I miss the Party Camp
#26
Posté 17 avril 2011 - 07:28
How about adding an "Invite whole party for drinks" (Using the bartender) option at the Hanged Man? Everybody gathers around, you get unique "camp" dialogue ala Origins, have a drink, play cards, manage inventory and equipment (Using the Equip your part Mod works like a charm btw)....... It could be an added DLC, with all the dialogue etc. put in as well.
This would be a good solution IMHO. What do you guys think?
#27
Posté 17 avril 2011 - 07:28
#28
Guest_simfamUP_*
Posté 17 avril 2011 - 07:29
Guest_simfamUP_*
#29
Posté 17 avril 2011 - 07:34
Persephone wrote...
Here's an idea:
How about adding an "Invite whole party for drinks" (Using the bartender) option at the Hanged Man? Everybody gathers around, you get unique "camp" dialogue ala Origins, have a drink, play cards, manage inventory and equipment (Using the Equip your part Mod works like a charm btw)....... It could be an added DLC, with all the dialogue etc. put in as well.
This would be a good solution IMHO. What do you guys think?
I just suggested something similar, P, so great minds think alike? I like that idea.
#30
Posté 17 avril 2011 - 07:38
erynnar wrote...
Persephone wrote...
Here's an idea:
How about adding an "Invite whole party for drinks" (Using the bartender) option at the Hanged Man? Everybody gathers around, you get unique "camp" dialogue ala Origins, have a drink, play cards, manage inventory and equipment (Using the Equip your part Mod works like a charm btw)....... It could be an added DLC, with all the dialogue etc. put in as well.
This would be a good solution IMHO. What do you guys think?
I just suggested something similar, P, so great minds think alike? I like that idea.
You...you channeled me, you blood mage witch!
But I'd really love to see something like that implemented. Then again, I'm no programmer. I dunno if it's possible.
But if these dialogues are just the "Interrogation" parts from Origins (Getting to know your companions better, optional & not plot related) , it may just work without breaking what's already there.
#31
Posté 17 avril 2011 - 07:39
#32
Posté 17 avril 2011 - 07:41
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
#33
Posté 17 avril 2011 - 07:41
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
No, I agree, I would have loved to be able to interact with them more, I esp. missed asking them all sorts of questions about who they are, their past, their thoughts on what's going on etc.
Then again, Fenris could be reading the phonebook to me and I'd be all......Duuuuuuuuuuuhhhhhhh.
#34
Posté 17 avril 2011 - 07:42
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
#35
Posté 17 avril 2011 - 07:43
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Modifié par MorrigansLove, 17 avril 2011 - 07:44 .
#36
Posté 17 avril 2011 - 07:49
#37
Posté 17 avril 2011 - 07:49
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
#38
Posté 17 avril 2011 - 07:53
Persephone wrote...
erynnar wrote...
Persephone wrote...
Here's an idea:
How about adding an "Invite whole party for drinks" (Using the bartender) option at the Hanged Man? Everybody gathers around, you get unique "camp" dialogue ala Origins, have a drink, play cards, manage inventory and equipment (Using the Equip your part Mod works like a charm btw)....... It could be an added DLC, with all the dialogue etc. put in as well.
This would be a good solution IMHO. What do you guys think?
I just suggested something similar, P, so great minds think alike? I like that idea.
You...you channeled me, you blood mage witch!
But I'd really love to see something like that implemented. Then again, I'm no programmer. I dunno if it's possible.
But if these dialogues are just the "Interrogation" parts from Origins (Getting to know your companions better, optional & not plot related) , it may just work without breaking what's already there.
Damn, I gave myself away!
#39
Posté 17 avril 2011 - 07:54
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
#40
Posté 17 avril 2011 - 07:57
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
Actually, I loved how it was done in DAII versus DAO's system. In RL I actually KNOW when I flirt, it's my choice to make. It also never felt like "unlocking da secks" (Unlike DAO with its ridiculous "sex" scenes and corny music) And then there is the variety of unlocking Friend/Rivalmance. Much better and more realistic.
#41
Posté 17 avril 2011 - 07:58
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
Actually, I loved how it was done in DAII versus DAO's system. In RL I actually KNOW when I flirt, it's my choice to make. It also never felt like "unlocking da secks" (Unlike DAO with its ridiculous "sex" scenes and corny music) And then there is the variety of unlocking Friend/Rivalmance. Much better and more realistic.
I agree that the actual sex scenes in origins were terrible:sick:, but how is DA2's romance more realistic? Please elaborate?
#42
Posté 17 avril 2011 - 08:02
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
Actually, I loved how it was done in DAII versus DAO's system. In RL I actually KNOW when I flirt, it's my choice to make. It also never felt like "unlocking da secks" (Unlike DAO with its ridiculous "sex" scenes and corny music) And then there is the variety of unlocking Friend/Rivalmance. Much better and more realistic.
I agree that the actual sex scenes in origins were terrible:sick:, but how is DA2's romance more realistic? Please elaborate?
No "Have a gift!" -> "Hey, wanna do it?" nonsense
Rivalry & Friendship romances. In real life it doesn't take perfect agreement to be attracted to one another. Opposites attract too.
Flirting becomes a much more defined decision, I know when I flirt in RL. Same in DAII.
#43
Posté 17 avril 2011 - 08:02
#44
Posté 17 avril 2011 - 08:03
MorrigansLove wrote...
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
They separated out the romance dialogue options because people complained about accidentally ending up in a romance with a character they weren't trying to pursue. So mysterious to one player is obscure and misleading to another.
The only issue I had with the flirting is that some of those flirt lines were really cringe-worthy. Honestly, I'm not sure if it's possible to remove the press-button-for-sex feeling completely from a videogame romance, because all of the love interests are designed to be accessible to your protagonist.
#45
Posté 17 avril 2011 - 08:05
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Persephone wrote...
MorrigansLove wrote...
Dragoonlordz wrote...
The issue isn't where your party members are to me, it's 100% the interaction aspect. I want to be able to interact with them whether out and about like Origins and in their homes/camp. I dislike this timed event version of interaction a great deal. But that is just me.
It's not just you, alot of origins fans feel the same. The interaction with characters in DA2 was appalling compared to origins. Why is talking to my companions a quest? It feels more game-y, than realistic.
I don't think the interractions themselves were appalling, they were beautifully written and well done. I just would have liked MORE.
Noone said they wern't beautifully written, because they were. It's just less immersive if talking to your companions feels like you're just clearing out the quest log.
Didn't feel like that to me. But hey, I do understand where you're coming from. Writing wise I much preferred the DAII interactions. But tossing out the freedom of talking to them (Scripted events aside, they can still be there) whenever I like (All that was needed were a few Interrogation topics & some romance related options) wasn't their best idea.
I also thought the romance elements were poorly handled in this game. Keep pressing the "heart" icon to unlock "da secks". In origins, it felt more mysterious, and more like how love occurs in real life. In DA2, there is no challenge to achieving their love, just keeping pressing the right buttons and you'll unlock the cutscene. I really do miss the way it happened in origins.
Actually, I loved how it was done in DAII versus DAO's system. In RL I actually KNOW when I flirt, it's my choice to make. It also never felt like "unlocking da secks" (Unlike DAO with its ridiculous "sex" scenes and corny music) And then there is the variety of unlocking Friend/Rivalmance. Much better and more realistic.
I agree that the actual sex scenes in origins were terrible:sick:, but how is DA2's romance more realistic? Please elaborate?
No "Have a gift!" -> "Hey, wanna do it?" nonsense
Rivalry & Friendship romances. In real life it doesn't take perfect agreement to be attracted to one another. Opposites attract too.
Flirting becomes a much more defined decision, I know when I flirt in RL. Same in DAII.
In DA2, if you press the heart button, you automatically start a romance! You can't have a friendly flirt with a friend, because the game doesn't let you do that. Hawke says his cringe-worthy pick up line, and it's done. The companion now wants you, unless you press the broken heart button. You can never have a friendly flirt, which is just incredibly unrealistic. And I never used gifts in origins, because that took me out of the experience.
#46
Posté 17 avril 2011 - 08:06
#47
Posté 17 avril 2011 - 08:07
MorrigansLove wrote...
In DA2, if you press the heart button, you automatically start a romance! You can't have a friendly flirt with a friend, because the game doesn't let you do that. Hawke says his cringe-worthy pick up line, and it's done. The companion now wants you, unless you press the broken heart button. You can never have a friendly flirt, which is just incredibly unrealistic. And I never used gifts in origins, because that took me out of the experience.
Eh?
I've flirted with companions in DAII without having to press the broken heart icon to get them off me while I actually pursued the companion I wanted. Unlike in DAO where an unromanced Leliana biatched at me for "cheating" on her with Alistair!
And snarky Hawke's flirting is made of WIN!
Modifié par Persephone, 17 avril 2011 - 08:08 .
#48
Posté 17 avril 2011 - 08:10
Persephone wrote...
MorrigansLove wrote...
In DA2, if you press the heart button, you automatically start a romance! You can't have a friendly flirt with a friend, because the game doesn't let you do that. Hawke says his cringe-worthy pick up line, and it's done. The companion now wants you, unless you press the broken heart button. You can never have a friendly flirt, which is just incredibly unrealistic. And I never used gifts in origins, because that took me out of the experience.
Eh?
I've flirted with companions in DAII without having to press the broken heart icon to get them off me while I actually pursued the companion I wanted. Unlike in DAO where an unromanced Leliana biatched at me for "cheating" on her with Alistair!
And snarky Hawke's flirting is made of WIN!
I pressed the heart icon once for Merrill thinking it would be a friendly flirt, but instead It took us straight to the bedroom! I can't even stop the sex just before we get into bed shouting "this isn't right", the game forces the player into the sex scene. It makes me feel like my Hawke used Merrill for sex.
#49
Posté 17 avril 2011 - 08:11
Dragoonlordz wrote...
The problem with DA2 is that they removed alot of interaction and replaced with same style as DAO:Awakening, a set time triggered interactions only. In Dao you could strike up a actual conversation yourself with any party member while out and about or at base camp and have a dialogue with them delving deeper into their backgrounds and opinions of current events, that gave you choices in how wish to interact and progress the members story itself (as well as background chit chat going on between party members). In DA2 this was thrown out the window and replaced with only background noise. The only interactions occur a few times each through the whole game between each member from the player perspective. The fact they are not all in same place is a non issue for me the lack of interaction though was. Having party members interact at their own places between each other is ok, I'm happy with that but it should have been added to the original system and not a replacement of the player interaction. That aspect disgusts me as a design choice and I feel strongly about this.
Agreed. I preferred the KOTOR style of conversation in DAO.
#50
Guest_Alistairlover94_*
Posté 17 avril 2011 - 08:11
Guest_Alistairlover94_*
Persephone wrote...
MorrigansLove wrote...
In DA2, if you press the heart button, you automatically start a romance! You can't have a friendly flirt with a friend, because the game doesn't let you do that. Hawke says his cringe-worthy pick up line, and it's done. The companion now wants you, unless you press the broken heart button. You can never have a friendly flirt, which is just incredibly unrealistic. And I never used gifts in origins, because that took me out of the experience.
Eh?
I've flirted with companions in DAII without having to press the broken heart icon to get them off me while I actually pursued the companion I wanted. Unlike in DAO where an unromanced Leliana biatched at me for "cheating" on her with Alistair!
And snarky Hawke's flirting is made of WIN!
Yeah, Leliana ninja-mancing me was pretty creepy. Especially since i'm a het woman who was also role-playing a het woman.





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