Medhia Nox wrote...
My point is that "flaw = human" seems to me a celebration of how F-ed up people are, or can be.
While striving to be better is called "boring" "limited" "naive" "unrelatable". etc.
Sin, is "in" nowadays.
"I think we ought to read only the kind of books that wound and stab us. If the book we are reading doesn't wake us up with a blow on the head, what are we reading it for?" —Franz Kafka
Striving to be better,
despite being a human being, is what's desireable. Simply being better, without fault, doubt, or any chance to pull off anything less then a complete success, is boring, bland bull****.
Overcoming the odds, holding a speech of "we're all going to die, but standing up here is the right thing, and reuniting with bethany, that's awesome, it's heroic, it's heartwarming. Because it's done by Hawke, by a person that overcame her selfishness and decided to stand her ground, to become more then a human for a little time.
If the warden swooped through, geared in ramped up plot armor, voiceless and with no relation to the inherent conflict, there'd be nothing heroic about this scene, nothing meaningful, just "warden kills some more dudes, and applies the all-fixing power of plot, and they all lived happily after/died a horrible death, depending on what choice the warden picks".
The complains about human protagonists aren't about any moral quarrels with playing someone non-heroic, nor are they about moral decay among artists. But those games deny you the kind of remote wishfulfilment of "A hero is you, thanks for saving the universe" that the kind of people seek, who don't want to man up and follow their moral compass in their day to day lives.