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My Major Issues with Bioware


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#151
Last Vizard

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ROF_Inferno wrote...

Guys, especially OP the real thing is you dont own bioware they can do what they want whether u like it or not but b4 u shoot out claims for false advertising u have to PLAY the game since ME3 aint basically available till next year you gota long long wait save the accustaions till the games out and you finish it. then if something dont make sense or it really appears bioware failed to give you a choice then start a thread like this


Not really, you can see the lack of changes in story from ME 1 to ME 2... so thats enough to see the holes in their advertising, plus in the Cerberus daily news the last entry shows a reduction in tentions between Alliance and Turians either way.... so the whole thing will start from scratch in ME 3

#152
Bryy_Miller

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ExtremeOne wrote...

 In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article. Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3. Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. 


A video game is not real life. There are going to be limitations and restrictions.

#153
JeffZero

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Dante Angelo wrote...

ExtremeOne wrote...

Dante Angelo wrote...

ExtremeOne wrote...

Thats fine so Bioware can just go around and f**king hand Liara and Ashley & Kaiden fans everything they demand and ask for. But these same clowns can not give us Cerberus fans anything, Thats bull sh*T.   

What does that have to do with anything. Wait are you one those people that are mad because Miranda hasn't been confirmed as a companion or something?

  





Yeah now that you mentioned it why isn't there any word on Miranda being in ME 3.  Oh that is one other thing Bioware has some explaining to do about it.  What about Grunt and Thane being in 3.   Yeah that is one thing I am pissed about  

Grunt is back on Tuchanka and Thane might be dead


Also, the game is seven months from release.

I swear, I'm beginning to think there are people on this site who honestly believe Shepard, Garrus, Ashley/Kaidan, Liara and Sanders will literally be the only squadmates just because those are the only ones we're being told about.

Man, I'd pay good money to see these sorts during the years of sporadic info regarding MGS4. "Oh, the only characters are Snake and Otacon! What gives, Konami!"

#154
008Zulu

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ExtremeOne wrote...
I still think Bioware is screwing everyone's Shepard out of the ultimate choice of either siding with Cerberus no matter what they are doing ot siding with the Alliance. I hate the fact that the choice is already made for you. if that is the case they should have made Mass Effect games with no player choice in it.  Fine Bioware you made one choice for My Shepard but you will not stop him from being a Ultra hardcore renegade player and a total ass to the alliance in 3  


If ME1 Renegades carry over to ME2 and again to ME3 and decide to stay with Cerberus, then it would be a very short game if they are indeed required to sacrifice themselves in order to make the human Reaper. Maybe thats why TIM cries if Shepard dies in ME2, he's not sad for losing Shepard, but because he can no longer make his Reaper.

The Renegade path never struck me as inheriently "evil", but more along the lines of someone who works within the confines of the system without any particular regard for the rules. That is, they are still godd guys, just a different kind of good.

Modifié par 008Zulu, 20 avril 2011 - 11:21 .


#155
Dante Angelo

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JeffZero wrote...

Dante Angelo wrote...

ExtremeOne wrote...

Dante Angelo wrote...

ExtremeOne wrote...

Thats fine so Bioware can just go around and f**king hand Liara and Ashley & Kaiden fans everything they demand and ask for. But these same clowns can not give us Cerberus fans anything, Thats bull sh*T.   

What does that have to do with anything. Wait are you one those people that are mad because Miranda hasn't been confirmed as a companion or something?

  





Yeah now that you mentioned it why isn't there any word on Miranda being in ME 3.  Oh that is one other thing Bioware has some explaining to do about it.  What about Grunt and Thane being in 3.   Yeah that is one thing I am pissed about  

Grunt is back on Tuchanka and Thane might be dead


Also, the game is seven months from release.

I swear, I'm beginning to think there are people on this site who honestly believe Shepard, Garrus, Ashley/Kaidan, Liara and Sanders will literally be the only squadmates just because those are the only ones we're being told about.

Exactly

#156
Capeo

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Last Vizard wrote...

I'm with you, when i first heard about ME my first thought was "how many games are they going to make and how difficult it will be to keep track of all the choices" then i played ME 2.... "oh, they aren't"


Exactly that.  I don't agree with many of the OPs points but it's clear that the "decisions" are clearly cosmetic.  It's impossible to have three games worth of decisions culminate in one game simply from a feasibility standpoint.  By the time you get to the third game you'd have to write basically 3 totally different games minimum.  A single game like Heavy Rain or FO:NV can deal with a lot of differences in a play through due to decisions but it can't happen across a trilogy.  ME3, like ME1 and 2, is going to be the exact story BW tells with your only input being a difference in some cameos and, possibly (and I even doubt this) who allies with you.  If the lack of meaningful carry over from ME1 to 2 wasn't enough evidence the ridiculous, decisionless Arrival is pretty much icing on the cake. 

And, hey, as long as the story is decent, I can live with that, but BW pretending otherwise is a bit of a joke.  ME2 was a complete reboot and ME3 will be too.

Modifié par Capeo, 20 avril 2011 - 11:20 .


#157
ExtremeOne

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Dante Angelo wrote...

JeffZero wrote...

Dante Angelo wrote...

ExtremeOne wrote...

Dante Angelo wrote...

ExtremeOne wrote...

Thats fine so Bioware can just go around and f**king hand Liara and Ashley & Kaiden fans everything they demand and ask for. But these same clowns can not give us Cerberus fans anything, Thats bull sh*T.   

What does that have to do with anything. Wait are you one those people that are mad because Miranda hasn't been confirmed as a companion or something?

  





Yeah now that you mentioned it why isn't there any word on Miranda being in ME 3.  Oh that is one other thing Bioware has some explaining to do about it.  What about Grunt and Thane being in 3.   Yeah that is one thing I am pissed about  

Grunt is back on Tuchanka and Thane might be dead


Also, the game is seven months from release.

I swear, I'm beginning to think there are people on this site who honestly believe Shepard, Garrus, Ashley/Kaidan, Liara and Sanders will literally be the only squadmates just because those are the only ones we're being told about.

Exactly

  




Its not my fault Bioware left it open  

#158
Seboist

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Capeo wrote...

Last Vizard wrote...

I'm with you, when i first heard about ME my first thought was "how many games are they going to make and how difficult it will be to keep track of all the choices" then i played ME 2.... "oh, they aren't"


Exactly that.  I don't agree with many of the OPs points but it's clear that the "decisions" are clearly cosmetic.  It's impossible to have three games worth of decisions culminate in one game simply from a feasibility standpoint.  By the time you get to the third game you'd have to write basically 3 totally different games minimum.  A single game like Heavy Rain or FO:NV can deal with a lot of differences in a play through due to decisions but it can't happen across a trilogy.  ME3, like ME1 and 2, is going to be the exact story BW tells with your only input being a difference in some cameos and, possibly (and I even doubt this) who allies with you.  If the lack of meaningful carry over from ME1 to 2 wasn't enough evidence the ridiculous, decisionless Arrival is pretty much icing on the cake. 

And, hey, as long as the story is decent, I can live with that, but BW pretending otherwise is a bit of a joke.  ME2 was a complete reboot and ME3 will be too.


You're exactly right. I was hoping the whole excuse of ME2 not haven't too much variation was because it was the middle of a trilogy and they didn't want too much difference in the third game but it's apparent it's all cosmetic.

With regards to Cerberus, ME2 should have given the player a clear picture of what they were all about and set the foundation for the player to choose whether to remain aligned to them or not in ME3. Now that would actually require some real player choice and consequence and apparently that's not what they're going for.

Modifié par Seboist, 20 avril 2011 - 11:43 .


#159
ExtremeOne

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Seboist wrote...

Capeo wrote...

Last Vizard wrote...

I'm with you, when i first heard about ME my first thought was "how many games are they going to make and how difficult it will be to keep track of all the choices" then i played ME 2.... "oh, they aren't"


Exactly that.  I don't agree with many of the OPs points but it's clear that the "decisions" are clearly cosmetic.  It's impossible to have three games worth of decisions culminate in one game simply from a feasibility standpoint.  By the time you get to the third game you'd have to write basically 3 totally different games minimum.  A single game like Heavy Rain or FO:NV can deal with a lot of differences in a play through due to decisions but it can't happen across a trilogy.  ME3, like ME1 and 2, is going to be the exact story BW tells with your only input being a difference in some cameos and, possibly (and I even doubt this) who allies with you.  If the lack of meaningful carry over from ME1 to 2 wasn't enough evidence the ridiculous, decisionless Arrival is pretty much icing on the cake. 

And, hey, as long as the story is decent, I can live with that, but BW pretending otherwise is a bit of a joke.  ME2 was a complete reboot and ME3 will be too.


You're exactly right. I was hoping the whole excuse of ME2 not haven't too much variation was because it was the middle of a trilogy and they didn't want too much difference in the third game but it's apparent it's all cosmetic.

With regards to Cerberus, ME2 should have given the player a clear picture of what they were all about and set the foundation for the player to choose whether to remain aligned to them or not in ME3. Now that would actually require some real player choice and consequence and apparently that's not what they're going for.

  




The choices should have had impact and they did not . So what Bioware should do is just shut the hell up about the whole pathetic myth of Oh your choices from ME 1 and 2 will impact 3 crap. We all know now our choices never really had any effect .   

#160
Last Vizard

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ExtremeOne wrote...

Seboist wrote...

Capeo wrote...

Last Vizard wrote...

I'm with you, when i first heard about ME my first thought was "how many games are they going to make and how difficult it will be to keep track of all the choices" then i played ME 2.... "oh, they aren't"


Exactly that.  I don't agree with many of the OPs points but it's clear that the "decisions" are clearly cosmetic.  It's impossible to have three games worth of decisions culminate in one game simply from a feasibility standpoint.  By the time you get to the third game you'd have to write basically 3 totally different games minimum.  A single game like Heavy Rain or FO:NV can deal with a lot of differences in a play through due to decisions but it can't happen across a trilogy.  ME3, like ME1 and 2, is going to be the exact story BW tells with your only input being a difference in some cameos and, possibly (and I even doubt this) who allies with you.  If the lack of meaningful carry over from ME1 to 2 wasn't enough evidence the ridiculous, decisionless Arrival is pretty much icing on the cake. 

And, hey, as long as the story is decent, I can live with that, but BW pretending otherwise is a bit of a joke.  ME2 was a complete reboot and ME3 will be too.


You're exactly right. I was hoping the whole excuse of ME2 not haven't too much variation was because it was the middle of a trilogy and they didn't want too much difference in the third game but it's apparent it's all cosmetic.

With regards to Cerberus, ME2 should have given the player a clear picture of what they were all about and set the foundation for the player to choose whether to remain aligned to them or not in ME3. Now that would actually require some real player choice and consequence and apparently that's not what they're going for.

  




The choices should have had impact and they did not . So what Bioware should do is just shut the hell up about the whole pathetic myth of Oh your choices from ME 1 and 2 will impact 3 crap. We all know now our choices never really had any effect .   


Yes, i would prefer they just say its too hard than to lie and play it all up.

#161
M-Sinistrari

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ExtremeOne wrote...

 Oh and the Ashley and Kaiden fans got their F**king wish granted those 2 clowns are on Shepard's team in 3 in some form. Since Bioware is handing out fan service then they better give us Cerberus fans something. or else its a double standard.  


I believe you did miss something in your working yourself up to a frothing righteous indignation.  They did say early on that the VS would be important in ME3 so it's not a matter of fanservice in that lo' and behold...they're in an important role in ME3.

Really, if something so minor as a game company only releasing a little bit of info to start the bandwagon for the game which clearly will get supplimented with more information as time gets closer to the release date manages to get this level of fuss over a simple video game, well, I wish I had that sort of carefree life where the only thing I can get worked up over is a video game.

#162
ExtremeOne

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M-Sinistrari wrote...

ExtremeOne wrote...

 Oh and the Ashley and Kaiden fans got their F**king wish granted those 2 clowns are on Shepard's team in 3 in some form. Since Bioware is handing out fan service then they better give us Cerberus fans something. or else its a double standard.  


I believe you did miss something in your working yourself up to a frothing righteous indignation.  They did say early on that the VS would be important in ME3 so it's not a matter of fanservice in that lo' and behold...they're in an important role in ME3.

Really, if something so minor as a game company only releasing a little bit of info to start the bandwagon for the game which clearly will get supplimented with more information as time gets closer to the release date manages to get this level of fuss over a simple video game, well, I wish I had that sort of carefree life where the only thing I can get worked up over is a video game.

  






I think the whoe players Choice will matter from ME 1 and 2 when it comes to 3 . And then they say Oh in ME 3 Cerberus is after Shepard for some reason. While in ME 2 Cerberus is the only ones who give a dam about saving humanity and stopping the collectors and the reapers .  Its bull sh*t and makes no sense . What is even worse they refuse to tell us. Even though they put it in the mag for some type of reason. People on this forum do not want to call Bioware out on their bull sh*t . I  am pissed that a developer can spew this player choice will matter crap in games but yet when it comes to the 3rd game and things are different . The whole reaper story makes no sense if Cerberus is a enemy in ME 3 .  If the reapers are such a serious threat then it would make sense from a story tellling point to make it a main focus . The Alliance stealing the SR 2 is flat out stupid and really makes no sense. 

#163
LK Tien

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Damn, one guy with a hard-on for Miranda has taken it this far...

#164
ExtremeOne

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LK Tien wrote...

Damn, one guy with a hard-on for Miranda has taken it this far...

  




Thats funny. but some people just do not want to see anyone call out Bioware on things 

#165
ExtremeOne

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Bryy_Miller wrote...

ExtremeOne wrote...

 In 2007 Bioware released a game that would introduce a game based on Player’s choice and those choices would matter in other games of the series. The Game was Mass Effect 1 . The Year is 2010 and Bioware would release Mass Effect 2 and the idea with it was the Player’s choices in Mass Effect 1 would have a impact on the story of Mass Effect 2. That is not what happened many of the choices that were made in Mass Effect 1 had little to no real impact in 2. I have huge issues with Bioware since reading Game Informer’s Mass Effect 3 article. Issue 1 - A Player’s choices in the games will matter in other games. If this is true then in Mass Effect 2 I gave Cerberus the collector’s base at the end of the game. Now in Mass Effect 3 you say Cerberus is after Shepard and is out to kill him or her. That flies in the face of a player’s choices in Mass Effect 2 will have impact in Mass Effect 3. Issue 2 - Shepard can be a total renegade to everyone else in Mass Effect 2 but when it comes to certain people like for example Anderson sending spies to spy on Shepard on horizon he has no real way to get even. Even worse when Kaiden or Ashley chew Shepard’s ass out and call him traitor on horizon there is no real way to respond to them.. 


A video game is not real life. There are going to be limitations and restrictions.

  




I know that . 

#166
emmanuelsieyes

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TL;DR: I HATE BIOWARE SO MUCH THAT I'M GOING TO KEEP POSTING ANGST-FILLED RANTS. BECAUSE MAYBE IF I YELL LONG ENOUGH, SOMEONE WILL FINALLY LOVE ME.

#167
ExtremeOne

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emmanuelsieyes wrote...

TL;DR: I HATE BIOWARE SO MUCH THAT I'M GOING TO KEEP POSTING ANGST-FILLED RANTS. BECAUSE MAYBE IF I YELL LONG ENOUGH, SOMEONE WILL FINALLY LOVE ME.

  





All I can say is we disagree on that .  

#168
AdmiralCheez

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ExtremeOne wrote...

Thats funny. but some people just do not want to see anyone call out Bioware on things

Honey, this is the BSN.  Calling shenanigans on Bioware is what we do for fun.

However, demanding the writers to tell you why certain things are going to happen when they have stated repeatedly that it's a plot twist they want to be revealed in-game is like demanding a cake to bake itself.

I know it sucks to be betrayed by the people you thought were your allies.  I know it's a kick in the balls when you do all this work for someone just for them to turn against you when they don't need you anymore.  But it's that drama that makes this sort of thing exciting and personal.

You are stunned.  Confused.  Angry.  That's how a pro-Cerberus Shepard is going to feel.  Right now, you are empathising with the character you play in a videogame while you're not even playing it.

That's called immersion, bro.  Successful writers are successful.

#169
ExtremeOne

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AdmiralCheez wrote...

ExtremeOne wrote...

Thats funny. but some people just do not want to see anyone call out Bioware on things

Honey, this is the BSN.  Calling shenanigans on Bioware is what we do for fun.

However, demanding the writers to tell you why certain things are going to happen when they have stated repeatedly that it's a plot twist they want to be revealed in-game is like demanding a cake to bake itself.

I know it sucks to be betrayed by the people you thought were your allies.  I know it's a kick in the balls when you do all this work for someone just for them to turn against you when they don't need you anymore.  But it's that drama that makes this sort of thing exciting and personal.

You are stunned.  Confused.  Angry.  That's how a pro-Cerberus Shepard is going to feel.  Right now, you are empathising with the character you play in a videogame while you're not even playing it.

That's called immersion, bro.  Successful writers are successful.

  



wow finally someone has figured out My point of view , Mass Effect is one game that is the best at that because before ME 2. I would be like oh thats a just game. congrats goes out to Bioware   

#170
Seboist

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AdmiralCheez wrote...

ExtremeOne wrote...

Thats funny. but some people just do not want to see anyone call out Bioware on things

Honey, this is the BSN.  Calling shenanigans on Bioware is what we do for fun.

However, demanding the writers to tell you why certain things are going to happen when they have stated repeatedly that it's a plot twist they want to be revealed in-game is like demanding a cake to bake itself.

I know it sucks to be betrayed by the people you thought were your allies.  I know it's a kick in the balls when you do all this work for someone just for them to turn against you when they don't need you anymore.  But it's that drama that makes this sort of thing exciting and personal.

You are stunned.  Confused.  Angry.  That's how a pro-Cerberus Shepard is going to feel.  Right now, you are empathising with the character you play in a videogame while you're not even playing it.

That's called immersion, bro.  Successful writers are successful.


You're giving them far too much credit. What people are upset about is that this trilogy was sold on player choices and imported saves only to find out the changes are purely cosmetic.

ME1 for instance made it seems like the fate of council was a BIG choice with a BIG outcome and in the end....... it just wasn't. Even Spectre status and who you appoint as councilor is irrelevant.

Compared to DA:O the "choices" in ME are downright underwhelming and looks like a JRPG in comparison.

#171
ExtremeOne

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Seboist wrote...

AdmiralCheez wrote...

ExtremeOne wrote...

Thats funny. but some people just do not want to see anyone call out Bioware on things

Honey, this is the BSN.  Calling shenanigans on Bioware is what we do for fun.

However, demanding the writers to tell you why certain things are going to happen when they have stated repeatedly that it's a plot twist they want to be revealed in-game is like demanding a cake to bake itself.

I know it sucks to be betrayed by the people you thought were your allies.  I know it's a kick in the balls when you do all this work for someone just for them to turn against you when they don't need you anymore.  But it's that drama that makes this sort of thing exciting and personal.

You are stunned.  Confused.  Angry.  That's how a pro-Cerberus Shepard is going to feel.  Right now, you are empathising with the character you play in a videogame while you're not even playing it.

That's called immersion, bro.  Successful writers are successful.


You're giving them far too much credit. What people are upset about is that this trilogy was sold on player choices and imported saves only to find out the changes are purely cosmetic.

ME1 for instance made it seems like the fate of council was a BIG choice with a BIG outcome and in the end....... it just wasn't. Even Spectre status and who you appoint as councilor is irrelevant.

Compared to DA:O the "choices" in ME are downright underwhelming and looks like a JRPG in comparison.


   



I am pissed that player choice means nothing in 3 . They clearly lied when they talked up ME 1 . 

#172
Guest_mrsph_*

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Have you played 3?

#173
jeweledleah

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oh no. choices do matter. you just have limited choices and the choice you want to make, just doesn't exist in a game.

choices matter = /= you can make any choice you want and have it show up in game.

#174
AdmiralCheez

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Seboist wrote...

You're giving them far too much credit. What people are upset about is that this trilogy was sold on player choices and imported saves only to find out the changes are purely cosmetic.

I thought the Wrex thing was a pretty big one.  I mean, hell, competely different political environment for the krogan.  Best reunion scene in the game vs. worst NPC ever.  Hardly cosmetic, if you ask me.

ME1 for instance made it seems like the fate of council was a BIG choice with a BIG outcome and in the end....... it just wasn't. Even Spectre status and who you appoint as councilor is irrelevant.

Well, here's the thing--ME3 hasn't happened yet.

Yeah, the Council thing was underwhelming.  However, there were sublte changes brewing in the backround.  For example, the galaxy's opinions on humanity are quite different based on how the ending of ME1 played out.  What we saw may have very well been a teaser of sorts, a hint at what's to come.

The devs have said repeatedly that they couldn't branch off too much with ME2 because they needed a similar starting point for everyone for ME3.  However, they have promised that ME3 will be the culmination of everything we've done and chosen so far, and since there won't be a sequel to worry about, they have a lot more freedom to get funky with the plot.

Whether or not these are just promises remains to be seen.  However, I have a feeling ME3 will be a very interesting experience regardless.

As for the Collector Base, handing it to TIM never implied it would make him your bro4life.  He basically says, "good job, Shepard, now excuse me while I do what I want with it."

Compared to DA:O the "choices" in ME are downright underwhelming and looks like a JRPG in comparison.

Not really a fan of either, so I can't really make a valid comparison between them.

Modifié par AdmiralCheez, 21 avril 2011 - 03:11 .


#175
Seboist

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jeweledleah wrote...

oh no. choices do matter. you just have limited choices and the choice you want to make, just doesn't exist in a game.

choices matter = /= you can make any choice you want and have it show up in game.


Let's compare the "choices" of ME1/2 to DA:O shall we?

In DA:O,

1. I can allign myself with either Werewolf or Elves and then proceed to wipe out the side I went against. This results in werewolf melee fighters or elven archers assisting me int he final battle.

2. I can choose whether to kill a person who's posessed by a demon or enter his dream and kill it. The later being an actual gameplay segment.

3. I can choose to save a villiage that's under attack or proceed to the main objective and ignore it.

DA:O:A

1. I can choose to go save a city or my base of operations. Both are two different playable segments.

2. I can fight or ally myself with a creature who was behind the friggin fifth blight and he provides assistance in the last boss fight.

This is contrast to ME2 where we get........ cameos and e-mails for our "choices" from ME1. Quite a disparity there.