Roxlimn wrote...
Let's talk about something specific. Many gamers decry the lack of choice in how DA2 arranges its endgame battles. Aside from this actually being virtually identical to the situation in DAO, not having choice at all in the game is actually a fair staple of JRPGs, which aren't universally considered failures just because they're JRPGs.
So why is it an inherent game flaw for a game not to give you choice in how to proceed?
Roxlimn, I think you're missing your on point. DAO was not setup to have multiple endings, it was pretty clear from the get-go; find allies, build army, KILL Archdemon. See...very straight forward, now there were different ways of going about that task, but at no point was it ever made to seem you had an alternative to killing the AD.
Yet, in DA2 we have the exact opposite, from Act 1 - the End it is completely setup for you to choose Side A or Side B, by doing side quests on Act 2 for one side (A) in which you can help them or not and in Act 3 were you are shown the opposite view from Side B. You are given two or three opportunities (2 in the final drama itself) to choose a side and stick with it, that implies (to me) that there are two endings to the game depending on who you choose to aid. Instead we are given the illusion of making a choice and are forced to repeat the same fights in the same order with the exact same ending, which in the end leaves me with the "wtf was the point of that?" feeling.
If there was never to be a real choice between the two it would have been better to have just not bothered with that and set it up as an obvious fait accompli.





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