Seboist wrote...
You're giving them far too much credit. What people are upset about is that this trilogy was sold on player choices and imported saves only to find out the changes are purely cosmetic.
I thought the Wrex thing was a pretty big one. I mean, hell, competely different political environment for the krogan. Best reunion scene in the game vs. worst NPC ever. Hardly cosmetic, if you ask me.
ME1 for instance made it seems like the fate of council was a BIG choice with a BIG outcome and in the end....... it just wasn't. Even Spectre status and who you appoint as councilor is irrelevant.
Well, here's the thing--
ME3 hasn't happened yet.
Yeah, the Council thing was underwhelming. However, there were sublte changes brewing in the backround. For example, the galaxy's opinions on humanity are quite different based on how the ending of ME1 played out. What we saw may have very well been a teaser of sorts, a hint at what's to come.
The devs have said repeatedly that they couldn't branch off too much with ME2 because they needed a similar starting point for everyone for ME3. However, they have promised that ME3 will be the culmination of everything we've done and chosen so far, and since there won't be a sequel to worry about, they have a lot more freedom to get funky with the plot.
Whether or not these are just promises remains to be seen. However, I have a feeling ME3 will be a very interesting experience regardless.
As for the Collector Base, handing it to TIM never implied it would make him your bro4life. He basically says, "good job, Shepard, now excuse me while I do what I want with it."
Compared to DA:O the "choices" in ME are downright underwhelming and looks like a JRPG in comparison.
Not really a fan of either, so I can't really make a valid comparison between them.
Modifié par AdmiralCheez, 21 avril 2011 - 03:11 .