Mesina2 wrote...
How can any major choice in ME1 impact ME2 plot?
ME3 is going to be different since:
A) It's a last game in the series
ME1 and ME2 choices can impact ME3 do to it's plot
Also ME2 IS an RPG.
You could have had exactly the same plot working for the Council. They could have gotten information from spies in Cerberus, from their own agents in the field (the Spectres may be questionable, but the STG seems competent), and/or from the Shadowbroker.
It would have taken a little bit more voice acting, and likely a little more scripting, but the could have kept both paths similar, and stuck with most of the same animiation.
With respect to ME3, though, what is your belief based on? Just because it is the last game in the series doesn't mean they don't have the same issues with divergent paths requiring more work. The only place where the have any extra room is at the end. They can have events matter in an epilogue, which would likely be narrated ala Fallout or NWN2, but otherwise they would still have to do divergent paths during the game, something they insisted there was no budget for in ME2.
After ME1 came out, they said "Decisions matter! You have our word!." ME2 came out and veterans said "Hey wait a minute....." So suddenly it changed to "Decisions matter, but not til ME3!!!!"
Fool me once.....