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Starting with custom character


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6 réponses à ce sujet

#1
Mloren

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So when I start my mod, I start with a default male human character.
I'm wondering if there is a way to edit this, most importantly to start with a set face.

I know there are ways to edit a save and change the face but thats no good, I need my mod to start the character with a specific appearance, class, stats, etc.

Can this be done through scripts?
Can I just make a face morph and and call some script function on start up to set that as the characters face or something?

#2
FollowTheGourd

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I think head morphs were the one main thing you needed to run through chargen for.

Modifié par FollowTheGourd, 18 avril 2011 - 06:03 .


#3
Proleric

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The basic information is here.

That by-passes Character Generation, and allows you to fix every aspect of the character except the face.

AFAIK the latter is still a problem. The article suggests that "Bioware is working on an additional function to change the head morph" but I wouldn't hold your breath.

You could distribute your custom morph as a preset, relying on the player to select it. That would mean enabling Character Generation, but then changing every aspect of the character except appearance as described above.

The background tutorial explains how you can restrict the race and gender.

Obviously, the player isn't forced to use your morph in that scenario.

If you really wanted to do that, I suppose you could save the pre-generated character with a plot flag that causes the module to fail unless the player loads it at the outset. In that approach, you wouldn't need Character Generation or scripted stats.

Maybe someone else knows of a better method?

#4
Mloren

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I'm a bit confused that there is a script to skip character generation. When I start my mod it seems to skip it by default. I just figured it was off by default and you had to switch it on if you wanted it.

#5
Proleric

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True, but if you do nothing at all, you get a "useless" character. The "skip character generation" script gives you a fixed, worthwhile character, whose attributes you can tweak ad lib.

#6
Mloren

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ok so turns out you can just change the default_player creature and save it to the module\\override folder.

The best way I found to do this was to duplicate the core one and name it something like default_player2 and change it to what I want, then I made a batch file that creates a copy of it in the module/override folder and renames it to default_player. (you have to do this renaming thing because the toolset wont let you create it with that name.)

#7
Obadiah

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How does Leliana's Song or the Connor Fade sequence in the Single Player campaign handle this? Do they just hire a follower and fire the main character?

Modifié par Obadiah, 21 avril 2011 - 01:56 .