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My Major Issues with Bioware


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#51
Raphael diSanto

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There's a very thin line between listening to your fans and bowing to your fans. Sometimes companies get it right, sometimes they don't.

#52
Guest_Imperium Alpha_*

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This deserve my official
Cool Story... seal of approval :police:

#53
KenKenpachi

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#54
Guest_Imperium Alpha_*

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#55
Sajuro

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#56
008Zulu

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We are not playing our game, we are playing their game. When Mass Effect first came out, Bioware said they had planned out the series in its entirety. If people are getting angry that the game isn't following the path they desire, they have to remember; We are playing Bioware's game.

The story and the path it takes is set in stone.

Modifié par 008Zulu, 18 avril 2011 - 10:40 .


#57
88mphSlayer

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008Zulu wrote...

We are not playing our game, we are playing their game. When Mass Effect first came out, Bioware said they had planned out the series in its entirety. If people are getting angry that the game isn't following the path they desire, they have to remember; We are playing Bioware's game.

The story and the path it takes is set in stone.


and if somebody thinks their story is lame?

#58
Il Divo

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88mphSlayer wrote...

and if somebody thinks their story is lame?


Well, having played Neverwinter Nights, I can say it wouldn't be the first time. Image IPB

#59
Jzadek72

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They can only give a certain amount of choice, so some of those issues are realistic. In regards to your first one, we haven't enough data available to say that for sure, plus many paragons were disappointed at working with Cerberus. It has to go both ways.

#60
didymos1120

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008Zulu wrote...

We are not playing our game, we are playing their game. When Mass Effect first came out, Bioware said they had planned out the series in its entirety. If people are getting angry that the game isn't following the path they desire, they have to remember; We are playing Bioware's game.

The story and the path it takes is set in stone.



Yes, it's their game.  No, it's not quite as stone-set as you think. Certainly not from before ME1 even came out, though that is a popular bit of forum lore:

Joystiq: Well speaking of that, you know the second game and third game are being written together, whereas the first game was sort of written off by itself. Do you ...

Mac Walters: Ah, not quite. That's not really true with the way we handle that sort of thing. Like, I mean we had, essentially, with the first one we said, "Here's the art for the three games." Now obviously what's in Mass Effect 2 and Mass Effect 3 wasn't really fleshed out. We said, "We know basically where we want to go with it." But we wrote Mass Effect 1 with that in mind. You know, we said, "Here's where we want it to go." If you ask Casey Hudson, the producer, he knew where he wanted Mass Effect 3 to eventually end up. Obviously we had [Mass Effect 1] behind us. We still don't know where [Mass Effect 3's] going to go, and maybe it's shifting and changing a little bit based on where you want to be flexible too. But we still wrote it within that framework.


Things are not plotted out in any sort of detail until they actually start working on each game.


ETA: Also, see this interview with Hudson for more info on how the writing process actually works.

Modifié par didymos1120, 19 avril 2011 - 12:32 .


#61
didymos1120

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88mphSlayer wrote...
and if somebody thinks their story is lame?


Well, then they think it's lame, and they have to cope with that.  Said person can of course complain on forums or do a Youtube series or write a critical essay or whatever, but they can't do anything to change the stories.  The ME people are gonna write what they wanna write, and while they may throw in a character or side mission or two in response to the fans, there's no way there gonna let them dictate the central plot to any significant degree.

Modifié par didymos1120, 19 avril 2011 - 12:34 .


#62
Destroy Raiden_

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OP if you break up the wall of china in textdom I might read it and actually comment on it.

#63
ExtremeOne

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Destroy Raiden wrote...

OP if you break up the wall of china in textdom I might read it and actually comment on it.

  


I will work on it 

#64
Quole

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HOLY **** IM NOT READING THAT

#65
88mphSlayer

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didymos1120 wrote...

88mphSlayer wrote...
and if somebody thinks their story is lame?


Well, then they think it's lame, and they have to cope with that.  Said person can of course complain on forums or do a Youtube series or write a critical essay or whatever, but they can't do anything to change the stories.  The ME people are gonna write what they wanna write, and while they may throw in a character or side mission or two in response to the fans, there's no way there gonna let them dictate the central plot to any significant degree.


gamers aren't the ones writing 2 sides to a story, that somehow a gamer is wrong to pick a side presented to them because the sequel erases that side is dumb

#66
KainrycKarr

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ExtremeOne wrote...

JeffZero wrote...

ExtremeOne wrote...
The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes.l]


The contradiction in this sentence sums up the entire rant.

  



Oh whys that because its the damn truth Commander Shepard does not have anything iconic about him or her because in reality Shepard is a player driven character and one that has no real back story or history  from the 2 games.  I should have guessed the die hard Bioware fans will die defending their precious game call Mass Effect.
 


Dude, why are you even here then if you hate it so much?

#67
Drake_Hound

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Il Divo wrote...

88mphSlayer wrote...

and if somebody thinks their story is lame?


Well, having played Neverwinter Nights, I can say it wouldn't be the first time. Image IPB


I don´t understand why the hate in NWN , when you can romance Aribeth , she was very hard work GRRRRRR.
Damn so hard that one slight error you get thrown to the friendship path bleh ...

Most people were suprised when I showed them the ring online .

#68
ExtremeOne

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KainrycKarr wrote...

ExtremeOne wrote...

JeffZero wrote...

ExtremeOne wrote...
The only problem is Commander Shepard is and never will be as iconic as Captain Kirk and Luke SkyWalker as well Lord Vader and all the other iconic characters with in the Star Wars and Star Trek Universes.l]


The contradiction in this sentence sums up the entire rant.

  



Oh whys that because its the damn truth Commander Shepard does not have anything iconic about him or her because in reality Shepard is a player driven character and one that has no real back story or history  from the 2 games.  I should have guessed the die hard Bioware fans will die defending their precious game call Mass Effect.
 


Dude, why are you even here then if you hate it so much?

  



I like the Mass Effect franchise but that does not mean I do not have issues with Bioware and some things with in  the Mass Effect universe.  

#69
008Zulu

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didymos1120 wrote...

Things are not plotted out in any sort of detail until they actually start working on each game.


Its not like they would openly admit it. By keeping some of the details vague, they foster the belief that the gamers help direct the story along its path. Given the sheer number of theories and ideas out there, it will certainly seem like they are listening to people.

Just have to remember, this game is someones creation. All the major points will have already been decided, like Cerberus turning on Shepard no matter the outcome of ME2 for example. Most people don't like it when others try to tell them how this or that should be done.

#70
Elite Midget

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You thought choices would matter? Oh, no, no, no! You're doing it wrong.

There's the 'right' choice that Bioware rewards you for and than there are the 'wrong' choices that you get punished severely for because they weren't the choices that Bioware wanted to explore.

Next time play Paragon and make sure Garrus suvives. You'll get the most out of the ME series that way. Though pretending the Renegade choices and the other killables don't exist should help matters too.

#71
Seboist

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Elite Midget wrote...

You thought choices would matter? Oh, no, no, no! You're doing it wrong.

There's the 'right' choice that Bioware rewards you for and than there are the 'wrong' choices that you get punished severely for because they weren't the choices that Bioware wanted to explore.

Next time play Paragon and make sure Garrus suvives. You'll get the most out of the ME series that way. Though pretending the Renegade choices and the other killables don't exist should help matters too.


It's sadly gotten to the point where ME has about as much choice as a JRPG. I half-expect Shepard's main weapon to be a sword in ME3 and that the boss fight with TIM will end up with him transforming into a big monstrosity for no reason.

#72
AdmiralCheez

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Oh, look. Elite's pissing over Variables and Favoritism again.

OP: Dude, how the hell do you know that ME3 will be a paragon fapfest anyway? Did the devs let you read the script? All we know is that Cerberus is after you, which you probably should have seen coming, given their history, but really, chillax. The game will be perfectly winnable no matter what side you play. Otherwise, they wouldn't bother.

#73
Elite Midget

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It seems that way, doesn't it? Thus to get the best ME experience it's better to just go Paragon and ensure Garrus lives. Not like anything else matters outside maybe a short cameo that wont be missed.

Where did I say variables? Are you trying to spout more irrelevant nonesense again, Cheez? If so than I can't say that I didn't expect that from you. What with your history.

#74
AdmiralCheez

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Elite Midget wrote...

It seems that way, doesn't it? Thus to get the best ME experience it's better to just go Paragon and ensure Garrus lives. Not like anything else matters outside maybe a short cameo that wont be missed.

1. I've had a talk with my ReneShep and he assures me that he's not screwed, even though I pointed out all the things people keep saying on the forums.

2. If Garrus died on accident, you did it wrong--reload and try again.  If you killed him on purpose or don't care to redo the SM, why do you care he's not in your game?

Where did I say variables? Are you trying to spout more irrelevant nonesense again, Cheez? If so than I can't say that I didn't expect that from you. What with your history.

I'm sorry.  Hugs?

#75
Labrev

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After completing my playthrough where I kept the base, I think it should have almost been obvious that it was going to turn out badly either way.