DA2 doesn't do as good of a job with "set flags regarding different characters and worldstates" as it does as an RPG, though, no.
Modifié par Upsettingshorts, 18 avril 2011 - 02:08 .
Modifié par Upsettingshorts, 18 avril 2011 - 02:08 .
hoorayforicecream wrote...
I find it odd that people feel like they can't really affect anything in DA2, but praise DA:O for allowing so many choices. Ultimately, in DA:O, the warden slays the archdemon and ends the Blight. There's no way around that. In DA2, the templars and mages go to war, and Hawke plays a pivotal role in ushering in the situation.
I wonder how many of these complaints would go away if DA2 just had those little epilogue placards like DA:O?
Guest_PurebredCorn_*
hoorayforicecream wrote...
I find it odd that people feel like they can't really affect anything in DA2, but praise DA:O for allowing so many choices. Ultimately, in DA:O, the warden slays the archdemon and ends the Blight. There's no way around that. In DA2, the templars and mages go to war, and Hawke plays a pivotal role in ushering in the situation.
I wonder how many of these complaints would go away if DA2 just had those little epilogue placards like DA:O?
PurebredCorn wrote...
In Origins you could choose to help the people of Redcliff or leave them. You could choose to slay Connor, have his mother do it, save him, or kill his mother. All those choices had an impact on the game you were playing. And that's just in Redcliff. Think about the choices you could make in Orzammar. Those are the kinds of things I was expecting in DA2 and never found. I miss them because they added to the replayability of the game.
Modifié par Ryzaki, 18 avril 2011 - 05:53 .
Guest_PurebredCorn_*
And I'm saying the ending battle being the same doesn't matter to me. I miss the little choices, the small scale differences that Origins had that are missing in DA2.hoorayforicecream wrote...
PurebredCorn wrote...
In Origins you could choose to help the people of Redcliff or leave them. You could choose to slay Connor, have his mother do it, save him, or kill his mother. All those choices had an impact on the game you were playing. And that's just in Redcliff. Think about the choices you could make in Orzammar. Those are the kinds of things I was expecting in DA2 and never found. I miss them because they added to the replayability of the game.
Not really. Regardless of whether you help Redcliffe, Orzammar, etc. the ending battle is still the same. The only real palpable difference is how much help you get during the battle of Denerim. The archdemon still gets slain and the blight still gets ended, regardless of whom the warden chooses to help (if the warden chooses to help at all). The only real difference made at the end of the game is what the little epilogue placards say.
Modifié par PurebredCorn, 18 avril 2011 - 05:57 .
Koyasha wrote...
Kirkwall is actually the biggest city in the Free Marches and actually one of the major metropolises of Thedas, I believe. I think it's even considerably larger than Denerim, though I'm not certain. It is true that it doesn't really feel this way that much, though. Might have been nice to get a few aerials of Kirkwall in a cutscene or something to really give us a sense of what the scale of the city is, like we got with Denerim toward the end of DA:O.
Alistairlover94 wrote...
Well ya get to shank Anders, but that's pretty much it.
Modifié par JabbaDaHutt30, 18 avril 2011 - 06:49 .
PurebredCorn wrote...
And I'm saying the ending battle being the same doesn't matter to me. I miss the little choices, the small scale differences that Origins had that are missing in DA2.
Guest_PurebredCorn_*
Fiskrens1 wrote...
That the game may not offer as much satisfaction in subsequent play-throughs maybe doesn't have to be Biowares primary concern.
PurebredCorn wrote...
And I'm saying the ending battle being the same doesn't matter to me. I miss the little choices, the small scale differences that Origins had that are missing in DA2.
Modifié par nerdage, 18 avril 2011 - 09:37 .
Yes and no. I like the epilogue and it does affect how much impact I felt I had on the game.nerdage wrote...
Basically, does the epilogue (or lack thereof) affect how much impact you felt you had on the game world and does it mean you actually had less impact because there wasn't an epilogue?
Koyasha wrote...
Yes and no. I like the epilogue and it does affect how much impact I felt I had on the game.
However, had DA:O ended without the epilogue slides, simply at the end of the post-coronation ceremony, I still would have felt like the Warden had a way bigger effect on Ferelden than Hawke does in Kirkwall, and not just cause the Warden stopped the Blight - I mean the Warden's choices along the way had a bigger effect on Ferelden than Hawke's choices in Kirkwall.
It's not entirely about material impact, but what I feel like at the end of the game. The post-coronation ceremony itself was a major 'closer' that felt like it was really putting a good cap on the story. Talking to people like Irving or Shianni or whoever at that ceremony was more than enough, because I felt as though I had an impact on entire communities, not just one or two people.
Fiskrens1 wrote...
PurebredCorn wrote...
And I'm saying the ending battle being the same doesn't matter to me. I miss the little choices, the small scale differences that Origins had that are missing in DA2.
Well,
Did Feynriel survive?
Did you support Petrice - and thus let her survive?
Did you hand Isabella to the Qunari?
Did you extinguish the Dalish clan? (not really confirmed, but at least it feels that way when you are forced to fight all of them)
Did you give Anders the knife or not (and maybe make Sebastian go on another vengeance rampage)?
These are some of the small scale differences available in DA2. None of them affect the major outcome - just like in DAO. Some of them seem to be of smaller scale than in the previous game, but then again the whole game is of smaller scale than its predecessor.
I agree that DAO has more re-playability because of the differences the choices make in-game. But when playing DA2 for the first playthrough, the choices felt as tough to make to me. That the game may not offer as much satisfaction in subsequent play-throughs maybe doesn't have to be Biowares primary concern. And they haven't promoted that at all for DA2 as they did for DAO. A simple (but not complete) comparison is that of a "classic" film that holds for several re-runs, and a more "shallow" action movie that won't hold in the long run (but is as much entertaining the first time).
LookingGlass93 wrote...
I don't expect Bioware games to allow me to radically alter the main plot; I never expected to stop Saren or Irenicus or the Archdemon before the endgame. What I like about Bioware games is that you get to choose between different ways of getting to the endgame, and hopefully have those choices reflected in how the endgame plays out and in any sequels.
Want to make Revan darkside? You can do that. Want to preserve the Anvil of the Void? You can do that too. It allows one to have a feeling of control over the development of the setting.
In DA2, nothing matters. Sent Anders away in Act 2? Doesn't matter. Saved the mages in Acts of Mercy? Doesn't matter. Chose to support Meredith/Orsino? Doesn't matter. I don't even really have a problem with the mage/templar war being inevitable. However, making Anders do what he did no matter what? Invalidating previous quest choices? Having a nonsensical endgame? That I have a problem with.
What disappoints me most about DA2 wasn't that I didn't care about Kirkwall, or that your family is irrelevant halfway through the game, or anything else. It's that they concluded the DA2 story in such a way that the protagonist's involvement felt inconsequential.