Is there any tutorial on how to create an usable object like a potion and add a custom effect?
As I understand it, I have to assign an "Activated Ability". How do I create my own ability that calls my script?
How do I destroy the Item after a number of uses? Is there a premade automatism for this? How do I use it? If not, where should I define my counter?
How do I add a duration to my effect and cooldown for this item/type usage (like the various combat abilities)?
I think I got the very basics of how to use the toolset and create some stuff covered thanks to weriKK's tutorial, so I hope I don't need a step by step guide but I'm stuck now. Thanks.
Usable Objects?
Débuté par
Head-Wired
, nov. 19 2009 12:04
#1
Posté 19 novembre 2009 - 12:04





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