the_one_54321 wrote...
Is there anything inherently wrong with this? No. Where the fans lead to believe that the game would play out otherwise? Yes. Are they disappointed that they were thusly mislead? Emphatically yes.
I'm not going to take issue with your particular arguments on the nature of room for choice within the game - with one exception - because I figure that's what we're discussing generally already. But the expectations for this game and the way Bioware has handled the marketing for this and practically every other game since I've started following their pre-release hype closely has been nothing short of shocking. I am not going to disagree with you there one bit.
The exception is of course the instances of "but thou must" that are occasionally riddled throughout the game. Hang on a second, let me make this really clear.
I AM CRITICIZING DRAGON AGE 2 IN THE FOLLOWING SECTION
There are a few examples of this but the most notable to me is the Act 1 Sister Petrice quest. You are presented with the option "No" yet if you try to advance the game you are told you must go and complete the quest in order to continue. Within the context of the game as presented to the character at that time, there is possibly absolutely no good reason to do so - especially if you already have met the other requirements to advance. There is no in-character justification for this but-thou-must, only the player realizing he has indeed arrived at just such a scenario.
This is clumsy and awkward, and every time the game does this - any game - it's a big problem for me. If the game must force a but thou must on us, and I acknowledge that they do in a story based game - it must be done more "artfully" - to take a Mike Laidlaw term - than that. Why not make an offer the protagonist can't refuse? Introduce an obvious threat? Use blackmail? Something or anything that would give my character who would otherwise have no reason to do it, just that.
I haven't exactly kept a list - but I do feel like there are probably more of those in DA2 than in DAO.
AlexXIV wrote...
stuff
Sorry for the aggressive quote snipping, and while I agree with you in
concept that a couple cases I did do sidequests my character wouldn't be motivated to do simply out of a completionist nature - the specific examples you listed my character did have valid, ingame, stated-by-NPCs reasons why he should do those things. The dragon in particular, given his financial stake in the operation it was interfering with. I can't really respond in any further detail in a nonspoiler forum.
Modifié par Upsettingshorts, 18 avril 2011 - 10:59 .