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My Major Issues with Bioware


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#1
ExtremeOne

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 In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article. Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3. Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. 

That is garbage and now in Mass Effect 3 Shepard is suppose to work with either of those 2. Issue 3 - The Alliance unless I have missed something in Mass Effect 2 this group had no real interest in Shepard. They only cared because Cerberus brought Shepard back to life. It makes no sense at all for Shepard to take orders from a group that does not care if he or she dies or not. At least in Mass Effect 2 Cerberus understood the value of Shepard. Issue 4 - The Alliance taking The Normandy SR - 2. This makes no logical sense at all. Stealing from Shepard is wrong. even if Shepard destroyed the base in Mass Effect 2 the SR 2 is his ship not the Alliance’s. Issue 5 - What was the whole point of Cerberus in Mass Effect 2 if you are just going to turn them evil in 3 Bioware. This sounds to me like you have no real story and it has no logic to it. If Cerberus is evil why did you even do Mass Effect 2. I mean from all that I  have heard in Mass Effect 1 Cerberus is the enemy of the Alliance. So in 2 Cerberus are a pro human group that brings Shepard back to life. They want to stop the reapers like The Illusive Man says in Mass Effect 2 he will do what ever it takes to stop the reapers. Why turn them evil. 

Is it because you have no other ideas. Or is the real reason you are doing this to simply make the anti Cerberus fans from Mass Effect 2 happy in Mass Effect 3. I have heard rumors that Cerberus could be under the control of the reapers and that explains why they are out for Shepard in 3. That makes no sense. I mean if that was the case wouldn’t Cerberus had tried to kill Shepard in Mass Effect 2. I am sure some will say well Cerberus got corrupted by reaper tech from the Collector’s Base. That makes no sense as well since Cerberus had a team working on the dead reaper in 2. Issue 6 - The Reapers it seems as if Bioware wanted to make theme out like Mass Effect’s version of The Borg from Star Trek. The only difference with that is The Borg actually attack and do what they say they will do. In Mass Effect 1 we were all told that the reapers could only get into Council space by using the Mass relay in the Citadel. Then at the end of Mass Effect 2 the reaper fleet is at the edge of the galaxy. So something does not seem right with the story in Mass Effect. Its real clear the reapers are not the big enemies in Mass Effect 3 because if they were then why turn Cerberus and make them a enemy in 3 as well .

 It sounds like you needed a second enemy in the 3rd game. If you need a second enemy in your game that means the story is a joke. If the reapers are the most dangerous enemy in Mass Effect and they invade Earth shouldn’t that be the main focus of Mass Effect 3. Issue 7 - Bioware and its clear cut decision to side with the Paragon fans with Mass Effect 3. This pisses me off to no end. How can a company that says the Mass Effect games are based on player’s choice make a clear choice to side with the paragons is mind blowing. They give us Cerberus and renegade fans a Big F U in Mass Effect 3. These games are not based on player choice at all. If they really are then the start of Mass Effect 3 would be totally different depending on the choices you made in Mass Effect 2. Either it starts out with you being aligned with Cerberus or being aligned with the Alliance. No thats not how Mass Effect 3 starts out. Its clear from the GI article which side Bioware is supporting and its the Anti Cerberus and paragon fans.

 So the paragon ending to Mass Effect 2 is the cannon ending. Then it brings up the question of why even have a renegade and paragon choice at the end of Mass Effect 2. This makes no sense at all. If choice ultimately does not matter then it has no place in the game simple as that. Players like myself and many others made a choice to give Cerberus the base and basically decided to work with them. Now in Mass Effect 3 we are told that our choices mean nothing and us wanting to work with Cerberus is not even possible in the game. Its a load of sh*t just because the forums started ****ing and moaning about how they hated Cerberus. So you basically did stupid fan service and rewarded them just like you did with tali and Garrus in Mass Effect 2. Since you want to reward fans then you need to reward us Cerberus and renegade fans as well. Bioware you need to start giving a dam about all of you’re fans instead of ass kissing the select few that you like.   

One huge thing I noticed in the GI article is there is no mention of Miranda and Jacob in Mass Effect 3. Why the hell aren’t they in the game. Is this going to be another Mass Effect reboot of the franchise as many claimed Mass Effect 2 was. Really is fan service controlling the way you guys create the story for Mass Effect 3. I wonder is there any real story to the Mass Effect games because there seems to not be one that connects all 3 games. Mass Effect is nothing more than a mere rip off of Star Wars and Star Trek. The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes. What I find funny is how Commander Shepard is the one unstoppable force in the Mass Effect Universe. I guess someone watched the Matrix and said we need our Neo for this game. In Star Trek Captain Kirk and Captain Picard dealt with things with reason and logic or in some cases by force. The point is no one in the Star Trek ever coward in fear of those 2 men. If Shepard is suppose to be this unstoppable force then why does he need a team to help him at all. 

Modifié par ExtremeOne, 19 avril 2011 - 01:17 .


#2
Nashiktal

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Its called paragraphs. Learn to use them, and love them.

#3
Island Head

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ExtremeOne wrote...

 In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article.

  • Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3.
  • Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. That is garbage and now in Mass Effect 3 Shepard is suppose to work with either of those 2.
  • Issue 3 - The Alliance unless I have missed something in Mass Effect 2 this group had no real interest in Shepard. They only cared because Cerberus brought Shepard back to life. It makes no sense at all for Shepard to take orders from a group that does not care if he or she dies or not. At least in Mass Effect 2 Cerberus understood the value of Shepard.
  • Issue 4 - The Alliance taking The Normandy SR - 2. This makes no logical sense at all. Stealing from Shepard is wrong. even if Shepard destroyed the base in Mass Effect 2 the SR 2 is his ship not the Alliance’s.
  • Issue 5 - What was the whole point of Cerberus in Mass Effect 2 if you are just going to turn them evil in 3 Bioware. This sounds to me like you have no real story and it has no logic to it. If Cerberus is evil why did you even do Mass Effect 2. I mean from all that I  have heard in Mass Effect 1 Cerberus is the enemy of the Alliance. So in 2 Cerberus are a pro human group that brings Shepard back to life. They want to stop the reapers like The Illusive Man says in Mass Effect 2 he will do what ever it takes to stop the reapers. Why turn them evil. Is it because you have no other ideas. Or is the real reason you are doing this to simply make the anti Cerberus fans from Mass Effect 2 happy in Mass Effect 3. I have heard rumors that Cerberus could be under the control of the reapers and that explains why they are out for Shepard in 3. That makes no sense. I mean if that was the case wouldn’t Cerberus had tried to kill Shepard in Mass Effect 2. I am sure some will say well Cerberus got corrupted by reaper tech from the Collector’s Base. That makes no sense as well since Cerberus had a team working on the dead reaper in 2.
  • Issue 6 - The Reapers it seems as if Bioware wanted to make theme out like Mass Effect’s version of The Borg from Star Trek. The only difference with that is The Borg actually attack and do what they say they will do. In Mass Effect 1 we were all told that the reapers could only get into Council space by using the Mass relay in the Citadel. Then at the end of Mass Effect 2 the reaper fleet is at the edge of the galaxy. So something does not seem right with the story in Mass Effect. Its real clear the reapers are not the big enemies in Mass Effect 3 because if they were then why turn Cerberus and make them a enemy in 3 as well . It sounds like you needed a second enemy in the 3rd game. If you need a second enemy in your game that means the story is a joke. If the reapers are the most dangerous enemy in Mass Effect and they invade Earth shouldn’t that be the main focus of Mass Effect 3.
  • Issue 7 - Bioware and its clear cut decision to side with the Paragon fans with Mass Effect 3. This pisses me off to no end. How can a company that says the Mass Effect games are based on player’s choice make a clear choice to side with the paragons is mind blowing. They give us Cerberus and renegade fans a Big F U in Mass Effect 3. These games are not based on player choice at all. If they really are then the start of Mass Effect 3 would be totally different depending on the choices you made in Mass Effect 2. Either it starts out with you being aligned with Cerberus or being aligned with the Alliance. No thats not how Mass Effect 3 starts out. Its clear from the GI article which side Bioware is supporting and its the Anti Cerberus and paragon fans. So the paragon ending to Mass Effect 2 is the cannon ending. Then it brings up the question of why even have a renegade and paragon choice at the end of Mass Effect 2. This makes no sense at all. If choice ultimately does not matter then it has no place in the game simple as that. Players like myself and many others made a choice to give Cerberus the base and basically decided to work with them. Now in Mass Effect 3 we are told that our choices mean nothing and us wanting to work with Cerberus is not even possible in the game. Its a load of sh*t just because the forums started ****ing and moaning about how they hated Cerberus. So you basically did stupid fan service and rewarded them just like you did with tali and Garrus in Mass Effect 2.
Since you want to reward fans then you need to reward us Cerberus and renegade fans as well. Bioware you need to start giving a dam about all of you’re fans instead of ass kissing the select few that you like.   One huge thing I noticed in the GI article is there is no mention of Miranda and Jacob in Mass Effect 3. Why the hell aren’t they in the game. Is this going to be another Mass Effect reboot of the franchise as many claimed Mass Effect 2 was. Really is fan service controlling the way you guys create the story for Mass Effect 3. I wonder is there any real story to the Mass Effect games because there seems to not be one that connects all 3 games. Mass Effect is nothing more than a mere rip off of Star Wars and Star Trek. The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes. What I find funny is how Commander Shepard is the one unstoppable force in the Mass Effect Universe. I guess someone watched the Matrix and said we need our Neo for this game. In Star Trek Captain Kirk and Captain Picard dealt with things with reason and logic or in some cases by force. The point is no one in the Star Trek ever coward in fear of those 2 men. If Shepard is suppose to be this unstoppable force then why does he need a team to help him at all. 


readable :wizard:

#4
ExtremeOne

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Nashiktal wrote...

Its called paragraphs. Learn to use them, and love them.

 



I understand that and I will next time  

#5
Nashiktal

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Island Head wrote...

ExtremeOne wrote...

 In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article.

  • Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3.
  • Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. That is garbage and now in Mass Effect 3 Shepard is suppose to work with either of those 2.
  • Issue 3 - The Alliance unless I have missed something in Mass Effect 2 this group had no real interest in Shepard. They only cared because Cerberus brought Shepard back to life. It makes no sense at all for Shepard to take orders from a group that does not care if he or she dies or not. At least in Mass Effect 2 Cerberus understood the value of Shepard.
  • Issue 4 - The Alliance taking The Normandy SR - 2. This makes no logical sense at all. Stealing from Shepard is wrong. even if Shepard destroyed the base in Mass Effect 2 the SR 2 is his ship not the Alliance’s.
  • Issue 5 - What was the whole point of Cerberus in Mass Effect 2 if you are just going to turn them evil in 3 Bioware. This sounds to me like you have no real story and it has no logic to it. If Cerberus is evil why did you even do Mass Effect 2. I mean from all that I  have heard in Mass Effect 1 Cerberus is the enemy of the Alliance. So in 2 Cerberus are a pro human group that brings Shepard back to life. They want to stop the reapers like The Illusive Man says in Mass Effect 2 he will do what ever it takes to stop the reapers. Why turn them evil. Is it because you have no other ideas. Or is the real reason you are doing this to simply make the anti Cerberus fans from Mass Effect 2 happy in Mass Effect 3. I have heard rumors that Cerberus could be under the control of the reapers and that explains why they are out for Shepard in 3. That makes no sense. I mean if that was the case wouldn’t Cerberus had tried to kill Shepard in Mass Effect 2. I am sure some will say well Cerberus got corrupted by reaper tech from the Collector’s Base. That makes no sense as well since Cerberus had a team working on the dead reaper in 2.
  • Issue 6 - The Reapers it seems as if Bioware wanted to make theme out like Mass Effect’s version of The Borg from Star Trek. The only difference with that is The Borg actually attack and do what they say they will do. In Mass Effect 1 we were all told that the reapers could only get into Council space by using the Mass relay in the Citadel. Then at the end of Mass Effect 2 the reaper fleet is at the edge of the galaxy. So something does not seem right with the story in Mass Effect. Its real clear the reapers are not the big enemies in Mass Effect 3 because if they were then why turn Cerberus and make them a enemy in 3 as well . It sounds like you needed a second enemy in the 3rd game. If you need a second enemy in your game that means the story is a joke. If the reapers are the most dangerous enemy in Mass Effect and they invade Earth shouldn’t that be the main focus of Mass Effect 3.
  • Issue 7 - Bioware and its clear cut decision to side with the Paragon fans with Mass Effect 3. This pisses me off to no end. How can a company that says the Mass Effect games are based on player’s choice make a clear choice to side with the paragons is mind blowing. They give us Cerberus and renegade fans a Big F U in Mass Effect 3. These games are not based on player choice at all. If they really are then the start of Mass Effect 3 would be totally different depending on the choices you made in Mass Effect 2. Either it starts out with you being aligned with Cerberus or being aligned with the Alliance. No thats not how Mass Effect 3 starts out. Its clear from the GI article which side Bioware is supporting and its the Anti Cerberus and paragon fans. So the paragon ending to Mass Effect 2 is the cannon ending. Then it brings up the question of why even have a renegade and paragon choice at the end of Mass Effect 2. This makes no sense at all. If choice ultimately does not matter then it has no place in the game simple as that. Players like myself and many others made a choice to give Cerberus the base and basically decided to work with them. Now in Mass Effect 3 we are told that our choices mean nothing and us wanting to work with Cerberus is not even possible in the game. Its a load of sh*t just because the forums started ****ing and moaning about how they hated Cerberus. So you basically did stupid fan service and rewarded them just like you did with tali and Garrus in Mass Effect 2.
Since you want to reward fans then you need to reward us Cerberus and renegade fans as well. Bioware you need to start giving a dam about all of you’re fans instead of ass kissing the select few that you like.   One huge thing I noticed in the GI article is there is no mention of Miranda and Jacob in Mass Effect 3. Why the hell aren’t they in the game. Is this going to be another Mass Effect reboot of the franchise as many claimed Mass Effect 2 was. Really is fan service controlling the way you guys create the story for Mass Effect 3. I wonder is there any real story to the Mass Effect games because there seems to not be one that connects all 3 games. Mass Effect is nothing more than a mere rip off of Star Wars and Star Trek. The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes. What I find funny is how Commander Shepard is the one unstoppable force in the Mass Effect Universe. I guess someone watched the Matrix and said we need our Neo for this game. In Star Trek Captain Kirk and Captain Picard dealt with things with reason and logic or in some cases by force. The point is no one in the Star Trek ever coward in fear of those 2 men. If Shepard is suppose to be this unstoppable force then why does he need a team to help him at all. 


readable :wizard:


1. How so? You chose to give cerberus the base. They decided to betray you. There are plenty of ways your choice will change the outcome. I think you are more annoyed at how they changed cerberus against you.

2.Eh reasonable. However that is more of a writing issue than anything. In the face of the reaper threat you need all the help you can get.

3.This is the exact same situation with cerberus in me2. Unfortunately until we play the game we can't argue about this.

4.So? Shep is a mass murdering traitor in the eyes of the Alliance. They tried to hunt shep down during me2, and were only held back by Hackette. Not much he can do for you now though, bit hard to protect you when you are charged with blowing up a relay and killing an entire system.

5.Whats the whole point of the council in ME1 if you are just going to set them aside in me2? Repeat with any other organization. They want to go this direction, and they will. Until the game comes out we have no context to argue with.

6.Incorrect. We are never told this is the only way. Only that is how they have been doing it since the beginning. Now you are just spouting nonsense. The reapers NOT the main enemy? Oh well I guess we need not worry about london then. We know nothing of the reason why cerberus is after shep. Wait till ME3.

7.Clear cut decision to side with paragons? So I take it you played the game and got the perfect ending by being all rainbows and spice? We have no idea how things are going to turn out in ME3. Maybe rewriting the geth was a bad idea? Maybe saving the rachni queen supplies the enemy with rachni husks? You are nitpicking something you have no knowledge about.

Bioware has certainly been "giving a damn." In fact, they love us so much they are actually trying not to spoil the story this time! They have been purposefully been keeping quiet about... Well everything they can. The marketing manager even promised that we would be driven nuts by the lack of story info.

And don't forget, Garrus is still not officially revealed as a squadmate in ME2. :innocent: Try not to worry about jacob and miranda until you get concrete evidence they are NOT in game. Just remember, the Talimancers are suffering too ya know.

Modifié par Nashiktal, 18 avril 2011 - 06:45 .


#6
Praetor Knight

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[in deep Krogan voice] What's going on here!

=]

#7
Gentleman Moogle

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Praetor Shepard wrote...

[in deep Krogan voice] What's going on here!

=]


Pajama party. 

#8
Golden Owl

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What I'm not understanding is, if the game makes you this angry, why play it?

As for decisions made in ME1 having an impact on ME2, I have been under the impression, that all decisions made are going to come to the fore in ME3...thats where the impact will be truly felt. It's also very difficult to judge what BW is doing with ME3, none of us have any real information to go on (what there is, is very little)...about Cerberus, the Alliance, whats being done with the Normandy or our Squad...so judgments can't really be passed or allegations made one way or the other until we play the game ourselves and find out BW's reasonings.

#9
Praetor Knight

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Gentleman Moogle wrote...

Pajama party.


Darn, couldn't resist sharing; Sponge Bob came to mind. =]

#10
Phaedon

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In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article.

Huge exaggeration, incorrect statement. Next.

Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3.

No, no it doesn't.
We would all yell at you post-release for how doing that was a bad choice, and 'you' would call saving the base stupid. You took a very ambiguous choice that had (of course) a negative outcome. I might sound rude, but deal with it.
TIM never dismissed the fact that he fancied the thought of creating a Reaper, and at the point when he lost control of the discussion he starting murmuring about how he would use the base beyond the Reapers.
Giving WMDs to incapable space terrorists can't be considered as a choices with no risk.

Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. That is garbage and now in Mass Effect 3 Shepard is suppose to work with either of those 2.

"Whoa, Shepard, what are you doing here, have you been spying on me?"
"What, no, why would I be spying on you. Are you spying on me?"
"How is that even possible, I have been in this garrison in months, plus it's YOU who came here, not me."
"Omg you Alliance snakes, where is my tinfoil hat before you indoctrinate me."

Issue 3 - The Alliance unless I have missed something in Mass Effect 2 this group had no real interest in Shepard. They only cared because Cerberus brought Shepard back to life. It makes no sense at all for Shepard to take orders from a group that does not care if he or she dies or not. At least in Mass Effect 2 Cerberus understood the value of Shepard.

Cerberus thinks that Shepard is completely replaceable, TIM is in fact, pretty satisfied if you both die and save the base. I am sure he didn't mourn on your grave later.
Unlike, let's say Anderson or Hackett who have always been friendly to you. Well, Hackett only if you pick paragon choices, but yeah. Anderson is the one who is happy to see you and doesn't make you blow up a Collector Base or something.

Issue 4 - The Alliance taking The Normandy SR - 2. This makes no logical sense at all. Stealing from Shepard is wrong. even if Shepard destroyed the base in Mass Effect 2 the SR 2 is his ship not the Alliance’s.

learn2confiscate

Issue 5 - What was the whole point of Cerberus in Mass Effect 2 if you are just going to turn them evil in 3 Bioware. This sounds to me like you have no real story and it has no logic to it. If Cerberus is evil why did you even do Mass Effect 2. I mean from all that I have heard in Mass Effect 1 Cerberus is the enemy of the Alliance. So in 2 Cerberus are a pro human group that brings Shepard back to life. They want to stop the reapers like The Illusive Man says in Mass Effect 2 he will do what ever it takes to stop the reapers. Why turn them evil. Is it because you have no other ideas. Or is the real reason you are doing this to simply make the anti Cerberus fans from Mass Effect 2 happy in Mass Effect 3. I have heard rumors that Cerberus could be under the control of the reapers and that explains why they are out for Shepard in 3. That makes no sense. I mean if that was the case wouldn’t Cerberus had tried to kill Shepard in Mass Effect 2. I am sure some will say well Cerberus got corrupted by reaper tech from the Collector’s Base. That makes no sense as well since Cerberus had a team working on the dead reaper in 2.

to turn them evil in 3 Bioware.

What? WHAT?!
Since when is killing colonists, soldiers and prisoners, torturing and doing inhuman experiments on children, colonists and personal enemies, NOT evil?

Issue 6 - The Reapers it seems as if Bioware wanted to make theme out like Mass Effect’s version of The Borg from Star Trek. The only difference with that is The Borg actually attack and do what they say they will do. In Mass Effect 1 we were all told that the reapers could only get into Council space by using the Mass relay in the Citadel. Then at the end of Mass Effect 2 the reaper fleet is at the edge of the galaxy. So something does not seem right with the story in Mass Effect. Its real clear the reapers are not the big enemies in Mass Effect 3 because if they were then why turn Cerberus and make them a enemy in 3 as well . It sounds like you needed a second enemy in the 3rd game. If you need a second enemy in your game that means the story is a joke. If the reapers are the most dangerous enemy in Mass Effect and they invade Earth shouldn’t that be the main focus of Mass Effect 3.

It's really not that mind bogging!
ME1 and ME2 were about destroying the Reaper vanguards who would unlock the Citadel relay. ME3 is about the Reapers, being unable to be transported immediately to a strategic location, having to go from deep space to the reaches of the galaxy, and reap their way around until they find a relay that connects them to a strategically important system.

Issue 7 - Bioware and its clear cut decision to side with the Paragon fans with Mass Effect 3. This pisses me off to no end. How can a company that says the Mass Effect games are based on player’s choice make a clear choice to side with the paragons is mind blowing. They give us Cerberus and renegade fans a Big F U in Mass Effect 3. These games are not based on player choice at all. If they really are then the start of Mass Effect 3 would be totally different depending on the choices you made in Mass Effect 2. Either it starts out with you being aligned with Cerberus or being aligned with the Alliance. No thats not how Mass Effect 3 starts out. Its clear from the GI article which side Bioware is supporting and its the Anti Cerberus and paragon fans. So the paragon ending to Mass Effect 2 is the cannon ending. Then it brings up the question of why even have a renegade and paragon choice at the end of Mass Effect 2. This makes no sense at all. If choice ultimately does not matter then it has no place in the game simple as that. Players like myself and many others made a choice to give Cerberus the base and basically decided to work with them. Now in Mass Effect 3 we are told that our choices mean nothing and us wanting to work with Cerberus is not even possible in the game. Its a load of sh*t just because the forums started ****ing and moaning about how they hated Cerberus. So you basically did stupid fan service and rewarded them just like you did with tali and Garrus in Mass Effect 2.

Some parts of this paragraph make no sense at all.
Tell me then, if Bioware loves paragons so much, then why do the renegades have all of the cool interrupts? Yeah, I see.
A renegade is a badass, and if you can't deal with the consequences of your actions.
Well, that doesn't sound renegade at all.

Since you want to reward fans then you need to reward us Cerberus and renegade fans as well. Bioware you need to start giving a dam about all of you’re fans instead of ass kissing the select few that you like. One huge thing I noticed in the GI article is there is no mention of Miranda and Jacob in Mass Effect 3. Why the hell aren’t they in the game. Is this going to be another Mass Effect reboot of the franchise as many claimed Mass Effect 2 was. Really is fan service controlling the way you guys create the story for Mass Effect 3. I wonder is there any real story to the Mass Effect games because there seems to not be one that connects all 3 games. Mass Effect is nothing more than a mere rip off of Star Wars and Star Trek. The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes. What I find funny is how Commander Shepard is the one unstoppable force in the Mass Effect Universe. I guess someone watched the Matrix and said we need our Neo for this game. In Star Trek Captain Kirk and Captain Picard dealt with things with reason and logic or in some cases by force. The point is no one in the Star Trek ever coward in fear of those 2 men. If Shepard is suppose to be this unstoppable force then why does he need a team to help him at all.

Pure rage fit that adds nothing.

Modifié par Phaedon, 18 avril 2011 - 07:06 .


#11
CroGamer002

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Image IPB

Modifié par Mesina2, 18 avril 2011 - 07:27 .


#12
008Zulu

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Issue 4: The SR-2 was built using highly classified Alliance and Turian schematics. They'd take it to protect their classified technology. If you got your hands on the plans for a stealth fighter your government had designed and made one yourself, you bet they would take it from you.

Its been said quite literally 100 times that the Citadel was their convenient way back in to the galaxy. The Reapers were always going to make it back in to our galaxy, the only thing we could do is stall for time. As for how they got back, try to imagine a giant shotgun loaded with Reapers aimed at where the Alpha Relay would be by the time they arrived in our galaxy.

As for Cerberus turning on you after handing them the base, think of like this; TIM wants to make his own Reaper, in the schematics EDI gave him when she hacked the Base's computers tells him that the plans to make a human Reaper were designed around Shep's mental imprints and is therefore vital to the construction. TIM did say he would stop at nothing to save the galaxy. If that means sacrificing his "Queen" to capture the Reaper's "King" then Shep must be that "Queen".

Modifié par 008Zulu, 18 avril 2011 - 07:42 .


#13
JeffZero

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ExtremeOne wrote...
The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes.l]


The contradiction in this sentence sums up the entire rant.

#14
squee913

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And I heard from my sister's cousins pet penguin that the Reapers are not even going to BE in Mass Effect 4!!!!! Damn you Bioware!!! grrrrrr!!!! Gamer Rage!!! etc etc!!!!

Honestly, I can understand expressing concern over some of the things you have heard, but condemning a game's story when you know almost nothing about the story and it is more than 7 months away from it's release is just silly.

No, but seriously... That penguin was telling the truth! For reals!

#15
GuardianAngel470

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squee913 wrote...

And I heard from my sister's cousins pet penguin that the Reapers are not even going to BE in Mass Effect 4!!!!! Damn you Bioware!!! grrrrrr!!!! Gamer Rage!!! etc etc!!!!

Honestly, I can understand expressing concern over some of the things you have heard, but condemning a game's story when you know almost nothing about the story and it is more than 7 months away from it's release is just silly.

No, but seriously... That penguin was telling the truth! For reals!


You know what I thought about when you said penguins? Have you ever heard of those Japanese stores where you can pay them to allow you to break stuff like glassware and such?

Well a friend of mine came up with an absolutely brilliant variant on that concept. Instead of glassware, PENGUINS!

You pay us to allow you to break and slaughter penguins! Genius, I know. I just need to move to antarctica where there are no laws and plenty of penguins. I'll make millions!:devil:

#16
ExtremeOne

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JeffZero wrote...

ExtremeOne wrote...
The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes.l]


The contradiction in this sentence sums up the entire rant.

  



Oh whys that because its the damn truth Commander Shepard does not have anything iconic about him or her because in reality Shepard is a player driven character and one that has no real back story or history  from the 2 games.  I should have guessed the die hard Bioware fans will die defending their precious game call Mass Effect.
 

#17
squee913

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GuardianAngel470 wrote...

squee913 wrote...

And I heard from my sister's cousins pet penguin that the Reapers are not even going to BE in Mass Effect 4!!!!! Damn you Bioware!!! grrrrrr!!!! Gamer Rage!!! etc etc!!!!

Honestly, I can understand expressing concern over some of the things you have heard, but condemning a game's story when you know almost nothing about the story and it is more than 7 months away from it's release is just silly.

No, but seriously... That penguin was telling the truth! For reals!


You know what I thought about when you said penguins? Have you ever heard of those Japanese stores where you can pay them to allow you to break stuff like glassware and such?

Well a friend of mine came up with an absolutely brilliant variant on that concept. Instead of glassware, PENGUINS!

You pay us to allow you to break and slaughter penguins! Genius, I know. I just need to move to antarctica where there are no laws and plenty of penguins. I'll make millions!:devil:


:blink:
ummm.... is there a smiley that slowly backs out of the room and closes the door? cause I think I need one....

#18
ExtremeOne

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008Zulu wrote...

Issue 4: The SR-2 was built using highly classified Alliance and Turian schematics. They'd take it to protect their classified technology. If you got your hands on the plans for a stealth fighter your government had designed and made one yourself, you bet they would take it from you.

Its been said quite literally 100 times that the Citadel was their convenient way back in to the galaxy. The Reapers were always going to make it back in to our galaxy, the only thing we could do is stall for time. As for how they got back, try to imagine a giant shotgun loaded with Reapers aimed at where the Alpha Relay would be by the time they arrived in our galaxy.

As for Cerberus turning on you after handing them the base, think of like this; TIM wants to make his own Reaper, in the schematics EDI gave him when she hacked the Base's computers tells him that the plans to make a human Reaper were designed around Shep's mental imprints and is therefore vital to the construction. TIM did say he would stop at nothing to save the galaxy. If that means sacrificing his "Queen" to capture the Reaper's "King" then Shep must be that "Queen".

 



at least you are one of the few who have some good counter points to My post thank you and you ahve given Me reason to re think some things 

#19
JeffZero

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Yeah, I'm sensing all kinds of inexplicable penguin-loathing going on over here.

#20
ExtremeOne

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Praetor Shepard wrote...

Gentleman Moogle wrote...

Pajama party.


Darn, couldn't resist sharing; Sponge Bob came to mind. =]

 


I like that 

#21
ExtremeOne

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JeffZero wrote...

Yeah, I'm sensing all kinds of inexplicable penguin-loathing going on over here.

 


I am not sure what Penguins have to do with this but what ever 

#22
Praetor Knight

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GuardianAngel470 wrote...

Well a friend of mine came up with an absolutely brilliant variant on that concept. Instead of glassware, PENGUINS!

You pay us to allow you to break and slaughter penguins! Genius, I know. I just need to move to antarctica where there are no laws and plenty of penguins. I'll make millions!:devil:


Lovelace would like a word...

http://t2.gstatic.co...JTFTQbxDbONII1g

#23
JeffZero

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ExtremeOne wrote...

JeffZero wrote...

Yeah, I'm sensing all kinds of inexplicable penguin-loathing going on over here.

 


I am not sure what Penguins have to do with this but what ever 


It was in response to someone else's post, not yours. I don't know what penguins have to do with this either, but still.

#24
ExtremeOne

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JeffZero wrote...

ExtremeOne wrote...

JeffZero wrote...

Yeah, I'm sensing all kinds of inexplicable penguin-loathing going on over here.

 


I am not sure what Penguins have to do with this but what ever 


It was in response to someone else's post, not yours. I don't know what penguins have to do with this either, but still.

 


fair enough 

#25
Sir Ulrich Von Lichenstien

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008Zulu wrote...

Issue 4: The SR-2 was built using highly classified Alliance and Turian schematics. They'd take it to protect their classified technology. If you got your hands on the plans for a stealth fighter your government had designed and made one yourself, you bet they would take it from you.

Its been said quite literally 100 times that the Citadel was their convenient way back in to the galaxy. The Reapers were always going to make it back in to our galaxy, the only thing we could do is stall for time. As for how they got back, try to imagine a giant shotgun loaded with Reapers aimed at where the Alpha Relay would be by the time they arrived in our galaxy.

As for Cerberus turning on you after handing them the base, think of like this; TIM wants to make his own Reaper, in the schematics EDI gave him when she hacked the Base's computers tells him that the plans to make a human Reaper were designed around Shep's mental imprints and is therefore vital to the construction. TIM did say he would stop at nothing to save the galaxy. If that means sacrificing his "Queen" to capture the Reaper's "King" then Shep must be that "Queen".


The other thing to point out about Issue 4... Alliance isn't taking it from Shepard, they are actually taking it from Cerberus. I imagine by ME3, Alliance is probably fully aware that Cord-Hislop Aerospace (you know the company whose markings are all over the SR2 and SR2 crew outfits) is just a front for Cerberus. So considering as mentioned above how the SR2 is based on that Alliance/Turian ship, course they are going to confiscate/force dock the ship. Hell they did it with the original Normandy if you remember?

Regarding the OP overall statement, when I read about Cerb being after us I was a little disappointed, although I am not going to take a tiny statement in an article so far in advance of the game being released and throw such a huge tantrum like you have and that's even though I consider my now Cerberus loyalist Shepard (Avatar) one of my main ones. If TIM and the others come gunning for me, so be it. Ain't the first time Jack has been in such a situation :lol:

"Jack Shepard is on everyones Most Wanted list and he only has 24 hours to save the Galaxy! The following takes place in real time."

Personally I think people shouldn't be jumping up and down yet considering what little we learned in that article. It didn't mention Miranda and Jacob *shrugs* as much as I like Miranda I know she has her haters and well, we all know that Jacob isn't the most popular of the ME2 squad. The person who got/gave the information probably just mentioned Garrus and Liara because they know that those 2 do have a large fanbase and it was always obvious Ash/Kaidan would be back because one of the reasons they (along with Liara) were pulled out specifically so they would make it through to ME3. The other thing to point out about Miranda is that considering her plot armor in the suicide mission, I think it would be stupid to think that she won't be in ME3 for those that didn't kill her by having her unloyal and either in the final battle or the weakest member in a weak defence line. No offence intended Extremeone but it seems you left common sense out when writing your statement.

Modifié par Sir Ulrich Von Lichenstien, 18 avril 2011 - 08:31 .