Girl on a Rock wrote...
That's an excellent point. I mean, I'm guessing they'll figure out some way to explain Hawke disappearing for those who choose siding with the Templars as their canon game, but honestly, it'll have to be pretty compelling, because at that point, it'll only make sense for Hawke to stick around and try to reinforce the status quo. According to the endgame, all the Circles in Thedas have risen up, so as you say, Hawke's efforts become irrelevant.
My guess is that Hawke had to leave to do whatever we're going to be doing in either DLC or DA3. Hawke's story definitely isn't over. He/she is "the most important character in the DA universe." Hawke isn't even more important than the Warden yet, let alone any historic figures like Andraste or... hmm. the name of the Grey Warden who slew Dumat, the first archdemon, seems to be unknown. That's strange, as most other figures from that time are still known. I wonder if that means something.
I think my problem with this is that the choice actually doesn't matter at all. What DA2 attempts to make the point of the story is the conflict between the templars and the mages. However, Hawke's actions throughout the game end up having little to no impact on this conflict, and it's resolved the same way no matter what choice Hawke makes in "The Last Straw." This fact renders the choice and the end battle irrelevant, because the outcome is the same no matter what
One of those "struggling against the inevitable tides of fate" things. I'd actually applaud it if they could pull it off without making it so contrived. But there's so many parts where realistic options for Hawke aren't available because they'd break the plot. That just ruins it.
If I was feeling... artistic, I'd say that those slave facepalming statues represent fans lashing out in disgust at what BioWare did with the final boss fight.
They're to distract us from the fact she's using mass effect fields. ... I kid, but it's sad how well that explanation works for her asinine dragoon jumps.
I really liked the mutant-looking elves! I think they looked graceful and oddly alien and beautiful in an unfamiliar way. Granted, Fenris did kind of look like a Final Fantasy refugee, but I feel like that was just him. I loved the way they looked and spoke, and wanted to make one!
Fenris pisses me off. He totally ruined Balthier for me. If you check Gideon Emery's imdb roles it's clear he's capable of a very wide range of voices. Guy did tons of characters in both the DA and ME series and I certainly had no idea they were VA'd by the same guy. Picked up on DA1 Isabela and Anora right off the bat though, bleh. Anyway there's no reason they should've had him do the exact same voice for Fenris as he did for Balthier unless it was supposed to be a joke. In which case, the joke is on Bioware since DA2 has a lot of elements people complain about JRPG's doing.
Oh yeah, elves... I don't know, the faces just looked... unnatural. Real human faces look quite varied but they all look natural for a reason. The basic design of our skull structure has evolutionary purposes. For instance men's eye sockets have thicker bone around the brow to better absorb blows. Women's are designed to give a little better peripheral vision so they can see a potential threat on the sides more easily. The same way herbivores have eyes on the sides of their head instead of together in front, but not to the same extreme of course. Elves' just looks "wrong" to me.
Haha, Isolde's tiny tears could never have moved me - I couldn't stand her!
I couldn't stand her either. I just lose my resolve around crying women. Believe me, it's not worked out well for me.
But I still couldn't kill Connor, especially because it wasn't his fault. His mother's stupidity was the largest part of what almost did him in, and I couldn't see killing him (or even his stupid mother, since it would have hurt the Arl and Connor and Alistair) when a quick trip to the Circle, where they already owed me a favor, would have resolved it.
From a metagaming aspect, I can certainly see that. Without metagaming though, it's a massive risk to leave him there for that long to possibly wreck more havoc. I believe they state that the Circle Tower is a week's ride one-way. Two weeks to leave an abomination free that's already laid waste to Redcliffe in order to possibly spare one life... I can see why even a good character would kill him (or rather, Isolde). I mostly metagame the silly risk because of who the shortcut would hurt. Mostly Alistair. The Warden doesn't even know Eamon or Connor, but Alistair is (IMO) a great guy and a loyal friend. He deserves going the extra mile for.
(THOUGH, can we maybe talk about why Connor's abomination problems were curable with lyrium or blood magic, but nobody else's are? Or is that another thread? That's probably another thread. But I bet you know why!)
I've asked that several times too. Stupid plot. It's clearly no secret, every mage in the party can suggest it. Warden mage, Wynne, even apostate Morrigan and knucklebleeder Jowan know about it.
But yes, I don't really derive a whole lot of pleasure from playing a straight evil character. Renegade, yes, ruthless, yes, but making the "evil" decisions just doesn't sit as well with me, so there's no reason to do it! I could never have killed Bethany. In my book, she was really one of the few genuinely kind and innocent characters in the game.
Agreed, very much so. I'd say she's pretty much the most innocent character in DA2, not counting people we meet for like 2 minutes. Not only does she never do anything bad, never even say anything bad, she actually feels guilty about her family having to be at risk hiding her for something that she never asked for. She's like the anti-Howe.
Modifié par Rifneno, 19 avril 2011 - 01:29 .





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