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I miss the Party Camp


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#76
Drag0n-RD

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I quite like both ideas but I can say having the party camp just seemed to make the characters come alive a  bit more. An immersion thing probably :) 

#77
erynnar

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wildannie wrote...

erynnar wrote...

savagesparrow wrote...

The problem I had with the party
camp in DA: O was the same as what Cutlass Jack mentioned--you could
easily burn through all of Alistair's conversations before the game is
even over--In my second playthrough, I think I got him to 100% right
after we did the mage tower... 





Abispa wrote...

The
camp scene? I miss it only for the ease of inventory management. I
realize that it was a necessary feature for DA:O (the first game in a
series) since it allowed you learn about he entire history of Thedas
civilization while standing mute around a campfire, but it really did
bother me (as others have mentioned) that you could basically talk away
50 to 75% of a character's interactions in one sitting...

.


Okay,
I understand where both of you are coming from on the convos, gifts and
burning through them too fast. But the simple solution is don't do it.
You had control over whether you bought them off with gifts, or burned
through every convo possibility or made them love you right away.  In
DA2 that power was taken away from me and got done for me.  I am not an
infant. If I burned through convos or bribed them into liking me, well
that was my perogative, wasn't it? Just because you could,doesn't mean
you should. But having the power to decide that is better imho than
holding my friggin' hand. I was in control over whether my convos, or
relationships went too fast or not. I don't need the devs at BioWare to
decide that for me, thanks.

And I did love camp as a way to let
off the steam from the angsty angst. But it wouldn't work in Kirkwall so
much. So, I can see them having their own places. A comprimise might be
to have them with their own places (and you can visit them anytime,
talk to them any time), and a couple of cut away meetings say at the
Hanged Man where they have all gotten together to meet with each other
and where Hawke can meet them.


What erynnar
said... don't do it if you don't like it!  I really hate that I can't
get any convos from my companions except when quest related.  Frankly,
it's the reason I'm writing this now rather than playing the game.

I keep clicking on the companions (don't really know why [smilie]../../../images/forum/emoticons/blushing.png[/smilie] ) and it's like pulling the drawstring on a childs talking doll...


Yeah the pullstrting thing sums it up perfectly, especially when I would walk in to see Fenris just standing in his house waiting with an arrow over his head like a tag on a dolls box and the story..."try me."

If they have their own places (besides not leaving bodies to rot) they could at least be sitting and reading a book or drinking wine, etc. Not waiting for me to pull their draw string (ooh for Fenris that can take on sooo many meanings, LOL!):innocent::whistle:









edited because I am an idiot sometimes. *facepalm*

Modifié par erynnar, 18 avril 2011 - 02:19 .


#78
_Aine_

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The camp made it feel more like a unified team joined together for a common goal, for me.

#79
erynnar

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shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.

#80
Persephone

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erynnar wrote...

shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.


Ooooooooooooooh...........I can see it now.

C'mon, Bioware, I know my ideas usually suck, but could this be a DLC please?:devil:

#81
Drag0n-RD

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If only we had mod tools :'(

#82
_Aine_

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erynnar wrote...

shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.


yeah, this would have been so great. You know, living! :)  Yeah, would be nice, that's for sure.  

#83
erynnar

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Persephone wrote...

erynnar wrote...

shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.


Ooooooooooooooh...........I can see it now.

C'mon, Bioware, I know my ideas usually suck, but could this be a DLC please?:devil:


I can too! And it would help my enjoyment.

#84
Dragonslayr09

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Its ok to have their own homes don't get me wrong, and when i created this topic it was a question of logistics really, nothing else. All i want is a place where all 9 character icons appear in one page ready to be interacted with. My personal preference is the equipping aspect bec. of the way i play. I spend a good deal of time looking/buying for weapons and rings, amulets, belts and runes, after which i go through the guys one by one to equip them. Loading 3 characters at a time is a hassle. I want a place of logistical convenience. The gift giving and romance can be in their respective homes or abodes, that's fine by me. My suggestion is that BW make the Black Emporium a central logistical HQ where everyone is visible and available.

#85
expanding panic

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Dragoonlordz wrote...

The problem with DA2 is that they removed alot of interaction and replaced with same style as DAO:Awakening, a set time triggered interactions only. In Dao you could strike up a actual conversation yourself with any party member while out and about or at base camp and have a dialogue with them delving deeper into their backgrounds and opinions of current events, that gave you choices in how wish to interact and progress the members story itself (as well as background chit chat going on between party members). In DA2 this was thrown out the window and replaced with only background noise. The only interactions occur a few times each through the whole game between each member from the player perspective. The fact they are not all in same place is a non issue for me the lack of interaction though was. Having party members interact at their own places between each other is ok, I'm happy with that but it should have been added to the original system and not a replacement of the player interaction. That aspect disgusts me as a design choice and I feel strongly about this.


This

#86
erynnar

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Dragonslayr09 wrote...

Its ok to have their own homes don't get me wrong, and when i created this topic it was a question of logistics really, nothing else. All i want is a place where all 9 character icons appear in one page ready to be interacted with. My personal preference is the equipping aspect bec. of the way i play. I spend a good deal of time looking/buying for weapons and rings, amulets, belts and runes, after which i go through the guys one by one to equip them. Loading 3 characters at a time is a hassle. I want a place of logistical convenience. The gift giving and romance can be in their respective homes or abodes, that's fine by me. My suggestion is that BW make the Black Emporium a central logistical HQ where everyone is visible and available.


I miss that about camp too. Bohdan was there, you could go through inventory and check everyone's stuff, switch out and sell. Black Emporium might make that more liveable. And the pub thing for getting to know them!

#87
Alozaps

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Dragonslayr09 wrote...

I miss the Party Camp

Ahh... what a golden place that was.  The first time I arrived there I thought, "Hmm... this is really nice."  And as time went on I grew to love it.  Just listening to the relaxing music, the sound of the fire, looking at your companions and you find yourself reflecting "Look at us... we're in this together; we made it out of Ostagar and we're finishing Duncan's work... the fate of Ferelden lies in our hands."  Memorable moments like these are what the franchise should be all about.   But DA2 isn't a sequel.  It's a good game at best on its own merits, but it doesn't belong in the franchise.

Modifié par Alozaps, 18 avril 2011 - 03:31 .


#88
Dragonslayr09

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Alozaps wrote...

Dragonslayr09 wrote...

I miss the Party Camp

Ahh... what a golden place that was.  The first time I arrived there I thought, "Hmm... this is really nice."  And as time went on I grew to love it.  Just listening to the relaxing music, the sound of the fire, looking at your companions and you find yourself reflecting "Look at us... we're in this together; we made it out of Ostagar and we're finishing Duncan's work... the fate of Ferelden lies in our hands."  Memorable moments like these are what the franchise should be all about.   But DA2 isn't a sequel.  It's a good game at best on its own merits, but it doesn't belong in the franchise.


Well said and its bec. of the things you mentioned that makes DAO a cut above other rpgs.Image IPB

#89
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erynnar wrote...

shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.

^This! My  very idea almost to the letter idea!  It would have been ideal if the companions could have been living their lives similarly.... that's truly living... a truly great camaraderie Image IPBImage IPB

#90
erynnar

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Dragonslayr09 wrote...

Alozaps wrote...

Dragonslayr09 wrote...

I miss the Party Camp

Ahh... what a golden place that was.  The first time I arrived there I thought, "Hmm... this is really nice."  And as time went on I grew to love it.  Just listening to the relaxing music, the sound of the fire, looking at your companions and you find yourself reflecting "Look at us... we're in this together; we made it out of Ostagar and we're finishing Duncan's work... the fate of Ferelden lies in our hands."  Memorable moments like these are what the franchise should be all about.   But DA2 isn't a sequel.  It's a good game at best on its own merits, but it doesn't belong in the franchise.


Well said and its bec. of the things you mentioned that makes DAO a cut above other rpgs.Image IPB


Very well said both of you. And I agree, good on it's own but not a sequel.

#91
erynnar

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Lilacs wrote...

erynnar wrote...

shantisands wrote...

The camp made it feel more like a unified team joined together for a common goal, for me.


Yeah, that's why I like Persephone's idea of a "let's hit the pub " option for the whole party. Then you could go to the Hanged Man and Merrill and Fenris and Isabel would be playing cards while Varric and Anders sat by the fire drinking a pint and telling stories. Then you could join them. Click on one, engage a convo...etc.

^This! My  very idea almost to the letter idea!  It would have been ideal if the companions could have been living their lives similarly.... that's truly living... a truly great camaraderie Image IPBImage IPB


Ahah! Three great minds think alike! Nice!  Wait...are we becoming...LEGION? :blink::o

#92
cpmd4

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I just think the Hawke Estate should have been similar to the party camp in that you can access all your party members' inventories at once.

#93
elearon1

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Dragonslayr09 wrote...

you can check up on them more conveniently in one central place, that way no need for loading each time. Besides its what every gang should have-a hideout.


I disagree, I think the settup in DA2 was a much better idea - especially for a city environment.  I can see having a camp when you're off traveling around the country, saving the world, but it makes little sense and breaks immersion to have them all hanging out in some shop in town.

At the very worst I'd say the Hanged Man would make an okay hub, since people would have a reason to be there other than simply hanging out and hoping Hawke will come by to talk with them.  In NWN2 your party was staying at the same inn, so it didn't feel nearly as contrived as a camp would.

Having a central camp in a city where everyone has their own lives and goals, however, is too metagamey.

#94
ashwind

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Dragonslayr09 wrote...

you can check up on them more conveniently in one central place, that way no need for loading each time. Besides its what every gang should have-a hideout.


:o:O:O
Streamlining!!!!! How can things get more convenient in RPG - that is the path to streamlining and the fans will not stand for it.

But seriously, party camp only make sense if the story is about your party travelling together like in DAO, it makes no sense at all in DA2 setting. Camping for 7 years.... (plus, they are not a gang)

DA (future) - depends on story and setting.

#95
Dragonslayr09

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elearon1 wrote...

Dragonslayr09 wrote...

you can check up on them more conveniently in one central place, that way no need for loading each time. Besides its what every gang should have-a hideout.


I disagree, I think the settup in DA2 was a much better idea - especially for a city environment.  I can see having a camp when you're off traveling around the country, saving the world, but it makes little sense and breaks immersion to have them all hanging out in some shop in town.

At the very worst I'd say the Hanged Man would make an okay hub, since people would have a reason to be there other than simply hanging out and hoping Hawke will come by to talk with them.  In NWN2 your party was staying at the same inn, so it didn't feel nearly as contrived as a camp would.

Having a central camp in a city where everyone has their own lives and goals, however, is too metagamey.



I'm sure if DA2 started with the party camp concept you'd say you like it that way and that the Hanged man's Pub would not be a good idea. But wouldn't you prefer having all of them available in one screen at the HMP instead of 3 at a time? I'd like to hear a yes or no to that.

#96
elearon1

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Dragonslayr09 wrote...
I'm sure if DA2 started with the party camp concept you'd say you like it that way and that the Hanged man's Pub would not be a good idea. But wouldn't you prefer having all of them available in one screen at the HMP instead of 3 at a time? I'd like to hear a yes or no to that.


So, you're assumption is ... what?  That I'll defend whatever the game does?  Not so.  I prefer things the way they are now and would be very disappointed if they changed it to a camp style setting.  

Seriously, how lazy can you get?  Your journal updates to tell you when it is time to visit companions, so you have no reason to run around to everyone's house otherwise ... how is that so inconvenient?  

#97
Sabariel

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I missed the camp too. I only went "home" once before the end of each Act to check for letters or if there was something quest-related going on there.

#98
Dragonslayr09

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ashwind wrote...

Dragonslayr09 wrote...

you can check up on them more conveniently in one central place, that way no need for loading each time. Besides its what every gang should have-a hideout.


:o:O:O
Streamlining!!!!! How can things get more convenient in RPG - that is the path to streamlining and the fans will not stand for it.

But seriously, party camp only make sense if the story is about your party travelling together like in DAO, it makes no sense at all in DA2 setting. Camping for 7 years.... (plus, they are not a gang)

DA (future) - depends on story and setting.

Obviously you miss the whole point. The term "party camp" does not literally refer to a camp ergo warrant your comment re "camping." If you want more info about the gist of this thread, pls. refer to earlier exchanges among the various posters. BTW they are a gang. Please refer to this definition to confirm that they are indeed a Gang:

http://dictionary.re...com/browse/gang (go to no.4) 

#99
elearon1

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Yeah, hell, if visiting someone's house is too difficult we can go a step forward ... just have people appear in your party when they want to talk. Then why stop at companion armor and some weapons? Let's make the companions completely unequipable! And how about the game just automatically update our own inventory so we're always wearing the best stuff and don't have to bother picking or sorting? And, hell, let's finally go the "Savior of Queens" route and have the game play itself! That would be awesome!

#100
Shazzie

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While the Party Camp (à la DA:O) would not fit in DA2, it should have had a replacement. Having everyone go over to the Hanged Man for drinks, perhaps. Having everyone come over to the Hawke Estate would have worked, too. Either would have been great, and could have led to some interesting interactions, even something special for 'the gang's all here!'.

But even if there were NO interactions, and it simply allowed you to access your *entire party at once*, that would have been fantastic.

I was really irritated by the game telling me to 'Go visit your companions, and have special conversations you can have nowhere else!'. I got excited the first time I saw this! So I visited my companions a LOT, and.... surprise, surprise. I never had a single one of these 'special conversations'. I had QUESTS to go talk to them, sure. But why did the game tell me this extra special tip (and spam it, repeatedly, during load screens) if it really doesn't matter, because it's not a special conversation, it's a *quest*, and of COURSE you're doing to do it. I could do surprise visits all I wanted, but unless it was Quest Time, there was no conversation to be had.

As a matter of fact, I never had one single truly Hawke-initiated conversation with any of my companions. They were all quest-initiated. If I went to their house when the game gave me the quest to talk to them, and I clicked on them, it instantly initiated the conversation cutscene.

Nothing special. No surprises. Just the rails the game was pushing me along. I couldn't choose what to talk about. I couldn't see a conversation lead, and take it, or decide to hold off. It was time to have it, so it was had.

That loading screen tip really irritates me, because it's a complete and total farce. 'You'll get quests to go visit your companions to have the only conversations the game will allow you to have with them!' would have fit better.

Modifié par Shazzie, 18 avril 2011 - 05:29 .