PoliteAssasin wrote...
I don't think it's bioware backing up the paragon fans. It's more like the story is more linear thn it was in me2. In me1 they said how you will make all of these decisions that will dramatically change the universe in the subsequent games. Obviously that didn't happen in me2. Now me3 is going to be the same, and possibly worse. Thats why I've learned to play this game for what it is - a shooter, not an rpg. Try it, and you won't be as disappointed
-Polite
Going back to 2006 and even early-mid 2007....all Bioware talked about is how Shepard is the tip of the spear for Humanity on a galactic scale and how every choice you make reflects positively or negatively for humanity. They talked about how your decisions in this game will have dire consequences in the later games and while shape the landscape for your personal story.
What dire consequenes did I have to experience in ME2 because of my ME1 decisions? NONE! And that is where my faith in what they said sort of diminished. Not to mention how Bioware marketed the hell out of the fact that they would be continously expanding the universe of ME1 through DLC to the point where each DLC will tell the story between what happens between ME1 leading up to ME2....and we all saw how that happened.
Point is, Bioware has said this and that about ME and about a small percentage of it was actually true. Now Bioware is wanting me to believe that ME3 would be the ultimate choice/consequence game? Personally, I'm not buying it. Bioware's story is similar to that of the boy who cried wolf in a sense. Maybe they are right and ME3 will be that choice/consequence game that ME2 wasn't but I'm not going to get my hopes up for it. I'll just take what Bioware says with a grain of salt and move on.
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As for people saying that Renegades do not get cameos because they kill everyone, that is BS! Take the Helena Blake situation for example:
If you let her live, she appears on Omega and depending on how you talked to her in ME1, she is either now working as a social worker (Paragon) or merged her crime organization with Aria (Renegade). However if you killed her in ME1, there could still be a cameo. Say you are walking on the Citadel and you see some high profile diplomat/businessman. He calls you over and would like to thank you for what you did a few years ago by taking out Helena Blake and her associates. He could mention that because of your actions, certain routes and regions of the galaxy are now safer as they are no longer hindered by the crimes of Helena Blake and her known associates.
Another example would be the Fist situation. In ME1 you can let Fist go and he'll appear on Omega and mention that he is now a construction worker or something to that nature and that he is clean and to just leave him alone. However if you kill him he isn't there. Instead, going back to my Citadel situation with Helena Blake's death, when talking to Captain Bailey for the first time, he could mention that things in the wards have cleaned up a bit now that Fist is dead and blah blah blah. While that isn't really a cameo, it is still a pat on the back and nod/recognition for those players who did kill Fist in ME1.
That would be a perfect way for trigger happy ME1 players to not be left out of ME2/ME3 cameos.
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Going back to choices in ME2 vs ME3
If Bioware knew all along that it would be ME3 where we finally see the results of our choices, the Bioware should have been honest up front. If in 2006/2007 Bioware said that you will make important choices in ME1 but for the most part, the results of these choices won't be felt until ME3. Then I would have been totally fine with that! I would have played ME1 with the notion that what I'm doing won't really bee seen/felt in ME2, but will in ME3. So when I do get to ME2 I won't have all these high expectations and I would have essentially been okay with the "emails" and minor cameos.
HOWEVER, Bioware didn't do that. Instead they force feed us the idea that our ME1 choices will have dire consequenes in BOTH ME2 and ME3. That led a lot of us to believe that ME2 will begin the "branching out" phase, not ME3.
So this isn't just a simple case of fans complaining and not being happy about anything. No, this is technically Bioware false advertising.
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And all of this talk about how ME3 will be the game that finally plays out our decisions. Honestly, I think you people are giving Bioware too much credit.
I wouldn't be surprised if we don't see the results until the last 2 hours or so of the game which would be lame. I can back this up with the notion that in the GI article, Casey Hudson said that it will be similar to the suicide mission in ME2 where all of these variables happened based on your decisions in the game and ME3 will be similar but at a faster pace.
That leads me to believe that like ME2, ME3 will essentially be the same game through no matter what you did in ME1 and ME2 and we won't see the results until the final few cut scenes which would be lame.
I don't want to wait til the final part of the game to experience my results from ME1/ME2, I want to be reminded all throughout the course of the game about my decisions from the previous two games.
If that is the case and our results is not felt until the last few cutscenes, then I should just play ME3 with one Shepard and see how her choices plays out and just YOUTUBE the other choices and see how they play out because there is no reason in going back to do another playthrough in which everything will be the same until the final few cutscenes.
Modifié par MajesticJazz, 23 avril 2011 - 02:09 .