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Help Make the staff of parthalan behave like a 2 hand sword


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#1
gambit51hawke

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hi i was trying to make the staff of parthalan to behave like a dual
sword but i fail i do the model swap thing, but when i do it the staff
retain the staff animation and not the dual sword, i want could someone explain me how to do it ,i found this mod whit the help of sunnie22 www.dragonagenexus.com/downloads/file.php here the author manage to make the fades sword act like a dagger any help would be apreciated thanks

Modifié par gambit51hawke, 17 avril 2011 - 11:16 .


#2
Sunnie

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You might want to clarify.. what do you mean by "dual sword"? Are you talking about duel wield like a dagger, or 2 Hand greatsword?

#3
gambit51hawke

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yeah sorry =] i am trying to make the staff a 2 hand sword so i can use like in the rise to power trailer

Modifié par gambit51hawke, 17 avril 2011 - 11:14 .


#4
Crunchyinmilk

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The baseitem INT determines what animation plays, 1001 is two handed weapon. Give an item a model type of a staff (its model entry, which can be seen in item_variations.gda) and a baseitem int of 1001 and it should look like a staff and swing like a dual weapon.

I do not know which gda contains the baseitem int list, I wish I did as it'd be handy to find the spear baseitem int. There are spear models in the game, you can trick them to function as two handed weapons, bows, dual daggers, even Bianca's animation... because these baseitem ints are known, but spears (how the Qunari throw them), is not known by be.

Here's a spear model animating like a bow, yes that is a spear flying off from it, that is the spear using the spears as ammo property.

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I'll write a guide a bit later and upload an example, I'm not at my PC right now but will be in about 15 minutes.

Modifié par Crunchyinmilk, 17 avril 2011 - 11:31 .


#5
gambit51hawke

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hey looks cool thanks for the help i going to try edit my file and be back whit some feedback
i cant find the baseitem INT in the item variations www.megaupload.com/ here's my file

Modifié par gambit51hawke, 18 avril 2011 - 12:14 .


#6
Crunchyinmilk

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You have to edit the item's UTI to change its animation behaviour.

Posted Image
(click to big)

On the left is the staff open in TLKedit, on the right is item_variations.gda open for a point of reference, NOT editing.

You can see the circled 3052 on the left (the uti), is mirrored on the right in item_variations, this is the model number. Changing this in the UTI changes the item's appearance. If you wanted to change the staff to look like Bethany's staff, you would change 3052 to 3051 in the item's uti file.

In this way you can have a staff, that uses nearly any model listed in item_variations.gda or similar...

Now to how it animates, look to the left again. Underlined is baseitem with a value of 1200. 1200 is mage staff. I'm sure these numbers are listed somewhere but I don't know and haven't bothered to have a real look. Through basic trial and error I have this list

1000 - one hand sword
1001 - two hand melee
1100 - dagger
1101 - bow
1102 - bianca
1200 - mage staff

Change that 1200 in the UTI to 1001 and the staff will now animate, including how it hangs on back, like a two handed weapon.

Under the properties list (green folder) are the item UTI's damage, restrictions etc. You don't really need to change these unless you're wanted to tweak damage or powers. I only mention it because there is also a baseitem entry in there, but this just relates to how the game treats the item (who can hold it, what tab it shows up in a shop etc).

Now the bad stuff:

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Ouch that smarts, I guess its just for blood mages.

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To get an item's UTI you need to extract it from your game's 2da.rim file, or you can extract it from a mod's erf of it like from Sunnie's item pack. You need tlkedit to edit it, and erfpack to repackaged it fit for your override folder.

If anyone has more time to figure out where the baseitems are listed, or they just happen to work out if there is one for spears there's a guy waiting for that kind of mod. I just don't have the time/know how to do it.

Modifié par Crunchyinmilk, 18 avril 2011 - 01:02 .


#7
Crunchyinmilk

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For the purposes of this demonstration an electric-melee-staff-of-parthalan was created, I make no claims as it its effectiveness or saftey. Use at own risk.

The stats are rather modest, its not a Sunnie 'Celestial'. Extract the erf to your override folder to... override Parthalan's in game. It will conflict if you have other Parthalan's hiding in your override folder.

#8
gambit51hawke

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ok it works perfect  here's some screens staff of violation as a 2 handed sword , now i need to find some good looking staff to use as a weapon , the parthalan staff is the best but not for this thanks for all your help mate , thanks to you sunnie22

Posted Image
Posted Image

#9
gambit51hawke

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i use the sunnie22 .erf file to make this test quick , but where i find the uti inside the "2da.rim" in item variations?

#10
gambit51hawke

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ok i changed the staff of violation into champions staff and you can use it as a 2 handed sword
her's some pic
Posted Image

#11
gambit51hawke

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but i cant still extract the uti files

#12
Sunnie

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Ya, thats the down side with the Parthalan, Hawke is clutched onto the blade.
The problem here is that the bottom of a greatsword is the top of a staff. So when you turn a staff into a greatsword, you wield it from the top, and not the bottom like a greatsword normally is. This issue will be more or less obvious depending on staff design, but it will be there in some form.
Realistically, I don't believe you are going to be able to replicate the use of the Parthalan as it was in that particular teaser trailer.

#13
gambit51hawke

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i watch it the trailer again an he's using a sword not a staff , LOL now need to search for that sword

#14
Crunchyinmilk

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The rise to power trailer uses 2 staffs and at least 1 dual wield sword. The destiny trailer is _just_ the staff of parthalan.

You can see most of the weapon models available here.

The sword I saw in the rise to power trailer looks like gs05a or gs105a.

As I tried to demonstrate in the above example, you can mix and match quite a bit. Give the staff of Parthalan a sword model and two handed fighting style and see what happens...

Modifié par Crunchyinmilk, 18 avril 2011 - 04:38 .


#15
gambit51hawke

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thanks for the link

#16
gambit51hawke

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i also noticed that the staff animation using whirlwind is bugged , you don hit anything XD

#17
Sunnie

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Isnt Whirlwind a warrior 2 hander skill? if you are using a staff modded to a greatsword, I wouldn't exactly call it bugged, it was never meant to do that in the first place.

#18
matt1713

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hey, when editing gda files to modify items, what does the 'Celestial' option exactly do? I've seen it selected in a few mods I've downloaded, but can't figure out what it actually adds to the item.

Modifié par matt1713, 26 avril 2011 - 02:06 .


#19
Sunnie

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matt1713 wrote...

hey, when editing gda files to modify items, what does the 'Celestial' option exactly do? I've seen it selected in a few mods I've downloaded, but can't figure out what it actually adds to the item.

Celestial means it ignores all stat requirements to equip.

#20
matt1713

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Once again, thank you Sunnie

#21
matt1713

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I guess this might not be possible at least until the tool set FINALLY comes, but in order to fix the problem with mage staff's being held at the wrong end, is it possible to simply flip the image so that the bladed/club part of the staff is on top. I seriously don't get why Bioware didn't make it like that in the first place, especially since they made it look the way they did in the promo trailers.

#22
Sunnie

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I have tried a lot of stuff to try to get the staff model turned 180º, nothing I have tried has worked. This may just be another one of those simply stupid easy things if we had a toolset.

#23
gambit51hawke

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@sunnie one guy in the nexus site manage to rotate the staff 180 degrees this is what he told me

I am not entirely sure what specific values changes the orientation for all weapons. In this case, i was lucky to see a seperate model that uses an inverted version. So I just copied the additional values and it worked on trial and error. Didn't study further.

The files I edited are the mmh and msh files

this is the mod if you want to check because I have no idea of what he says
http://www.dragonage...ile.php?id=2747

#24
Sunnie

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I think I see what he did.. it "appears" that he referenced the DAO 3 staff model from the mmh of that enchanter's staff, which is normally the DAO 1 staff model. This sort of leads me to believe that the top/bottom is determined in the mesh data. That might not be all he changed, but that's really obvious just looking at the mmh data.

#25
gambit51hawke

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@sunnie
so its possible to change the parthalan staff ? can be rotated 180 degress?