Embargoed wrote...
How did anyone even roleplay in the first game? I found it extremely hard, mostly cause the Warden was an uninteresting character. Picking dialogue options made it REALLY hard to roleplay the way I wanted, considering I couldn't decide what to say. And since I wasn't even saying anything at all, the "conversations" quickly devolved into "interrogations" for me. If all I'm gonna do is ask questions so the other characters have an excuse to go into long monologues about themselves, then why should I care about the ability to choose my choices?
Honestly, the Mass Effect series has spoiled me. I can't stand not having the PC emote and express himself. It just makes the conversations feel bland, drab, and wholly uninteresting, not to mention unfair.
It came down to this for me:
BioWare can't give us the ability to speak freely, that's impossible. So let's throw out roleplay. Reading lines in your head or pretending to hear voices is NOT roleplay. AT ALL. Even with the option to pick and choose between dialogue options, you still aren't roleplaying.
BioWare is giving me a silent PC, so the PC is now a cardboard prop that's being used to drive the plot. Seriously, can anyone remember a single line of dialogue that was memorable in DA:O, PC-wise? None of what he said was interesting, nor did it make me care about him.
In the end, I guess I tend to think in terms of "characters" and not how close I can make the guy on the screen like me. Still, I'd like to think that if I were a character in a story, I'd be interesting; not the guy who stands there asking questions and makes no difference at all.
You're really making two different points here.
I agree that the lines given by the PC in DA:O were not always the most immersive, as in, they represented choices in the dialogue tree as opposed to actual dialogue.
However, unlike DA 2's approach where the dialogue trees were slimmed down (your choices were to say the same thing in 3 different tones), a PC voice added and the wheel w/ paraphrasing,
the obvious solution seems to be just having better lines for the PC to say.I think Vampire: The Masquerade - Bloodlines handled this aspect very well, and still has the best PC responses and dialogue in an RPG I can remember. Malkavian dialogue, anyone?
I'm still in the no voice/no wheel camp regarding this issue, but not in terms of not having voice and not having wheel, but simply allow both if possible.
I think it's something that wouldn't be done easily, but in a hypothetical Dragon Age 3 that isn't rushed by EA to make a quick dollar, I'd like a system where the list w/ text and wheel w/ paraphrase can be set in the menu, and where PC voices can be chosen at character creation (voiced or silent).
At the very least, I want the ability to chose and not be shoe horned by Bioware. I think that's fair, really. Maybe not realistic, but fair.
By on the whole, I'd be giddy if Bioware looks at how conversations are done in Vampire: The Masquerade - Bloodlines and tries to implement a similar system for Dragon Age 3. At least the PC dialogue responses are worth looking at.
Modifié par mrcrusty, 20 avril 2011 - 11:47 .