Dragoonlordz wrote...
Rockpopple wrote...
Dragoonlordz wrote...
Don't go there because I will tear DA2 apart on the same principles. DA2 choices had no more effect on the end battle than DAO ones. From Act 1, making money and finding idol has no more or less effect than finding the deeds to force allies to join battle against blight in DAO. Act 2, Arishok is no more or less different than stopping Logain. Act 3 has an end boss fight (in DA2) it's split between 2 bosses as opposed to one in (DAO) either title both have massive impact on the world, if you don't kill the archdemon the world would possibly be in ruins under the rampage of the blight, in DA2 the mages and templars run amok instead.
Except I never claimed DA2's choices had more effect on the end battle than DA:O. Read my previous posts. I never stated that. I stated the other way around, that DA:O's choices had no more effect on the end battle than with DA2, and you just agreed with me. You're welcome.
Your bashing/criticising one to improve and better the other. DAO and DA2 are done in different ways if don't believe me then believe the devs, I have already quoted them few times stating that DA2 is different both in choices style and story type. If you have to bash the former to make the latter seem better it won't work because anything you put forward I can counter.
In fact one of my biggest issues with the arguments put forward to defend DA2 and compare to DAO is faux pas to begin with. For example people when defending the dialogue system it is exactly the same argument between DAO and ME that occured. The devs themselves answered this and agreed with me when I said the difference between DAO and ME and DAO and DA2 is a difference in 'role' you wished to play for me being I put myself in the world using CC, no VO and choices I would make in those situations as opposed to playing as someone else which is more prevalent in DA2. I got attacked non stop by idiots (claiming I am wrong and shameless).Muzyka and Zeschuk say the difference in the two games' dialogue systems is one of perspective, literally. After fielding questions about Dragon Age's approach at GDC 2009 in San Francisco earlier this year, the two came to the conclusion that the reason Mass Effect's dialogue system doesn't work well with Dragon Age (they tried it) is because the latter is first-person and the former is third-person. Change perspectives, and the entire game changes with it.
In Mass Effect, a third-person game, you take a character and mold them into a new person, directing the character rather than fully inhabiting her or him. As you play, you're able to watch that directed person act in the game, speaking with the voice you have helped shape. But in Dragon Age, you don't watch the conversation because you are the conversation. After the success of Mass Effect, Muzyka and Zeschuk say they thought about applying the dialogue system to all their games but soon realized that different experiences call for different approaches.
"We talked about this for months, and we did all kinds of analysis," says Zeschuk. "Really we see it as a step sideways. It's actually about presenting different flavors of games."
In part, the flavor difference between Mass Effect and Dragon Age is one of artistic approach (among many other factors). The vision for Mass Effect was intensely cinematic, from the depth-of-field effect in conversations to the camera angles, music and dramatic effect of the on-screen actions of your character. In Mass Effect, you tell Shepard to do something, and then you watch him or her act.
"It's that little bit of surprise because you just don't feel like you're in complete control of it, whereas in Dragon Age, you are that character. That is you. You're doing it. Everything is you," says Zeschuk.
It's that subtle but distinct difference that makes Mass Effect's dialogue system a poor fit for Dragon Age: Origins, Muzyka and Zeschuk say, and it's a choice they think players will find natural when they finally get behind the controls. Additionally, the Dragon Age system, because it's not tied to a relatively small graphic with a maximum of five or six choices, can offer far more conversation possibilities than its third-person cousin.
"For those four to six choices you get, there are probably four to six times more you don't see that would be totally different depending on your origin choice, your choices up to that point in the game, whether you're male or female, and a variety of other things," says Muzyka. "It's about the role you're playing. Are you playing a set role, or are you playing a role you've defined yourself?"
In the end Mike came in and threw all that out. It makes them look like hypocrites.
Another thing Mr. Laidlaw just stripped, and one more thing that leads me to believe he really didn't like DAO, but loves ME(and of course JE). I wish they'd give hiim JE2 and get him off DA.





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