Apollo Starflare wrote...
Upsettingshorts wrote...
Yup, I've been around since BG1, but since I've always played them as third person games the introduction of a VA and paraphrase don't seem like a big deal to me and something of a natural step forward. In fact, if I had never started posting on or reading the BSN, it wouldn't have occurred to me that anyone thought otherwise. The fact that many simply assume that such changes could only possibly appeal to some "new" audience implies that those who treated such games as a first person narrative may not have realized that there has always been another way to approach Bioware games either. That isn't to dismiss that playstyle, far from it, only that there have always been two valid ways to play and that for one of them the introduction of a VA/paraphrase/cinematics isn't as big a change as it would be to the other one.
Fact is Bioware's recent offerings are polarizing because they basically made a choice. That choice was to make the third person experience explicit. This is usually associated with the "cinematic" buzzword. That's why you get some people who really love it (third person) and some people who really hate it (first person) and not a lot of middle ground - which is what polarizing means - because Bioware has effectively chosen a playstyle to endorse with their feature changes after implicitly supporting both.
The nails head has been hit people. Seriously, I think this sums up the major factor at work in regards to the poliarized opinions, although obviously there are some who don't fit into this explanation as well.
I'm a fan of both playstyles, but have always played BioWare games as third person and I see many of the problems people have with DA2 as improvements. With that said there is no excusing some of the issues that have dragged peoples perception of it down somewhat, the recycled areas are excessive this time around, some corners have obviously been cut here and there, most notably for me in regards to the lack of female Dwarves for instance. The thing is, whereas some people add those problems to an already overflowing list of complaints that cause them to post extremely angry messages around these boards and claim the game is 'mediocre at best', I meanwhile just find they detract from an otherwise fantastic game causing it to fall short of being one of the best.
Agree that this point really struck me as a vital breakthrough for my personal understanding. I've always played RPGs in this style as well, sort of a Zeus-like character intervening in the lives of my chosen champions. For that reason, the move to "cinemagraphics" doesn't bother me, and I even enjoyed W1 more than DA:O because, even if it was a fixed protagonist, the back story was less cliche for me. With DA2 my complaints were numerous, but choice of voiced shared protagonist wasn't among them.





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