MortalEngines wrote...
I must say the OP makes some pretty large assumptions in his post.
I pretty much defy most of the logic used it in. I'm in my early 20s, I've played BG series, Jade Empire, KOTOR, ME and DA series. I enjoy all game genres (from RPG to Action-Adventure) and never really hold any dislike to a particular genre of games (apart from maybe platform and sports). I also prefered DAO to DA2 but still enjoyed some of things DA2 had to offer.
So...I've basically just defied every point you've made there. I do think DA2 made alot of mistakes, but I play it for what it is, not what I thought it would be and I enjoy it. And that's what I ask from any game, enjoyment. Forgert about genre-pride and nostalogia, I, enjoyed DA2 for what it brought to the table, DAO or no. But I still think it's flawed.
I think you should stop assuming that everyone is so clear cut and easy to group.
You have some fair points.
Look at me, how would you classify me? I'm a console player agreeing with the PC crowd.
Generalisations tend to be bad because of what you point out. I myself am a prime example of how bad they are. But it is necessary to convey my opinion and give a big picture on what I think is the root of this polarization business.
I honestly think that "most" gamers who liked DA:O are older RPG fans. Whereas gamers who loved DA2 even rating it as a perfect 10 tend to be younger. There will be exceptions, no doubt, and in this very thread we are witnessing how some hard-core 40 years-old RPG gamers loved DA2 and its changes over DA:O. But in my opinion, and it's only that, an opinion, they are exceptions to a general rule I've posted. Allow me that liberty.
The fact is the fanbase is split in two camps. I have no idea if one is bigger than the other, only time will tell.
DA2 for me was a huge flop. I'm not going to repeat why as I've already contributed in two dozen threads ad nauseam why.
What is distinctly clear in my mind is that DA:O was made to appeal to one crowd, and DA2 has been devised to appeal to a wholly different crowd. This I think you will not rebate.
Those of us who loved DA:O tend to not like DA2 and vice-versa (again, a sweeping generalisation which no doubt will have exceptions). Many out there welcome the changes in DA2 because they did not like DA:O or some aspects of it in the first place which have now been tweaked or toned down i.e. combat
Objectively I believe DA2 is a mediocre game (reused dungeons, lack of real choices as no matter what the same outcome results 95% of the time, incoherent story, lack of an antagonist which was a stapler in BioWare games, lack of immersion, 10 years hanging around in the same city)...I mean really. I could go on and on ranting. For me, just taking the lack of real choices, not facade or cosmetic choices, amounts to a game-breaker in an RPG.
But when you compound the above to the fact that it's actually a sequel to one of the greatest all-time western RPG's then it is no longer frustrating, it becomes infuriating, to say the least. I think we can both agree there's a general consensus that DA:O was brilliant despite it's lackluster graphics.
DA2 has a "2" slapped at its end. I had expectations built on DA:O. Sure I like changes, but I heavily dislike buying a game marketed and sold as a sequel when in fact it feels and plays like a completely unrelated game; almost like a standalone game, not an actual sequel.
Had they named it "The Champion's Tale" or "Kirkwall's Champion" I would stay moot, rate it a 5 and move on. I wouldn't even bother to rate it or write an online review, much less spend a sunday night discussing over internet. But the fact is that it was sold as, and I quote:
"Embark upon an epic adventure that shapes itself around every choice you make".
It is definitely not epic as almost everyone will agree; yes, even those who defend the game. Moreover, your choices are to a large extent both irrelevant and meaningless because the same outcome takes place regardless. Yeah sure Bethany dies you'll write, but come on, BioWare can do better than that. I had no emotional attachment to many of the characters. In Origins, in the Human noble story, they gave you some time to get to know your "parents" before they are ruthlessly assassinated by Arl Howe's man. This builds in you a sense of revenge, a drive, an in-game purpose of sorts a la Luke Skywalker vs. The Empire after they kill his uncles. This seriously lacks in DA2. DA2 is, to quote 50 Cents: "get rich or die trying".
What did they do in DA2? Lothering is destroyed, a couple of people die one minute into the game, you couldn't care less and then they fast forward you a whole bloody year without your input. You spend the next 15 hours raising 50g in fed ex type quests: "thank you for the body serah, I don't know what I would have done without it". And naturally you are running around in no more then 8 reused dungeons within the same city! Lame and lazy. Mediocre.
DA2 replay value = 0
DA:O replay value = 3x or more
In DA:O I replayed it completely twice, that is over 150 hours of sheer joy. The story just sucked you in like a blackhole leaving you dry wanting for more. The released DLC was mediocre at best, not in line with the epic main storyline of DA:O, meh at best.
I truly believe that DA2 caters to a different crowd and the game is not a sequel, in fact, it's a completely unrelated product. Darkspawn anyone?
These drastic changes were brought about to attract a younger crowd more console-friendly IMO. I may be mistaken of course. But that's my bet.
I noticed this simplification trend back in ME2. They simplified and streamlined a great many things (bah the inventory is boring, let's go and strip it, bah too many weapons let's leave it at 6 guns). I agreed with most changes, not all, because ME2 is almost a shooter. The changes felt necessary. But DA isn't a shooter.
I think the success of ME2 gave them food for thought and at some point they said, "hey we should also streamline DA2, we'll be as successful as ME2!" Fact is they haven't. Laidlaw makes no attempt at hiding his professional crush for the ME2 team. I mean he's copied a great many things in DA2, in fact isn't there even a song from ME2 in DA2? Yes sure it's the same company, but he's really taken a great many things from ME2, he's "massificated" DA.
DA2, for me, no longer feels like DA. It feels like something different, ackward almost alien. I'm not the only one that shares this feeling.
DA:O took almost 5 years to develop and mature; DA2 has taken only 18 months because "they've cut around the corners". More like they've cut into the bonemarrow of the DA franchise alienating a great portion of their faithful fanbase by supressing or even completely removing hallmarks of the DA franchise.
You know there's a developer by the name of Sid Meier who always says that a sequel should have 1/3 new, 1/3 improved and 1/3 tried and tested. In DA2 its like 3/4 new and 1/4 reused. It is seriously unpolished and lacklustered.
And that brings me on to why did they depart so drastically from DA:O when fans only mostly criticised the jaded graphics, that's all. Big deal in an RPG. DA:O was praised both by reviewers and gamers alike. Why change it so drastically? And the reason to me is because they rushed the game to cash-in on DA:O success -cough- EA -cough-. That's why it feels unfinished and unpolished, a bastardised version of DA. That's the reason of the lazy re-use of dungeons and ox-carts that spam the whole place. Sheer laziness and greed, so unBioWare. Really, so unlike them as devoted as they were.
As someone else pointed out already, maybe it's their new business model, to crank-out RPG's every 18 months. That's fine by me; heck, I'll even buy them a game every 12 months. BUT it must be a true BioWare RPG, as in quality. Not a half-baked ARPG. I'm not paying for that, I don't want that. Don't sell it to me like a BioWare RPG when it's something different, a hack and slash of sorts, and poory made at that.
So in my opinion they rushed the game to profit from its predecessor asap and it was purposely dumbed-down (I'm not even referring to the combat on writing this Mike) to appeal to a larger and younger audience. Much like Civilization did with Civilization Revolution for the Xbox. They know their fanbase is growing older and they have to renew it; that's fine, I get it, it's a business after all. But honestly there are alternative options.
I sure hope they understand what they themselves have unleashed and recapacitate going back to making the thoughtful deep detailed rich storyline RPG's for which they are renowned the world over. And rightfullly so!
Money is tempting, but on the long run, gamers have good memories and next time round many won't be pre-ordering. This game is now easily found in the bargain bin of many retailers.
Amazon UK has reduced the price tag of the PC version by 70% in less than 30 days as from its release (and they give away ME2 to boot).
Doesn't this mean anything?
Internet is thriving with the negative feedback on this game. Really, for the life of me I cannot recall a game that has generated so much controversy in such a short span of time. Maybe its because gamers, fans if you will, had high expectations built on the impressive compelling story of DA:O (despite lackluster graphics).
Now we have a "sequel" with excellent (even superb) graphics with a poor plot.
I don't know, maybe I'm getting old and grumpy, but this game was really bad. And even more so when you factor it was a sequel to a first-class RPG.
The only way to like and appreciate DA2 is completely forgetting DA:O and considering it a standalone game. Even then, its blemishes (reused dungeons, poor plot etc) make it mediocre at best in my book.
If I didn't like BioWare, its games or DA I would not be here wasting a Sunday evening posting and ranting away. I want them to realize they have made, in my humble opinion, poor decisions which have unleashed this generalised tidal wave of outrage on one side of the camp, the "traditionalist RPG" gamers, if you will. The,
mostly, older guys (and girls).
Modifié par Shadowbanner, 18 avril 2011 - 12:39 .