Roxlimn wrote...
Grovermancer:
And such combat mechanics don't fit w/ the physical laws of the DA universe as established by DAO. (not even considering Haste spells)
Precisely. Thank you for proving my point. I know you had a whole post, but the real crux of your point is this one.
Exactly. DAO set the universe and laws for the DA universe. Intentionally so. Laws, rules, lore, culture, etc. This included the combat.
That wasn't an accident. It was intentional. Obviously.
It hearkened to a realistic, or at least believable, combat. Which was made to fit with the real, gritty world of DA.
DA2 doesn't follow this 'realistic' approach, at least in regards to non-magical combat. The approach it took could be said to be "childish," as I explained in the previous post.
Roxlimn wrote...
And maybe this:
I assume this is what people mean if they say (the combat) in DA2 is "childish." It appeals to a differernt sensibility than the combat in DAO did.
I don't agree that DAO established much of a physical law in terms of what's plausible in the DA universe. It has a sensibility, but the same sensibility that says that a sword swings as fast as it does also says that swords phase through solid objects, and that blood spurts three feet above the bodies it comes from.
Such laws are inconsistent and sometimes ridiculous. You might even say that DAO established more of a sensibility rather than a set of physical laws.
Of course it established a physical law. Obvsiously, it did. With every move it did. With codex entries, it did.
What sort of intellectual gymnatistics does one play to avoid acknowledging something so obvious and given? The entire time, every single human through the entire entire game world swings a weapon a certain speed (relatively speaking, of course) and a manner in following real human kinesthetics... but you're going to ignore that in it's entirety? Intellectual dishonesty. You lose credibility.
BTW, blood can shoot several feet from a body. Swords passing through enemies -- are you talking about clipping? (or no clipping?) Or some other video game convention? This usually leads into the dishonest tactic of trying to cite our characters having "health bars" over their heads as a debate point for how it's "not believable."
Yeah, it's a video game, one that thus far, still functions within those parameters. It's also a fantasy world; there's magic. Those things are irrelevent to the point at large.
The DA universe established a specific world w/ specific laws. DA2's combat breaks those laws, and arguably doesn't fit the universe established.
The manner in which it breaks those laws, many of the changes made in DA2's combat, correspond to aspects or a sensibility that could accurately be described as "childish." Words mean things.