Upsettingshorts wrote...
Any0day wrote...
You can laugh all the way to the gamestop - but at the end of the day DA2 made us pay money to have absolutely nothing resolved or answered before smacking us with a big ''to be continued...''
I'm confused, is it still about the journey, not the destination?
Because if it isn't I wasted my time playing DAO to find out the Archdemon died.
Maybe I'm seriously mentally challenged.. but --- what journey exactly?
The entire premise of the game was building up to that interrogation scene - they made that very explicitly apparent to the player right from the start.
So here we are with huge problems that get built up by the narrative "he could have never foreseen what would have went down" -- when I heard that line out of Varric I was like "Okay! Now it's gunna get good... Oh I resolved it in a half hour... Okay?"
There was no 'journey' it was a set of stories or situations loosely put together by a narrative that
was vastly unrewarding because by the time you get there they tell you to buy the next game to find out what happens!!! ...
That isn't a rewarding journey or a rewarding resolution. It's like taking a harry potter book and randomly cutting the book in half, handing it to someone and saying '' here, read this and enjoy '' then they find out you only gave them half the damn book because it cuts off randomly without any kind of resolution. Then, on top of that you dare to charge them extra for the end of a story they should have had to begin with.
Seriously, maybe I'm just arguing artistic differences here and this entire post is pointless.
Modifié par Any0day, 18 avril 2011 - 08:20 .