Persephone wrote...
KnightofPhoenix wrote...
The DR is not forced on anyone.
Deep Roads. Not Dark Ritual.
Ah lol. I see.
Still, the Deep roads ended up offering a choice that is not small, and had direct implications in the game and in the long run.
Persephone wrote...
KnightofPhoenix wrote...
The DR is not forced on anyone.
Deep Roads. Not Dark Ritual.
Oh I wasn't talking about the logical/objective reasoning behind keeping him etc, I wasn't even proposing that if he be killed/tranq'd that it be done on the spot. I was referring to the morality behind it, the injustice of it, one might say...Lithuasil wrote...
Actually, what he did was pretty stupid to achieve the ends he hopes to achieve. But it's not the kind of stupid you kill a friend for, when said friend is an asset in a fight, and you're about to fight for your (or your sisters) life. Slapping him, or even telling him to gtfo *after* I'm sure me and those close to me live to see another day, yes totally. But murdering him on the spot, when nothing I value was lost, hardly.
Modifié par DeathStride, 19 avril 2011 - 05:13 .
Persephone wrote...
Deztyn wrote...
Rifneno wrote...
Deztyn wrote...
Forget just being a freedom fighter, You know Anders is an abomination who can't control himself and is in his own words a force of vengeance without mercy, from your first real conversation.
And you choose to ignore it for years.
Another "But thou must!" moment. In almost every playthrough, I'd tell Merrill I want nothing to do with her right after she showed blood magic. Blood magic isn't inherently evil, so I wouldn't take action against her just for that, but it's dubious enough that I wouldn't want any involvement with her whatsoever. Sadly... "But thou must!"
It could be avoided so easily. Just... don't have Anders blurt out how dangerous he is. That's all! Just don't spout crazy talk the second we meet! How hard is that?
It's like:
Hawke: Hi!
Anders: I'm possessed by a force of vengeance. He knows no mercy. I'm incapable of controlling myself and I never know what I might do when I lose control.
Hawke: Great! Let's hang out! <3
Same can be said about (Love him though) Thane.
*Kills guards, murders Nassana*
Shep: Hey. I wanna talk to ya.
Thane: *Shrugs* Sure. What about?
Shep: I just saw ya kill in cold blood but wanna join me on a really high risk operation? I love dangerous men with hot voices and sad eyes.
Thane: Ok
Sabariel wrote...
Killing Petrice and Varnell in a hovel in Lowtown at night with no witnesses to be had would not bring the attention of anyone. Hence why Petrice's plot armor pisses me off at that particular point in time.
Persephone wrote...
Same can be said about (Love him though) Thane.
*Kills guards, murders Nassana*
Shep: Hey. I wanna talk to ya.
Thane: *Shrugs* Sure. What about?
Shep: I just saw ya kill in cold blood but wanna join me on a really high risk operation? I love dangerous men with hot voices and sad eyes.
Thane: Ok
Modifié par KnightofPhoenix, 19 avril 2011 - 05:13 .
KnightofPhoenix wrote...
Persephone wrote...
KnightofPhoenix wrote...
The DR is not forced on anyone.
Deep Roads. Not Dark Ritual.
Ah lol. I see.
Still, the Deep roads ended up offering a choice that is not small, and had direct implications in the game and in the long run.
Lithuasil wrote...
Sabariel wrote...
Killing Petrice and Varnell in a hovel in Lowtown at night with no witnesses to be had would not bring the attention of anyone. Hence why Petrice's plot armor pisses me off at that particular point in time.
Hawke (the person, not the player) has no way of knowing how capable Varnell is in a fight, if there are other templars close by (happened once already with petrice after all) and if either of them told anybody, while Hawke was away. Nor do they have the guarantee that the fight will go unnoticed. Hawke has plenty of reason however, to avoid fighting templars. Attacking them, be it out of petty revenge, or to defend a race that has just tried to kill hawke without any provocation or reason, is nothing any sane person would do. Letting them walk away, is a more or less bitter pill to swallow, but it's not plot armor.
Persephone wrote...
KnightofPhoenix wrote...
Persephone wrote...
KnightofPhoenix wrote...
The DR is not forced on anyone.
Deep Roads. Not Dark Ritual.
Ah lol. I see.
Still, the Deep roads ended up offering a choice that is not small, and had direct implications in the game and in the long run.
Didn't see much IN game, only in the Epilogue Sliders.
*Hurries away before KOP will eat her*
KnightofPhoenix wrote...
Persephone wrote...
Same can be said about (Love him though) Thane.
*Kills guards, murders Nassana*
Shep: Hey. I wanna talk to ya.
Thane: *Shrugs* Sure. What about?
Shep: I just saw ya kill in cold blood but wanna join me on a really high risk operation? I love dangerous men with hot voices and sad eyes.
Thane: Ok
Well it more like this
Shep: Hey, TIM advised me to recruit you because you're an exceptional fighter. It's a dangerous mission.
Thane: Well I am dying, and I wish to atone. What is it you want to do?
Shep: save humans from collectors
Thane: a worthy cause. Would help me atone. Very well.
Cool handshake with sun in the bg.
Makes more sense than befriending Anders, who outside of his deep road maps, has no use for Hawke (except being the only spirit healer).
DeathStride wrote...
snip
Sabariel wrote...
My Hawke had slaughtered plenty of enemies, and in greater numbers, by then. Varnell would be no threat. Petrice wouldn't have anymore templars with her because she wanted her little operation to be as hush-hush as possible. And, like in any crappy areas of cities, the sounds of fighting would be common. No one would care enough to take any real notice. The fight would be over quickly and I'm sure Varric would know the right people to do clean up. Problem solved.
And the Gallows is a LOT larger than the Ferelden tower.
Modifié par MikoDoll, 19 avril 2011 - 05:30 .
That was one of the big WTF moments for me where my dear friend Game Immersion got a swift kick to the loins and was left gasping for breath on the ground, trying his best not to pass out.Lithuasil wrote...
How he be judged, after the events is a different matter all together (though I'd still keep him in hindsight). But there's no real reason to kill him on the spot, or even care - given the situation. Imho, the whole scene would be a lot better, if you'd pick your side by actively interfering with Anders arrest / execution, rather then picking your side, and then judging him after everyone went ahead.
Modifié par DeathStride, 19 avril 2011 - 05:26 .
Sabariel wrote...
Persephone wrote...
Deztyn wrote...
Rifneno wrote...
Deztyn wrote...
Forget just being a freedom fighter, You know Anders is an abomination who can't control himself and is in his own words a force of vengeance without mercy, from your first real conversation.
And you choose to ignore it for years.
Another "But thou must!" moment. In almost every playthrough, I'd tell Merrill I want nothing to do with her right after she showed blood magic. Blood magic isn't inherently evil, so I wouldn't take action against her just for that, but it's dubious enough that I wouldn't want any involvement with her whatsoever. Sadly... "But thou must!"
It could be avoided so easily. Just... don't have Anders blurt out how dangerous he is. That's all! Just don't spout crazy talk the second we meet! How hard is that?
It's like:
Hawke: Hi!
Anders: I'm possessed by a force of vengeance. He knows no mercy. I'm incapable of controlling myself and I never know what I might do when I lose control.
Hawke: Great! Let's hang out! <3
Same can be said about (Love him though) Thane.
*Kills guards, murders Nassana*
Shep: Hey. I wanna talk to ya.
Thane: *Shrugs* Sure. What about?
Shep: I just saw ya kill in cold blood but wanna join me on a really high risk operation? I love dangerous men with hot voices and sad eyes.
Thane: Ok
And Jack.
Jack: Hi! I'm totally crazy and I like killing people!
Shep: Cool. Wanna join my gang?
Jack: No.
Shep:
Lithuasil wrote...
Sabariel wrote...
My Hawke had slaughtered plenty of enemies, and in greater numbers, by then. Varnell would be no threat. Petrice wouldn't have anymore templars with her because she wanted her little operation to be as hush-hush as possible. And, like in any crappy areas of cities, the sounds of fighting would be common. No one would care enough to take any real notice. The fight would be over quickly and I'm sure Varric would know the right people to do clean up. Problem solved.
Considering he's twice your level at that point...![]()
Seriously though - the enemy numbers are pure gameplay - in close quarters, any seasoned fighter poses a risk, no matter how good you are. And Hawke maybe didn't bring Varric, has no way of knowing petrice motives (given she's not exactly outspoken).
And I'm not denying it *could* work. But it's still a massive risk, with NO potential gain for Hawke, so why would anyone do it?
Deztyn wrote...
Sabariel wrote...
And Jack.
Jack: Hi! I'm totally crazy and I like killing people!
Shep: Cool. Wanna join my gang?
Jack: No.
Shep:
Eh. We know going in that we're tracking down an assassin to recruit him for our mission. He's also optional. Jack was intended to be optional originally, but really doesn't work because she ended up being a forced recruitment.
Still Mass Effect and Origins both gave you good RP reasons to take on a bunch of people you'd want no part of otherwise. When the world, or universe is about to go to hell you take whatever help you can get.
There's no compelling reason to ignore Anders crazy, much less to become his new BFF.
Modifié par Sabariel, 19 avril 2011 - 05:30 .
DeathStride wrote...
That was one of the big WTF moments for me where my dear friend Game Immersion got a swift kick to the loins and was left gasping for breath on the ground, trying his best not to pass out.
Meredith, the fanatic zealot Knight Commander of Kirkwall, who invokes the Right of Annulment on all mages in Kirkwall, tells Hawke "meh, I'll let you deal with Anders, you know, the guy who just killed the Grand Cleric and loads of other innocents. Do with him as you will." This is the same woman that asserts her right to kill your own sister in cold blood a little while later.
It took Game Immersion a while to get back on his feet after that, although he got straight-up KO'd when Orsino went Harvester on the very people protecting him. GI didn't really come conscious after that, although he did take some more kicks while down when Meredith went Super Saiyan on Hawke's ass, flying and what-not.
Don't get me wrong, I see the reasoning behind them leaving the choice to the player, I just feel that somehow, somewhere, BW might have mixed up the times when to give the player agency and when to make story-telling believable by not making it a fill-in-the-blank.Lithuasil wrote...
True, that was kinda hard to handwave, but then, if she went and sacked him, and your reaction to that decided your side in the final fight, this place would be overflowing with people complaining the dialogue wheel, and having decisions rammed down their throats.![]()
Sabariel wrote...
Or maybe because you like Anders' toenail painting prowess
KnightofPhoenix wrote...
Sabariel wrote...
Or maybe because you like Anders' toenail painting prowess
How would you even know? You didn't try it and would have to trust him in the first place to let him try.
DeathStride wrote...
Don't get me wrong, I see the reasoning behind them leaving the choice to the player, I just feel that somehow, somewhere, BW might have mixed up the times when to give the player agency and when to make story-telling believable by not making it a fill-in-the-blank.Lithuasil wrote...
True, that was kinda hard to handwave, but then, if she went and sacked him, and your reaction to that decided your side in the final fight, this place would be overflowing with people complaining the dialogue wheel, and having decisions rammed down their throats.![]()
One possible way to do the Anders fate situation would be to simply have you choose sides first, but only allow the "save Anders" option if you side with the mages- basically do a real quick fight-encounter with Meredith and a few Templars where you managed to save a wounded Anders(who can still continue in your party gameplay-wise) and both sides retreat to regroup and fight all-out as they do later.
I figure, logically, if you're for killing all mages, aka siding with the Templars at endgame, then it makes about zero sense to give you the option to save Anders. And anybody who complains about that would quite obviously be a few nuts short of a fruitcake.
Persephone wrote...
KnightofPhoenix wrote...
Sabariel wrote...
Or maybe because you like Anders' toenail painting prowess
How would you even know? You didn't try it and would have to trust him in the first place to let him try.
Same reason I recruit Zev every time, really. And that dude just tried to effin' kill me!
KnightofPhoenix wrote...
Sabariel wrote...
Or maybe because you like Anders' toenail painting prowess
How would you even know? You didn't try it and would have to trust him in the first place to let him try.
Actually, that's a good point(not torture/rape, just making Tranquil), might as well give the option to Templars too...Sabariel wrote...
Maybe they want to keep Anders alive so they can... ask things of him
Modifié par DeathStride, 19 avril 2011 - 05:50 .
Sabariel wrote...
KnightofPhoenix wrote...
Sabariel wrote...
Or maybe because you like Anders' toenail painting prowess
How would you even know? You didn't try it and would have to trust him in the first place to let him try.
He trusted me with his darkest secret so I trusted him with my bottle of Pink Blush nailpolish. My toenails look fabulous