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[Release] Add Companion Mod/Tutorial


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#76
jackkel dragon

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It seems to work for me, Stigandr. I managed to get Aveline's soundset to work. I'm going to try to get a conversation to connect now...

Edit: I think I connected a conversation, but companion conversations apparently only initiate dialogue with said companion. For example, I clicked on my new companion with Varric's conversation file, but Varric talked instead. If the companion who owns the conversation isn't present, nothing happens at all.

If we had something that could create .cnv files, we could give these companions something to say...

Edit 2: Reposting new find so that others can see it:

Stigandr Ogaefa  wrote...

I believe I got rid of the Anders voice.

I can upload the voiceless file or You can edit the file yourself

SWKOTOR Tools
Download K-GFF GFF Editor v1.3.1


Modifié par jackkel dragon, 04 mai 2011 - 03:21 .


#77
madsabroo

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jackkel dragon wrote...

It seems to work for me, Stigandr. I managed to get Aveline's soundset to work. I'm going to try to get a conversation to connect now...

Edit: I think I connected a conversation, but companion conversations apparently only initiate dialogue with said companion. For example, I clicked on my new companion with Varric's conversation file, but Varric talked instead. If the companion who owns the conversation isn't present, nothing happens at all.

If we had something that could create .cnv files, we could give these companions something to say...

Edit 2: Reposting new find so that others can see it:

Stigandr Ogaefa  wrote...

I believe I got rid of the Anders voice.

I can upload the voiceless file or You can edit the file yourself

SWKOTOR Tools
Download K-GFF GFF Editor v1.3.1


How did you get the soundset to work?  Do they only have them for companions or are there ones for other NPCs like in the first game?

#78
jackkel dragon

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There are soundsets for a lot of creatures and characters (such as "ss_lowclass_thugs_m_1"), but you'll have to find either the ss_**** file to know whether the CNV exists or not, or find the creature you want the soundset of and check that. For the most part, only creatures that enter combat have soundsets, other characters might have blank soundset fields.

#79
Crimea River

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Is there a soundset for Saarebas and Qunari warrior? That's what I'd use for the NPCs (I use Maraas with my mage!Hawkes, and Ketojan with my Rogue/Warrior!Hawkes).

#80
jackkel dragon

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For the Qunari, I found these soundsets on some of the creatures:

"ss_qunari_m_1"
"ss_qunari_m_2"
"ss_qunari_mage"

#81
Stigandr Ogaefa

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I don't know if it pertains to anyone other than myself, but Athenril has her own personal soundset.

"ss_athenril"

#82
bluecuban

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Stigandr Ogaefa wrote...

I believe I got rid of the Anders voice.

I can upload the voiceless file or You can edit the file yourself

SWKOTOR Tools
Download K-GFF GFF Editor v1.3.1


That's really awesome, thanks for adding it to the thread!  I wish I could find a way to do this somehow on Xbox, but it's nice to see people taking this steps further for a more complete character.

I'm especially jealous since when I was choosing a person to have as my new character I was debating between Charade and Athenril lol.  Now you've managed to find the sound sets for at least one of them.

Modifié par bluecuban, 05 mai 2011 - 12:22 .


#83
Stigandr Ogaefa

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bluecuban wrote...
That's really awesome, thanks for adding it to the thread!  I wish I could find a way to do this somehow on Xbox, but it's nice to see people taking this steps further for a more complete character.

I'm especially jealous since when I was choosing a person to have as my new character I was debating between Charade and Athenril lol.  Now you've managed to find the sound sets for at least one of them.


From what I can find Charade uses a generic soundset

"ss_midclass_thugs_f_1"

#84
Crimea River

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Awesome!

I need some help.

When I export files from DesignerCreatures.erf I get names like [003aa0b73b59b883].utc

How am I supposed to find Gen00fl_justice.utc in that?

#85
Stigandr Ogaefa

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Crimea River wrote...

Awesome!

I need some help.

When I export files from DesignerCreatures.erf I get names like [003aa0b73b59b883].utc

How am I supposed to find Gen00fl_justice.utc in that?


you need to download this file and import it into your gffeditor

fnvdump-20110320.zip


http://social.biowar...m/project/1936/

Modifié par Stigandr Ogaefa, 05 mai 2011 - 12:52 .


#86
Crimea River

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Thanks! ^_^ Totally didn't see that before. ^^;

#87
Crimea River

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Okay, so I've dropped the file with the soundset into override.

And the character disappears. oO;

EDIT: Yeah, Maraas disappeared. D:

Modifié par Crimea River, 05 mai 2011 - 01:13 .


#88
Stigandr Ogaefa

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Crimea River wrote...

Okay, so I've dropped the file with the soundset into override.

And the character disappears. oO;

EDIT: Yeah, Maraas disappeared. D:


Hmmm... thats odd
did you make sure no other values other than the soundset where changed in the .utc when editting it?

#89
Crimea River

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Stigandr Ogaefa wrote...

Crimea River wrote...

Okay, so I've dropped the file with the soundset into override.

And the character disappears. oO;

EDIT: Yeah, Maraas disappeared. D:


Hmmm... thats odd
did you make sure no other values other than the soundset where changed in the .utc when editting it?

Yeah, I only edited the soundset.

Posted Image

http://www.megaupload.com/?d=M3U88V6U

The file.

Modifié par Crimea River, 05 mai 2011 - 01:26 .


#90
Stigandr Ogaefa

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Crimea River wrote...

Stigandr Ogaefa wrote...

Crimea River wrote...

Okay, so I've dropped the file with the soundset into override.

And the character disappears. oO;

EDIT: Yeah, Maraas disappeared. D:


Hmmm... thats odd
did you make sure no other values other than the soundset where changed in the .utc when editting it?

Yeah, I only edited the soundset.

Posted Image

http://www.megaupload.com/?d=M3U88V6U

The file.


Hmm.. I changed my soundset to that and my companion didn't disappear. I also tried your file and my companion appeared. Could it have something to do with the model?

#91
Crimea River

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Hm...

The model is 12030, non-painted Qunari male.  I'll try it with my Ketojan one.

EDIT: Sent you the Leona save file.  And yep, Ketojan disappeared too.

Modifié par Crimea River, 05 mai 2011 - 01:43 .


#92
madsabroo

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Would one of you mind posting a brief walkthrough for using that posted tool to change the soundset on the added char? I'd be much obliged. :)

#93
Stigandr Ogaefa

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1. Use the Dragon Age 2 PGyff editor to extract the gen00fl_justice.utc from designercreatures.erf
2. open this file using the KOTOR tools
3.Posted Image
Change the value of the soundset to either your desired soundset or nothing for a mute companion.

#94
Crimea River

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Also, make sure that you have the latest patch. I discovered the hard way that not having 1.02 makes the companion disappear if you put the gen00fl_justice.utc into the override. Now I have Ketojan and Maraas yelling out Qunari battlecries rather than, "I'll show you why mages are feared!" XD

Thanks to Stigandr for helping me out with this.  :3

Modifié par Crimea River, 05 mai 2011 - 04:15 .


#95
madsabroo

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Thanks! I'll try it out this afternoon. :)

#96
bluecuban

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Crimea River wrote...

Also, make sure that you have the latest patch. I discovered the hard way that not having 1.02 makes the companion disappear if you put the gen00fl_justice.utc into the override. Now I have Ketojan and Maraas yelling out Qunari battlecries rather than, "I'll show you why mages are feared!" XD

Thanks to Stigandr for helping me out with this.  :3


Were you able to make it so both characters are independently selectable in the party picker, or are you adding them in with the console?  I've only been able to have them occupy the same space.

#97
Crimea River

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One character is in my Leona save file (Maraas) while the other is in my Andon one (Ketojan). So, nope. :/

#98
thegrimfandango

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bluecuban wrote...

I was hoping I could find a way to open the Exiled Prince DLC, and throw in additional content to piggyback into the game; hopefully lead to a way to add another character that way. Unfortunately, I just tried and no software seems able to access the file contents from the DLC.

It may sound like a silly idea to try, but back in Origins I had managed to access the content for Stone Prisoner and was able to piggyback mods onto Xbox through it - really made the game exciting to have PC mods on it.

Looks like I'm stuck on ideas unless anyone else has any? At least we were able to add one other character to the party :)


Do you have a link to how you were able to do that for Origins? Was there any limit to which mods you could piggyback on? Sorry to go a little OT, but I'm mad curious.

#99
madsabroo

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I'm getting stuck on opening the utc in the new program. I was able to find it and open it in pyGFF, but then I'm stumped.

Any advice?

#100
bluecuban

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thegrimfandango wrote...

bluecuban wrote...

I was hoping I could find a way to open the Exiled Prince DLC, and throw in additional content to piggyback into the game; hopefully lead to a way to add another character that way. Unfortunately, I just tried and no software seems able to access the file contents from the DLC.

It may sound like a silly idea to try, but back in Origins I had managed to access the content for Stone Prisoner and was able to piggyback mods onto Xbox through it - really made the game exciting to have PC mods on it.

Looks like I'm stuck on ideas unless anyone else has any? At least we were able to add one other character to the party :)


Do you have a link to how you were able to do that for Origins? Was there any limit to which mods you could piggyback on? Sorry to go a little OT, but I'm mad curious.


It was originally posted on Dragon Age Nexus by someone I was working with on figuring it out, but I don't know if he kept it up there.

The basic idea though was to copy over the DLC onto a USB drive, and then use Horizon 360 to extract the data (Modio never seemed to work oddly).  Once the data is extracted, you'll notice the folder paths are similar to how you install files associated with mods in DA:O.  We just dropped files in for mods we wanted, and most of the time they worked fine.

Texture mods never worked unfortunately.  However, we were able to make mods work that added new skills/techniques and specializations.

A few quest and character mods were also able to work.  For instance, I was able to at one point get the first version of the Ser Gilmore mod to work - I stopped playing DA:O by the time updates came out for it.

After they made the last update for the game, some of them stopped working, so there's no guarantee it'll still work.  Just depends on which mods you try to use.  Definitely stay clear of texture mods - they tended to crash the game.