Persephone wrote...
I'm in partial agreement there.
Even though seeing my first (Diplomatic/Sweet) Mage Hawke losing everything she holds dear over time while gaining status (Nice contrast, very realistic too) was an emotional rollercoaster no game has ever put me through. When a certain party member took a certain action in Act III, I was shaking all over, yelling at the screen..."Please, NO! DON'T! NOOOOOOOOO!" .And having lost both my own mother and a sister (To cancer) made me tear up during certain scenes. (Strangely enough the Cousland background never felt that harrowing)
There are a vast amount of games where you lose siblings and family, DA2 does nothing special in this regard, in fact it does it in a very cheap way, lose one right at start 2 minutes into game. All family is dropped on you with no background so NOONE can feel the bond of loss with that
first loss and if they say they do they are lying because they didn't give you the option or time to build any bond, they may fix that with a future DLC but not as it stands right now.
The next potential loss comes right after the end of act one. There is a resemblence of bond built up IF you happen to have got invested in the chit chat between them and your character. Then you are forced regardless to lose another but this is also in other games you cannot say this is the only game that has it.
Some people felt more towards the Warden and his companions due to the fact there was alot more interaction, you felt more towards Hawke and his companions and such well good for you but neither is wrong. This whole one game sucked because I didn't feel one way or this game is epic because it made me feel that way is all personal preference and you lot arguing about this is immature.
DAO even the devs admit was designed based on the theory that choices affect the world you play through and effects the end of the game, saying it doesn't only makes a fool of yourself because it does no matter how pedantic you wish to be. The devs have also said that a lot of DA2 is locked in aka roadblocked in order to express the framed narrative but that they made this up for people with character personality choices instead. Two different ways of telling the story, both doing it in different ways. Your feeling about whether you felt the change or not is just that (your) feeling. The game was designed one way in DAO and another in DA2 if you managed to soak up more than what they designed it for good for you.
@ Rox I already pointed out your projecting your own views onto others if you wish to contribute then do so without always reverting to "They may not be related to DA:O, but they're absolutely related to your worship of DAO". Thats your problem and assumption not theirs.
Modifié par Dragoonlordz, 18 avril 2011 - 01:47 .