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Polarized reviews explained. BioWare is at a crossroads.


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#551
upsettingshorts

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BobSmith101 wrote...

Well if you see it that way it's obviously Varrics fault for being a bad storyteller when it came to the Hawke part.


Or Cassandra, for being too satisfied with the information already divulged.

BobSmith101 wrote...

Like I said pages ago framed narratives are two a penny, the good ones catch up in real time at some point. If they never catch up, then you just end up giving away the ending before you even start.


There's a criticism of DA2's story I can comprehend.

MorrigansLove wrote...

Why do you have a hard time following the logic behind that? You seriously believe Bioware made the Dragon Age 2 ending with the player in thought?


Of course not. Bioware clearly made this game to troll you. They are ashamed of their product and hate themselves and you. They also didn't spend two days working on epilogue cards because that would obviously be a waste of precious resources and wasn't the result of a creative decision at all.

The answer to: "Why did they do that thing I didn't like?"  In the case of re-used levels is likely time and money.  If you're asking why they told the story they did, and why they chose the ending they went with, saying that it was to cut costs makes little sense.

Modifié par Upsettingshorts, 18 avril 2011 - 09:13 .


#552
RPGrogue

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What am I if I loved DAO and loved DA2?
Maybe I'm a small sub class, I play for the story.
Most people jump at me and say, "The story sucked! It was not focused it was a bunch of small stories put together!" Ever seen Pulp Fiction?

#553
upsettingshorts

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RPGrogue wrote...

What am I if I loved DAO and loved DA2?


You're obviously some kind of fictional space alien.

#554
MorrigansLove

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Upsettingshorts wrote...

BobSmith101 wrote...

Well if you see it that way it's obviously Varrics fault for being a bad storyteller when it came to the Hawke part.


Or Cassandra, for being too satisfied with the information already divulged.

BobSmith101 wrote...

Like I said pages ago framed narratives are two a penny, the good ones catch up in real time at some point. If they never catch up, then you just end up giving away the ending before you even start.


There's a criticism of DA2's story I can comprehend.

MorrigansLove wrote...

Why do you have a hard time following the logic behind that? You seriously believe Bioware made the Dragon Age 2 ending with the player in thought?


Of course not. Bioware clearly made this game to troll you. They are ashamed of their product and hate themselves and you. They also didn't spend two days working on epilogue cards because that would obviously be a waste of precious resources and wasn't the result of a creative decision at all
.


You really need to stop with the personal remarks. You're being very immature.

#555
Dave of Canada

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RPGrogue wrote...

 Ever seen Pulp Fiction?


Now I want to make a Hawke that looks like the various actors depending on which Act I'm in, Bruce Willis Hawke would be badass.

#556
upsettingshorts

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...

Modifié par Upsettingshorts, 18 avril 2011 - 09:16 .


#557
Dave of Canada

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MorrigansLove wrote...

You really need to stop with the personal remarks. You're being very immature.


You missed this.

Upsettingshorts wrote...

The answer to: "Why did they do that thing I didn't like?"  In the case of re-used levels is likely time and money.  If you're asking why they told the story they did, and why they chose the ending they went with, saying that it was to cut costs makes little sense.


Modifié par Dave of Canada, 18 avril 2011 - 09:17 .


#558
AkiKishi

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Upsettingshorts wrote...

Of course not. Bioware clearly made this game to troll you. They are ashamed of their product and hate themselves and you. They also didn't spend two days working on epilogue cards because that would obviously be a waste of precious resources and wasn't the result of a creative decision at all.


Epilogue cards would actually mean allowing for different endings. It's not the cost of the cards, but rather what is required to include them.

#559
upsettingshorts

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BobSmith101 wrote...

Epilogue cards would actually mean allowing for different endings. It's not the cost of the cards, but rather what is required to include them.


Which would mean telling a different story entirely.

People asking for a different story and people asking for closure to the story as presented - like the guy in the video - are talking about two different things.

Modifié par Upsettingshorts, 18 avril 2011 - 09:19 .


#560
TJSolo

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Upsettingshorts wrote...

TJSolo wrote...

You need the Exiled Prince DLC for that quest.


Ah, I understand.  Yes, that would be a problem I think.  Even then, I'm not sure what knowing the truth reveals.  She's another Seeker, someone Cassandra considers herself either an equal to or below given how they interact in the end.  I'm not sure what knowing tells me about that scene other than the link to the Warden, which would - as he said - only matter to players of DAO anyway.


Well understanding where that guy is coming from would require you to be able to empathize from his point of view.  He played a game for 70 hours and was given scene that references not the game he just finished but a game he has not played as a "wrap-up". It is not about mattering to the player but making sense to the player, as he said many times in that clip.

#561
MorrigansLove

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Dave of Canada wrote...

MorrigansLove wrote...

You really need to stop with the personal remarks. You're being very immature.


He expanded.

Upsettingshorts wrote...

The answer to: "Why did they do that thing I didn't like?"  In the case of re-used levels is likely time and money.  If you're asking why they told the story they did, and why they chose the ending they went with, saying that it was to cut costs makes little sense.



Yes, he still shouldn't keep being so immature, though. And it's not "Why did they do that thing I didn't like?" It's "Why did they do that thing that 3/4 of origins fans didn't like?".

Modifié par MorrigansLove, 18 avril 2011 - 09:22 .


#562
RPGrogue

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Dave of Canada wrote...

RPGrogue wrote...

 Ever seen Pulp Fiction?


Now I want to make a Hawke that looks like the various actors depending on which Act I'm in, Bruce Willis Hawke would be badass.

I want to make a mod where I add in Jerry Curl as a hair style, and replace all of the lines of Hawke's dialog with lines Samuel L. Jackson says... Then Hawke could be a Bad [monkey fodder].

:ph34r:[no swearing, please. inappropriate image removed.]:ph34r:

Modifié par Stanley Woo, 18 avril 2011 - 09:22 .


#563
AkiKishi

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Upsettingshorts wrote...

Which would mean telling a different story entirely.

People asking for a different story and people asking for closure to the story as presented - like the guy in the video - are talking about two different things.


This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.

#564
Gavinthelocust

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BobSmith101 wrote...

Upsettingshorts wrote...

Which would mean telling a different story entirely.

People asking for a different story and people asking for closure to the story as presented - like the guy in the video - are talking about two different things.


This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.


DAO was a fixed story.

#565
AkiKishi

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Gavinthelocust wrote...

BobSmith101 wrote...

Upsettingshorts wrote...

Which would mean telling a different story entirely.

People asking for a different story and people asking for closure to the story as presented - like the guy in the video - are talking about two different things.


This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.


DAO was a fixed story.


If it was then there would have been no need for epilogue cards.

#566
upsettingshorts

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TJSolo wrote...

 It is not about mattering to the player but making sense to the player, as he said many times in that clip.


His interpreation of the final scene was the same as mine - more or less - and I have all that information he lacks.  It is a cliffhanger, I haven't disputed that.  Only that the story that began in the opening sequence did end the second Cassandra walked out that door.

MorrigansLove wrote...

And it's not "Why did they do that thing I didn't like?" It's "Why did they do that thing that half of origins fans didn't like?".


Doesn't matter, and if we're speaking for large sections of Origins fans in general - I'm speaking for the other half.  Granted, I don't think you or I actually have the authority to do that - so I'll stick with "you" and "I."

BobSmith101 wrote...

If it was then there would have been no need for epilogue cards.


That was the appendix.  The fixed story was over.

Modifié par Upsettingshorts, 18 avril 2011 - 09:25 .


#567
Dave of Canada

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BobSmith101 wrote...

This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.


DA:O had me forced to become a Warden against my will and eventually stop the Blight and become the Hero of Ferelden, it was pretty fixed.

#568
MorrigansLove

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Upsettingshorts wrote...

TJSolo wrote...

 It is not about mattering to the player but making sense to the player, as he said many times in that clip.


His interpreation of the final scene was the same as mine - more or less - and I have all that information he lacks.  It is a cliffhanger, I haven't disputed that.  Only that the story that began in the opening sequence did end the second Cassandra walked out that door.

MorrigansLove wrote...

And it's not "Why did they do that thing I didn't like?" It's "Why did they do that thing that half of origins fans didn't like?".


Doesn't matter, and if we're speaking for large sections of Origins fans in general - I'm speaking for the other half.  Granted, I don't think you or I actually have the authority to do that - so I'll stick with "you" and "I."

BobSmith101 wrote...

If it was then there would have been no need for epilogue cards.


That was the appendix.  The fixed story was over.





#569
Maria Caliban

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After several hours of checking my BSN front page, I want to pull Upsetting Shorts into his corner, pour water over his head, and check his mouthguard.

Modifié par Maria Caliban, 18 avril 2011 - 09:27 .


#570
AkiKishi

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Upsettingshorts wrote...

BobSmith101 wrote...

If it was then there would have been no need for epilogue cards.


That was the appendix.  The fixed story was over.



If it was fixed there would have been no need for epilogue cards. The very fact you have them means the story is not fixed. I'm not sure how many possible variables there are in the epilogue but it's definately more than one.

Dave of Canada wrote...

BobSmith101 wrote...

This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.


DA:O had me forced to become a Warden against my will and eventually stop the Blight and become the Hero of Ferelden, it was pretty fixed.


See above

Modifié par BobSmith101, 18 avril 2011 - 09:28 .


#571
TJSolo

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Gavinthelocust wrote...

BobSmith101 wrote...

Upsettingshorts wrote...

Which would mean telling a different story entirely.

People asking for a different story and people asking for closure to the story as presented - like the guy in the video - are talking about two different things.


This is what CRPGs do. If there is a fixed story then it's not really a CRPG. It's more like a JRPG.


DAO was a fixed story.


So fixed in fact that if we picked any random completed save from a random person on this board the most you could tell me beforehand loading it would be that the Cailan, Duncan, and the archdemon are dead.

#572
Zeulon

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TJSolo wrote...

Upsettingshorts wrote...

TJSolo wrote...

You need the Exiled Prince DLC for that quest.


Ah, I understand.  Yes, that would be a problem I think.  Even then, I'm not sure what knowing the truth reveals.  She's another Seeker, someone Cassandra considers herself either an equal to or below given how they interact in the end.  I'm not sure what knowing tells me about that scene other than the link to the Warden, which would - as he said - only matter to players of DAO anyway.


Well understanding where that guy is coming from would require you to be able to empathize from his point of view.  He played a game for 70 hours and was given scene that references not the game he just finished but a game he has not played as a "wrap-up". It is not about mattering to the player but making sense to the player, as he said many times in that clip.




DA2´s Ending simplydoesn´t provide any closure to be called an ending of a story. Yes we can discuse 300 page whathow a proper ending is defined, but i think we can at least agree that their is a certain lack of information that almost necessitats a sequel.

I can only repeat what i have already written, the framed narrativ is a cheap cope out for a game without a proper beginning ending, trying to mask the choped incoherent nature of the story.

#573
AtreiyaN7

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MorrigansLove wrote...

Upsettingshorts wrote...


Of course not. Bioware clearly made this game to troll you. They are ashamed of their product and hate themselves and you. They also didn't spend two days working on epilogue cards because that would obviously be a waste of precious resources and wasn't the result of a creative decision at all
.


You really need to stop with the personal remarks. You're being very immature.


*points out the obvious sarcasm in the bold text* What I took from the whole post was that A) he was being sarcastic and B) he actually gave a complete answer, one which you omitted.

Carry on.

#574
Gavinthelocust

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BobSmith101 wrote...

Upsettingshorts wrote...

BobSmith101 wrote...

If it was then there would have been no need for epilogue cards.


That was the appendix.  The fixed story was over.



If it was fixed there would have been no need for epilogue cards. The very fact you have them means the story is not fixed. I'm not sure how many possible variables there are in the epilogue but it's definately more than one.


You will become Warden, Archdemon will die.
That's fixed.

Modifié par Gavinthelocust, 18 avril 2011 - 09:29 .


#575
upsettingshorts

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BobSmith101 wrote...

If it was fixed there would have been no need for epilogue cards. The very fact you have them means the story is not fixed.


I disagree.  Each game has elements that are fixed and elements that are dynamic.  

MorrigansLove wrote...


And you and I are done here.


TJSolo wrote...

So fixed in fact that if we picked any random completed save from a random person on this board the most you could tell me beforehand loading it would be that the Cailan, Duncan, and the archdemon are dead.


What did my Hawke do with Feynreil?  What about the mages in Thrask's quest?  What happened to my sibling at the end of Act 1?  How about Act 3?  What was the ultimate fate of Isabela? Fenris? Anders?  How did the Qunari crisis end?  Where's Bartrand?  Where's his piece of the (spoiler)?

Modifié par Upsettingshorts, 18 avril 2011 - 09:32 .