Ares Targaryen wrote...
bluecuban wrote...
*snip*
Actually, I was referring to how you got PC mods for Dragon Age Origins (like on Nexus) to work on the 360. I tried adding some mods to a DLC file (Stone Prisoner), but the DLC file always comes up corrupt when I go to load it on the 360. Sorry if I wasn't clear enough in my post earlier.
Basically, how do you inject the PC mods into a 360 DLC file?
Do you have to resign/rehash the file afterward?
After extracting the DLC (Stone Prisoner), I see that there is a core - data and module - data folders that mod files can be place in. How do you repack the files so you can put it back on the 360? I didn't see a way to add files in Horizon. I tried with Le Fluffie but the file always end up corrupt and can't load.
Ah ok, I got you. Sorry for the mixup.
When I was able to get it to work long ago we just injected the files and folders in using Horizon. After the final update came out though for DA:O, we kept getting the corrupted issue too and were never able to make them work again. I'm not sure how or why unfortunately - it even corrupted save files that were using mods.
However, someone did recently inform me that the DA:O toolset does have a system in place to export a mod to a format associated with the Xbox version. So it may be possible to take a current mod, load it in the toolset, compile it for Xbox, and then inject that version. I don't have the toolset or a PC version so I haven't ever had a chance to figure it out myself.
I'll email the other modder I worked with and see if he still has the tutorial or something. Otherwise, sorry I can't offer any suggestion on how to get it to work