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Polarized reviews explained. BioWare is at a crossroads.


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#451
erynnar

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Dragoonlordz wrote...

Rockpopple wrote...

Dragoonlordz wrote...

Don't go there because I will tear DA2 apart on the same principles. DA2 choices had no more effect on the end battle than DAO ones. From Act 1, making money and finding idol has no more or less effect than finding the deeds to force allies to join battle against blight in DAO. Act 2, Arishok is no more or less different than stopping Logain. Act 3 has an end boss fight (in DA2) it's split between 2 bosses as opposed to one in (DAO) either title both have massive impact on the world, if you don't kill the archdemon the world would possibly be in ruins under the rampage of the blight, in DA2 the mages and templars run amok instead. 


Except I never claimed DA2's choices had more effect on the end battle than DA:O. Read my previous posts. I never stated that. I stated the other way around, that DA:O's choices had no more effect on the end battle than with DA2, and you just agreed with me. You're welcome.


Your bashing/criticising one to improve and better the other. DAO and DA2 are done in different ways if don't believe me then believe the devs, I have already quoted them few times stating that DA2 is different both in choices style and story type. If you have to bash the former to make the latter seem better it won't work because anything you put forward I can counter.

In fact one of my biggest issues with the arguments put forward to defend DA2 and compare to DAO is faux pas to begin with. For example people when defending the dialogue system it is exactly the same argument between DAO and ME that occured. The devs themselves answered this and agreed with me when I said the difference between DAO and ME and DAO and DA2 is a difference in 'role' you wished to play for me being I put myself in the world using CC, no VO and choices I would make in those situations as opposed to playing as someone else which is more prevalent in DA2. I got attacked non stop by idiots (claiming I am wrong and shameless).

Muzyka and Zeschuk say the difference in the two games' dialogue systems is one of perspective, literally. After fielding questions about Dragon Age's approach at GDC 2009 in San Francisco earlier this year, the two came to the conclusion that the reason Mass Effect's dialogue system doesn't work well with Dragon Age (they tried it) is because the latter is first-person and the former is third-person. Change perspectives, and the entire game changes with it.

In Mass Effect, a third-person game, you take a character and mold them into a new person, directing the character rather than fully inhabiting her or him. As you play, you're able to watch that directed person act in the game, speaking with the voice you have helped shape. But in Dragon Age, you don't watch the conversation because you are the conversation. After the success of Mass Effect, Muzyka and Zeschuk say they thought about applying the dialogue system to all their games but soon realized that different experiences call for different approaches.

"We talked about this for months, and we did all kinds of analysis," says Zeschuk. "Really we see it as a step sideways. It's actually about presenting different flavors of games."

In part, the flavor difference between Mass Effect and Dragon Age is one of artistic approach (among many other factors). The vision for Mass Effect was intensely cinematic, from the depth-of-field effect in conversations to the camera angles, music and dramatic effect of the on-screen actions of your character. In Mass Effect, you tell Shepard to do something, and then you watch him or her act.

"It's that little bit of surprise because you just don't feel like you're in complete control of it, whereas in Dragon Age, you are that character. That is you. You're doing it. Everything is you," says Zeschuk.

It's that subtle but distinct difference that makes Mass Effect's dialogue system a poor fit for Dragon Age: Origins, Muzyka and Zeschuk say, and it's a choice they think players will find natural when they finally get behind the controls. Additionally, the Dragon Age system, because it's not tied to a relatively small graphic with a maximum of five or six choices, can offer far more conversation possibilities than its third-person cousin.

"For those four to six choices you get, there are probably four to six times more you don't see that would be totally different depending on your origin choice, your choices up to that point in the game, whether you're male or female, and a variety of other things," says Muzyka. "It's about the role you're playing. Are you playing a set role, or are you playing a role you've defined yourself?"


In the end Mike came in and threw all that out. It makes them look like hypocrites.


Another thing Mr. Laidlaw just stripped, and one more thing that leads me to believe he really didn't like DAO, but loves ME(and of course JE).  I wish they'd give hiim JE2 and get him off DA.

#452
cljqnsnyc

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addiction21 wrote...

cljqnsnyc wrote...


Unlike you, I have no problem allowing someone else their own opinions...and I don't need to use snark, insults, or arrogance to get my points across. 

You enjoy the rest of your day.


Wow. Its like that poster that called Sylvius the Mad a BW fanboy.


 
If that's how you veiw my comments or any of my posts, that's fine with me.

#453
AkiKishi

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Upsettingshorts wrote...

So then what you have specific issue with, therefore, are changes that cannot be explained through a but-thou-must (writers determining a "canon" of a sort within which to work), aren't well used plot device,s or aren't strictly cosmetic in nature?

Which are those? Again just to be clear, I'm not denying they exist, only asking what you're specifically referring to.

BobSmith101 wrote...

The writers are picking and chosing a correct way to play the game.


Similarly, I'm going to need examples if I'm going to respond coherently.  As it is a discussion we're trying to have, I imagine.

Are we talking about things like the Sister Petrice quest in Act 1?



See above posts.

It's pretty clear looking at DA2 they don't want the hassle of mutiple real outcomes. Anything that gets in the way gets retconned or ignored. Arrival does the exact same thing regardless of how you played your Shepard upto that point.

Modifié par BobSmith101, 18 avril 2011 - 05:31 .


#454
upsettingshorts

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Given that multiple "real" outcomes in DAO left a lot of players without closure, unsatisfied by the continuation of their Warden - the Morrigan fanboys being the most obvious example - I think doing away with just that kind of open endedness is probably something they are indeed better off doing.

If, as the thread had basically already agreed upon, the journey is more important anyway - than if the ending allows for continuity to be maintained more easily and effectively than it seems like a small price to pay, does it not?

In terms of Arrival, I thought it was just fine given what it was intended to do - setup ME3.  I would have loved perhaps an alternate fail state where you decide not to go ahead with the operation and let the Reapers through, where they show the whole world ending because you put ideology above common sense.  But they didn't do that and simply decided that every Shepard would do what had to be done, and then put the part about how he/she felt about it in the conversation with Hackett afterwords.

Modifié par Upsettingshorts, 18 avril 2011 - 05:36 .


#455
Dragoonlordz

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erynnar wrote...

http://social.biowar...1712/18#7124270

Another thing Mr. Laidlaw just stripped, and one more thing that leads me to believe he really didn't like DAO, but loves ME(and of course JE).  I wish they'd give hiim JE2 and get him off DA.


That is why I made the thread http://social.biowar...5/index/6919590 within seconds I was attacked (again) even though I merely wondered if would have been better he worked in another IP (never asked for him to be fired or questioned his competence/ability just his direction saw for DA franchise) to try out his different direction. The thread became 5 star rated and thousends viewed and hundreds of responses, but the white knights got it locked.

Modifié par Dragoonlordz, 18 avril 2011 - 05:39 .


#456
TJSolo

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Which are those? Again just to be clear, I'm not denying they exist, only asking what you're specifically referring to.

I am still compiling my list and sorting out my reasons. Since you are not explicitly denying the existence of such issues there's no need for a specific example from me.

#457
upsettingshorts

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TJSolo wrote...

I am still compiling my list and sorting out my reasons. Since you are not explicitly denying the existence of such issues there's no need for a specific example from me.


I'm keeping an open mind, not implicitly acknowledging your position.

#458
Tirigon

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Open minds are always good.

Flemeth: Open your arms wide, or close your eyes tight - either way, one´s a fool.

#459
AkiKishi

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Upsettingshorts wrote...
Given that multiple "real" outcomes in DAO left a lot of players without closure, unsatisfied by the continuation of their Warden - the Morrigan fanboys being the most obvious example - I think doing away with just that kind of open endedness is probably something they are indeed better off doing.


DLC ? The only save I kept was ultimate sacrifice I ended up playing an Orlesian.

#460
Rockpopple

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@ Dragoonlordz - way to bring in something completely irrelavent to what you and I were originally back-and-forthing about. They call that a 'Strawman', and the fact that you had to fall back to a strawman says more about you than it does about me.

I wasn't "bashing" anyone or anything. Stating facts does not mean I was bashing. What I stated about the choices in Origins were FACTS. Facty-fact-fact-facts. They were not bashing Origins, unlike the LOADS of people here who bash the choices in DA2 by misstating, misleading, obfuscation, dissembling, and outright LYING about them.

If you feel it's okay to do that when it's a game you don't like, but hate it when it's a game you do like (and again, I didn't lie about Origins), well good for you.

#461
KazenoKoe

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@ OP

Preach Brotha!

#462
Dragoonlordz

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Rockpopple wrote...

@ Dragoonlordz - way to bring in something completely irrelavent to what you and I were originally back-and-forthing about. They call that a 'Strawman', and the fact that you had to fall back to a strawman says more about you than it does about me.

I wasn't "bashing" anyone or anything. Stating facts does not mean I was bashing. What I stated about the choices in Origins were FACTS. Facty-fact-fact-facts. They were not bashing Origins, unlike the LOADS of people here who bash the choices in DA2 by misstating, misleading, obfuscation, dissembling, and outright LYING about them.

If you feel it's okay to do that when it's a game you don't like, but hate it when it's a game you do like (and again, I didn't lie about Origins), well good for you.


You stated a list of choices and said that they had 'NO effect on the story other than very last fight'. This was a fallacy and why I took umbrage. You then switched to say you only were talking about both have choices (after) I pointed it out in my reply. If it wasnt for your initial post claiming facts where there was none we wouldn't be having this conversation. All the items in your list (all) had both immediate effects whether on NPCs and places and/or story and you get an expansion of those changes at the end in the form of the epilogue which in turn also have an effect in DA2. People claming that the choices in DAO had no effect are in denial and insulting to others.

Modifié par Dragoonlordz, 18 avril 2011 - 06:57 .


#463
Dragoonlordz

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Upsettingshorts wrote...

Given that multiple "real" outcomes in DAO left a lot of players without closure.


In DAO death of your main character (if chose sacrifice) is as big a closure as can ever get in a game. In DAO there was a Start>Middle>End (exception being only where morrigan went and the god child). In DA2 you have a Start>Middle>.....(is it over?). 

Modifié par Dragoonlordz, 18 avril 2011 - 06:54 .


#464
Camenae

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Other than the Epilogue slides, another reason I think a lot of people feel that DA2 had less choice than DAO is because in DA2, a lot of encounters have the exact same outcome no matter what you pick:

-Anders and Karl. Picking either choice has no effect on what Anders does. Why not cut-scene it then?
-Petrice/Ser Varnell. That scene in Act II, you fight the same people regardless.

A lot of other instances like this in DA2. In contrast, I don't remember this happening quite so much in DAO. As a result, I feel as if my choices mattered in DAO

#465
Rockpopple

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Dragoonlordz wrote...

Rockpopple wrote...

@ Dragoonlordz - way to bring in something completely irrelavent to what you and I were originally back-and-forthing about. They call that a 'Strawman', and the fact that you had to fall back to a strawman says more about you than it does about me.

I wasn't "bashing" anyone or anything. Stating facts does not mean I was bashing. What I stated about the choices in Origins were FACTS. Facty-fact-fact-facts. They were not bashing Origins, unlike the LOADS of people here who bash the choices in DA2 by misstating, misleading, obfuscation, dissembling, and outright LYING about them.

If you feel it's okay to do that when it's a game you don't like, but hate it when it's a game you do like (and again, I didn't lie about Origins), well good for you.


You stated a list of choices and said that they had 'NO effect on the story other than very last fight'. This was a fallacy and why I took umbrage. You then switched to say you only were talking about both have choices (after) I pointed it out in my reply. If it wasnt for your initial post claiming facts where there was none we wouldn't be having this conversation. All the items in your list (all) had both immediate effects whether on NPCs and/or story and you get an expansion of those changes at the end in the form of the epilogue which in turn also have an effect in DA2. People claming that the choices in DAO had no effect are in denial and insulting to others.



Are you kidding? I didn't say those choices didn't have any effect on the story other than the very last fight, I said they had no effect on the final battle! That was the entire point of that list. Did you even read what I said? Go back and read what I wrote, and then we can have a conversation. Until then, I'm not gonna bother with you.

And hey, if you want to go around waving a flag of victory that you've exasperated me with your nonsense and illogic, have at it hoss. Be in denial about the nature of Origins and Dragon Age II as much as your little heart wants. Life is short, you might as well get your giggles where you can.

Modifié par Rockpopple, 18 avril 2011 - 07:03 .


#466
AkiKishi

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Dragoonlordz wrote...

Upsettingshorts wrote...

Given that multiple "real" outcomes in DAO left a lot of players without closure.


In DAO death of your main character (if chose sacrifice) is as big a closure as can ever get in a game. In DAO there was a Start>Middle>End (exception being only where morrigan went and the god child). In DA2 you have a Start>Middle>.....(is it over?). 


DA2 is just like Witch Hunt. Can't really see any closure there.

#467
upsettingshorts

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You found the single example of a Warden ending that got closure, I never denied that it existed for some. I was implying that the multiple outcomes of DAO means that it would be incredibly difficult to accommodate all of them in a satisfactory way for a potential sequel or follow up

The fact that DA2 ends with a "???" and the same worldstate means players can't have a set-in-stone idea of what to expect and this provides Bioware with the freedom to continue - with DA3 or any other content - the story along a path that is more accomodating to more players.

Dragoonlordz wrote...

People claming that the choices in DAO had no effect are in denial and insulting to others.


Yeah no, they're just saying that epilogue cards are cheap and don't count for much. Which is a valid opinion..

Modifié par Upsettingshorts, 18 avril 2011 - 07:03 .


#468
Dragoonlordz

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Upsettingshorts wrote...

You found the single example of a Warden ending that got closure, I never denied that it existed for some. I was implying that the multiple outcomes of DAO means that it would be incredibly difficult to accommodate all of them in a satisfactory way for a potential sequel or follow up

The fact that DA2 ends with a "???" and the same worldstate means players can't have a set-in-stone idea of what to expect and this provides Bioware with the freedom to continue - with DA3 or any other content - the story along a path that is more accomodating to more players.

Dragoonlordz wrote...

People claming that the choices in DAO had no effect are in denial and insulting to others.


Yeah no, they're just saying that epilogue cards are cheap and don't count for much. Which is a valid opinion..


They were the same as the time jumps from DA2. Explanations of what happened between (x) and (y) only they went into a lot more detail than the time jumps we got in DA2. Now if they were the only effects of your choices you could have a point about being cheap but all choices had an effect in DAO like I said "had both immediate effects whether on NPCs and places and/or story and you get an expansion of those changes at the end in the form of the epilogue which in turn also have an effect in DA2". The epilogue itself was just an additional effect of the choices and like mentioned they have the same thing in between the time jumps in DA2, only in DA2 instead of text it's voiced and less detailed.

Lets just put it this way it really annoys me when people say things like the only choices real effect in DAO was epilogue which couple people have done in this thread because it's just not true.

Modifié par Dragoonlordz, 18 avril 2011 - 07:15 .


#469
erynnar

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Dragoonlordz wrote...

erynnar wrote...

http://social.biowar...1712/18#7124270

Another thing Mr. Laidlaw just stripped, and one more thing that leads me to believe he really didn't like DAO, but loves ME(and of course JE).  I wish they'd give hiim JE2 and get him off DA.


That is why I made the thread http://social.biowar...5/index/6919590 within seconds I was attacked (again) even though I merely wondered if would have been better he worked in another IP (never asked for him to be fired or questioned his competence/ability just his direction saw for DA franchise) to try out his different direction. The thread became 5 star rated and thousends viewed and hundreds of responses, but the white knights got it locked.


Yeah I saw that, and I didn't even see any reason for locking it. I was going to comment on it. I don't want him fired either, JE is lovely. I just think his talents lie with other games than DA.

#470
upsettingshorts

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Dragoonlordz wrote...

Lets just put it this way it really annoys me when people say things like the only choices real effect in DAO was epilogue which couple people have done in this thread because it's just not true.


Kind of like how I get annoyed when people claim DA2 had no choices with no consequences just because there are no cards at the end to tell you which choices were important and what happened because of them?

#471
jds1bio

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Roxlimn wrote...

I highly, highly disagree. If the ending of the game were shown without any context, we wouldn't even understand what the heck was going on. Thus, playing the game and the game's content obviously adds context and meaning to what occurs at the end.

I offer Mass Effect 2 in contrast. At the end, you defeat the Collectors. Nothing about what happens in the interim gives essential context or meaning to that end. Once you know you're up against the Collectors, you can actually skip directly to the suicide mission, and you'll be able to understand most of what's going on.


At the beginning, we are told Hawke needs to be found.  At the end, we are told why, but reaching the ending changes the why in Cassandra's mind.  Nothing I did as playing Hawke added anything to the explanation, other than he/she whooped both sides' butts, and presumably could do it again if all else fails.

I disagree about ME2.  If you don't do loyalty missions, and people die, then not only do you not know why they died (was it your leadership or their lack of loyalty?), but you also don't have an appraisal of the value of the lives you lost.  The main story for me is your leadership in the final mission and who lives and dies, not defeating the collectors.

#472
upsettingshorts

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Indeed, the Collectors were a MacGuffin.

#473
MorrigansLove

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Upsettingshorts wrote...

Dragoonlordz wrote...

Lets just put it this way it really annoys me when people say things like the only choices real effect in DAO was epilogue which couple people have done in this thread because it's just not true.


Kind of like how I get annoyed when people claim DA2 had no choices with no consequences just because there are no cards at the end to tell you which choices were important and what happened because of them?


It's not fair that we have to pay more money just so we can see what the consequences of our actions were.

#474
Rockpopple

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And the goalposts continue shifting. It's like a constant seismic event over here.

#475
jds1bio

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Upsettingshorts wrote...

Dragoonlordz wrote...

Lets just put it this way it really annoys me when people say things like the only choices real effect in DAO was epilogue which couple people have done in this thread because it's just not true.


Kind of like how I get annoyed when people claim DA2 had no choices with no consequences just because there are no cards at the end to tell you which choices were important and what happened because of them?


I agree with both statements.  Making the two choices leading up to the archdemon gave a great deal of importance to the act of defeating the archdemon (which by itself just means that a fantasy trope has been satisfied).

DA2 had plenty of choices and consequences, but your main-story choices were of no consequence to the ending.  DA2 didn't need cards at the end, it needed feedback on the main-story choices made that could be woven into the endgame, just like the sibling/companion choices were.