of The Witcher actually did was reduce loading times dramatically.  The other stuff was almost completely irrelevant and went unnoticed.  Like generating 3 more unique NPC faces.  Re-voicing the characters pointlessly.

The load times were pretty bad - I'll be the first to admit that much.  But the game had such cool loading screens and good music that I never got bored waiting for them.  Not to mention, they still loaded far faster than DA2 does on a console.

#81
Persephone

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Boiny Bunny wrote...

The Angry One wrote...

Persephone wrote...

Eeeeeeeeeeee!!! *Fangirl Squeal* Enhanced Edition, I hope?


You realise you just asked someone if they bought The Witcher "the version that actually works".
But then it's amazing what people will forgive The Witcher for, becuase CDP are independant and cool and edgy! <_<


Really?  I mean, the only thing the enhanced edition of The Witcher actually did was reduce loading times dramatically.  The other stuff was almost completely irrelevant and went unnoticed.  Like generating 3 more unique NPC faces.  Re-voicing the characters pointlessly.

The load times were pretty bad - I'll be the first to admit that much.  But the game had such cool loading screens and good music that I never got bored waiting for them.  Not to mention, they still loaded far faster than DA2 does on a console.


It also revamped the hopelessly cluttered inventory system, fixed countless bugs....

Sadly the combat system is still the same old clunker and Shani still ninjia-mances me, even though my Geralt is Triss exclusive.

:innocent:

It's EE or nothing for me.

#82
Firky

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BobSmith101 wrote...

The more realistic something is , the more realistic it needs to be. Plonking down a giant concrete block and not changing the mini map is just lazy in todays games. Leaving the same non rotting corpses on Fenris' floor for years , again lazy.


I dunno if it's lazy (because I don't know what it would take to change) but I just figured Fenris was leaving them around because he was self-hating and drinking too much to care.

Maybe I am overly positive about games, in general. I do use my imagination to forgive things, tis true. Depsite being female, and a fairly staunch "feminist" in gaming, I also loved The Witcher's sex cards because I thought they made Geralt's promiscuity seem like he was a tragic figure, sterile and lost. Like Farinelli (in the movie, anyway.)

I will agree with you on the mini-map though. I was constantly following paths blocked off by "doors".

#83
Boiny Bunny

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^ I quite liked Geralt's 'sex cards' as an artistic way to depict a sex scene.

Screen blacking out + character grinning after = lame and for 12 year olds.

Not so much the 'collection' aspect though.

#84
The Angry One

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Firky wrote...

Maybe I am overly positive about games, in general. I do use my imagination to forgive things, tis true. Depsite being female, and a fairly staunch "feminist" in gaming, I also loved The Witcher's sex cards because I thought they made Geralt's promiscuity seem like he was a tragic figure, sterile and lost. Like Farinelli (in the movie, anyway.)


An interesting interpretation. Highly unlikely that this was at all what the developers ever had in mind, but still.

#85
Firky

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@ Boiny. I'll always be a completionist more than a feminist, I'm afraid. But, they could probably have been implemented better, I agree. And I also agree, erotic style cards are the best attempt as sex I've seen in a game.

@ Angry Like I'm arguing; attitude. I don't have to get mad about Fenris' corpses or Geralt's women because I just choose to be happy. La la la la la. (But, seriously, there is merit to it.)

Modifié par Firky, 18 avril 2011 - 12:22 .


#86
Persephone

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Boiny Bunny wrote...

^ I quite liked Geralt's 'sex cards' as an artistic way to depict a sex scene.

Screen blacking out + character grinning after = lame and for 12 year olds.

Not so much the 'collection' aspect though.


I much preferred the fade out.

Like in the glorious movies of old ala Gone With The Wind with Rhett carrying his Scarlett up the steps -> Fade. -> Fade in to Scarlett looking contented and blissful as well as very amused. Delightful. And people of all ages were happy with that.

#87
Guest_Alistairlover94_*

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Persephone wrote...

Boiny Bunny wrote...

^ I quite liked Geralt's 'sex cards' as an artistic way to depict a sex scene.

Screen blacking out + character grinning after = lame and for 12 year olds.

Not so much the 'collection' aspect though.


I much preferred the fade out.

Like in the glorious movies of old ala Gone With The Wind with Rhett carrying his Scarlett up the steps -> Fade. -> Fade in to Scarlett looking contented and blissful as well as very amused. Delightful. And people of all ages were happy with that.


ThisPosted Image

#88
Boiny Bunny

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^ Ah yes, of course. The fade out 'can' be done artistically - but in the context of games, usually isn't. Especially ME2! I was so dissapointed when it blacked out - especially after the more mature approach taken in the first game.

#89
Aermord

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Could we get back on topic, please? - It's "Word of Mouth" and not sex scenes. :)

#90
AkiKishi

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Firky wrote...
I dunno if it's lazy (because I don't know what it would take to change) but I just figured Fenris was leaving them around because he was self-hating and drinking too much to care.

Maybe I am overly positive about games, in general. I do use my imagination to forgive things, tis true. Depsite being female, and a fairly staunch "feminist" in gaming, I also loved The Witcher's sex cards because I thought they made Geralt's promiscuity seem like he was a tragic figure, sterile and lost. Like Farinelli (in the movie, anyway.)

I will agree with you on the mini-map though. I was constantly following paths blocked off by "doors".



That would be fine. But they don't rot.

I'd rather something that tried and failed like Alpha Protocol. That I can forgive to an extent. Not been a PC gamer for a while so I don't know much about the Witcher. The PC I use in general won't even run the demo well.

When I read in that there was only one cave I thought it was joke.

#91
Guest_Alistairlover94_*

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Boiny Bunny wrote...

^ Ah yes, of course. The fade out 'can' be done artistically - but in the context of games, usually isn't. Especially ME2! I was so dissapointed when it blacked out - especially after the more mature approach taken in the first game.


But you can leave it to your imagination, instead.

#92
Boiny Bunny

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Alistairlover94 wrote...

Boiny Bunny wrote...

^ Ah yes, of course. The fade out 'can' be done artistically - but in the context of games, usually isn't. Especially ME2! I was so dissapointed when it blacked out - especially after the more mature approach taken in the first game.


But you can leave it to your imagination, instead.


You can - and sometimes that works, sometimes not.  Depends on how the game sets it up.  I found that worked like a charm in say Jade Empire, but that was because the conversation before was perfect and it played some nice music while the camera panned up to the sky then faded out.

In ME2, the screen just goes black, blinks back on, and onto new things, all romance forgotten.  Achievement unlocked.  Posted Image

#93
The Angry One

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Aermord wrote...

Could we get back on topic, please? - It's "Word of Mouth" and not sex scenes. :)


I could make a dirty joke here but I won't.

#94
Guest_Alistairlover94_*

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Boiny Bunny wrote...

Alistairlover94 wrote...

Boiny Bunny wrote...

^ Ah yes, of course. The fade out 'can' be done artistically - but in the context of games, usually isn't. Especially ME2! I was so dissapointed when it blacked out - especially after the more mature approach taken in the first game.


But you can leave it to your imagination, instead.


You can - and sometimes that works, sometimes not.  Depends on how the game sets it up.  I found that worked like a charm in say Jade Empire, but that was because the conversation before was perfect and it played some nice music while the camera panned up to the sky then faded out.

In ME2, the screen just goes black, blinks back on, and onto new things, all romance forgotten.  Achievement unlocked.  Posted Image


Now I understand where you're coming from. Yeah, they could've set the fade-out up a bit better.

Still, it's better than Origins dry-humping *cringes*

#95
Boiny Bunny

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Alistairlover94 wrote...

Boiny Bunny wrote...

Alistairlover94 wrote...

Boiny Bunny wrote...

^ Ah yes, of course. The fade out 'can' be done artistically - but in the context of games, usually isn't. Especially ME2! I was so dissapointed when it blacked out - especially after the more mature approach taken in the first game.


But you can leave it to your imagination, instead.


You can - and sometimes that works, sometimes not.  Depends on how the game sets it up.  I found that worked like a charm in say Jade Empire, but that was because the conversation before was perfect and it played some nice music while the camera panned up to the sky then faded out.

In ME2, the screen just goes black, blinks back on, and onto new things, all romance forgotten.  Achievement unlocked.  Posted Image


Now I understand where you're coming from. Yeah, they could've set the fade-out up a bit better.

Still, it's better than Origins dry-humping *cringes*


Posted Image I agree about the dry humping!  And the ugly underpants!  Urgh!

But I loved, really really loved, the music Origins used for it's kiss and sex scenes.  Just fitted them perfectly.  Posted Image

#96
Aermord

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Get back on topic, please. Or start a new thread.

#97
Miashi

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The only stance Bioware can really take is to continue to praise their product. Which is more harmful you think? A company trashing its own product or the general public? I mean - you might see some day Bioware saying "DA:2 wasn't our best title", but this will be long down the road, just like it took years for Microsoft to say: IE6 is bad, now look at the new IE we have to offer you. It's a double-edged sword, and badmouthing your own creation will usually end up cutting you.

#98
brownybrown

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Miashi wrote...

The only stance Bioware can really take is to continue to praise their product. Which is more harmful you think? A company trashing its own product or the general public? I mean - you might see some day Bioware saying "DA:2 wasn't our best title", but this will be long down the road, just like it took years for Microsoft to say: IE6 is bad, now look at the new IE we have to offer you. It's a double-edged sword, and badmouthing your own creation will usually end up cutting you.


Yes,
Laidlaw has to go out there and pump DA2, it is his position/reputation as a lead designer on the line. I dont fault Bioware for talking up da2 on gaming sites  ( i do fault them for making it in the 1st place however).   I expect right now the developers are really busy making  dlc, a long, well thought out  good dlc , they really need this DLC to get great reviews and win back some  fans (win back fans with DLC !? woah, that is going to have to be some dlc!!)

Modifié par brownybrown, 18 avril 2011 - 01:19 .


#99
element eater

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yeh miashi is pretty much spot on in there post

bioware wont make any significant negative comments on DA2 until it reaches a point when sales wont be affected or when they need to advertise DA3

#100
Miashi

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The only reason Bioware should be negative towards the game is that if there was a genuine fault committed by the company, affecting all the players (like bugs). Although I did not like the game as a player, Bioware didn't really commit a fault per say on that matter - there are players enjoying the game out there and finds merit in it.

Modifié par Miashi, 18 avril 2011 - 02:04 .