Ryllen Laerth Kriel wrote...
Baldur's Gate 1 was a great game to me, and while I did not like every alteration made in Baldur's Gate 2, the universal feeling I got was one of "Give it more." More spells, fighting styles, items, abilities, dialogue and epic boss fights. Playing DA:O I saw alot of things that I hoped would be addressed, but these things were ignored and it felt to me as if DA 2's mantra was "Make it different!" Different isn't bad, but it isn't good either. I wish they would of worked more with the existing visual style, the existing playstyle and combat style instead of making it into such a bizarre hybrid. Instead of being so focused on capturing a new audience, they should of focused first on giving the fans "more" instead of being keyed in on "different" (or should I say "awesome?"). You run the risk in losing alot of fans if you change a successful product on many levels. They certainly lost me with DA 2. While not a bad game, DA 2 feels far inferior on multiple levels than the less-flawed previous game. I would feel like an idiot to buy it as it stands. Thank goodness for intuition, the demo, generous friends and YouTube Let's Players for confirming my suspicions.
That sums up my expectations quite well. I had also hoped DA2 would have improved upon the concepts and style used in DAO, instead of throwing them all overboard and starting over from scratch.





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