abaris wrote...
Shadowbanner wrote...
I believe BioWare chose to expand its existing fanbase and reach out for casual players (consol-like). They decided that it was a worthwhile tradeoff to sacrifice a few old grumpy diehard hard-core RPG fans in exchange of appealing to a much larger, younger crowd and in the process make more money. (EA approves this paragraph)
And if that's true, its a crucial mistake, probably made by suits, backed up by some expensive surveys.
But ask yourself this: If you're a fan of Mozart, would you buy a Kenny Rogers CD? Or Kenny Rogers doing Mozart?
That's what it comes to. Kenny Rogers fans probably don't want him to sing Papageno and I guess opera fans won't want to listen to Kenny Rogers singing Papageno either.
And that's what they try just now. You can't please both sides with one strike.
I agree with this.
My first foray into "RPG"s was, ahem, the original Diablo. I loved that game then, and I still love it now (still play it every few months).
Then Baldur's Gate came out. My friend and I bought it solely because the view perspective was like Diablo's, so we figured it would be another Diablo-type game. We were wrong, but we loved it for what it was, and we didn't hate it based on what we had hoped it would be. It opened me up to a new sub-genre I had never tried before.
I love hack-n-slash "RPG"s like Diablo (though, similar to DA2, I do not like the direction Diablo 3 has taken and I refuse to buy it). I also love more "complex" games like the Baldur's Gate series.
That doesn't mean that I want the two to mix. I play each for what they are.
Modifié par Captain Sassy Pants, 18 avril 2011 - 01:37 .





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