BobSmith101 wrote...
Well if you see it that way it's obviously Varrics fault for being a bad storyteller when it came to the Hawke part.
Or Cassandra, for being too satisfied with the information already divulged.
BobSmith101 wrote...
Like I said pages ago framed narratives are two a penny, the good ones catch up in real time at some point. If they never catch up, then you just end up giving away the ending before you even start.
There's a criticism of DA2's story I can comprehend.
MorrigansLove wrote...
Why do you have a hard time following the logic behind that? You seriously believe Bioware made the Dragon Age 2 ending with the player in thought?
Of course not. Bioware clearly made this game to troll you. They are ashamed of their product and hate themselves and you. They also didn't spend two days working on epilogue cards because that would obviously be a waste of precious resources and wasn't the result of a creative decision at all.
The answer to: "Why did they do that thing I didn't like?" In the case of re-used levels is likely time and money. If you're asking why they told the story they did, and why they chose the ending they went with, saying that it was to cut costs makes little sense.
Modifié par Upsettingshorts, 18 avril 2011 - 09:13 .





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