Dragoonlordz wrote...
I'm still waiting on your list first the one you promised. As asked you for in the other thread around 10-15 hours ago regarding how DA2 has less bugs/glitches than DAO.
Wait, that wasn't what I claimed at all. I was speaking of features, design decisions, and so on. Bugs and glitches are... bugs and glitches. I'll give you a pro and con though for pointing out that I did make a similar promise.
DA2 pro & con: The concept of a single region is a good one, and Kirkwall - despite the indefensible arguments that it is generic looking - has its own memorable and unique architectural style and layout. The fact that an area of the game called "Darktown" can have a stunning view of the harbor approach, or that you can look down from near Hubert's stall and see the Gallows is fantastic. The problem is of course the main problem DA2 has in general: Gameplay and story segregation. The city is supposedly filled with refugees to the extent they cannot hold more, but we barely see them. Templars keep a tight leash on the city, but mages and magic use are common even in public streets - by the protagonist and his/her party and others. Vendors claim to have many goods for sale, but their stalls are empty. DA2's issues to me stem from ambitious concepts - such as say, Kirkwall itself - that failed to be executed optimally. However, I will take that every time over the well executed but couldn't-be-more-bland and unambitious areas like Denerim or Lothering or Redcliffe.
Edli wrote...
Choosing the ruler of Orzamar or the fate of the tower of magi to name a few.
The ruler of Orzammar I'll give you - with a cavaet, the fate of the Circle isn't as big as it seems - In Exile put it well in another thread a little while ago so I'll just link to his post for that one.
The problem with the ruler of Orzammar decision is that we only know the result because of an epilogue card that tells us, something I find ultimately unsatisfying.
Modifié par Upsettingshorts, 18 avril 2011 - 02:34 .





Retour en haut




