BIOWARE: Here is a collective list of suggestions about the upgraded Normandy (Data analysis is up!)
#251
Posté 19 avril 2011 - 10:25
Ambient music
Shooting Range in order for use to test our upgraded weapons.
Virtual Reality training room (like the Pinnacle Station DLC)
Full customization of Shepard's cabin (furniture, wallpaper, etc
Ken,Gabby and Chakwas returning
No Cerberus or Alliance Logos
Customizable crew uniforms
Shepard's LI moves in in her/his cabin.
Military ship feeling
The star background changes when orbitting near major planets
Extranet terminal
Multi-species crew
Make the meeting room like TIM's office. But with chairs for the squad to sit, and several haptic interfaces for the various work that needs to be done.
Customization of interior design. Lighting, painting etc.
Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site
Unlock door to the 'garage'/'hangar' deck
Vid terminal
Reassign the rooms so that there are more than one squadmates in each one, in order for them to interact with each other.
Black and yellow colour scheme.
#252
Posté 19 avril 2011 - 10:27
Phaedon wrote...
Most of these suggestions don't require real development, as in, new models and textures.R3c0nn4155nc3 wrote...
Yes, cause Bioware is totally gonna modifiy the game THIS late when they are already mostly done. The game is already mostly playable, now they are just finetuning everything and making everything better.
Just a bit of mapping.
Remember, that dev resources were so taxed in ME2 with finishing the critical path, that a second studio (montreal) was required to create sidequests, and even small things like Kelley Chambers were considered too difficult. She was technically cut from the game, and only included last minute because team members worked on her in their own personal time.
All these ideas are great, and in an ideal world, with unlimited time and money, i'd love all of them to be in the game. But finishing, polishing and really perfecting the critical path will always take dev priority over the small, world building things like squadmates interacting, etc.
But y'know, we can be hopeful, right? I do really like the ideas, and if they DO get time, then nearly all the ideas would be awesome.
#253
Posté 19 avril 2011 - 10:31
- No loading screens
- Ambient music
- VR training room
- More focus on CIC
- Military ship feeling
- The star background changes when orbitting near major planets
- Make the meeting room like TIM's office. But with chairs for the squad to sit, and several haptic interfaces for the various work that needs to be done.
- Keep the aquarium
- Unlock door to the 'garage'/'hangar' deck
- More ship models
- Battlestations mode for the CIC
#254
Posté 19 avril 2011 - 10:36
[*]Active and moving crew members that interact with each other.
[*]Virtual Reality training room (like the Pinnacle Station DLC)
[*]Shooting Range to try out new guns.
[*]The star background changes when orbitting near major planets
[*]Multi-species crew
[*]Make the meeting room like TIM's office. But with chairs for the squad to sit, and several haptic interfaces for the various work that needs to be done. [To be honest, i would be happy with any briefing room that contained all the characters].
[*]Reassign the rooms so that there are more than one squadmates in each one, in order for them to interact with each other.
[*]A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away.
#255
Posté 19 avril 2011 - 10:55
I am off for now, I'll add any other suggestions when I am back.
Modifié par Phaedon, 19 avril 2011 - 10:56 .
#256
Posté 19 avril 2011 - 11:08
This times a million. I actually passed something similar along in a PM to Jesse Houston a few months back. Obviously I knew it wasn't going to accomplish much (and I made sure he knew, too, so he didn't think I was delusional) but he enjoyed reading what I drummed up and that's more than enough for me.
I proposed that we see some of this on hub worlds after potentially preventative storyline elements are cleared up and you're more free to just wander at your leisure. Catching up with Thane while he purchases sundries alongside a chatty Kasumi. So forth.
#257
Posté 19 avril 2011 - 11:15
I'll put a vote on each of these. I want new interior lightning as well but it doesn't have to be customizable.Phaedon wrote...[*]Active and moving crew members that interact with each other.[*]No Loading Screens[*]Ambient music [*]Shooting Range in order for us to test our upgraded weapons. [*]Virtual Reality training room (like the Pinnacle Station DLC)
[*]Ken,Gabby and Chakwas returning [*]No Cerberus or Alliance Logos
[*]The star background changes when orbitting near major planets
[*]Shepard's LI moves in in her/his cabin
[*]Unlock door to the 'garage'/'hangar' deck
[*]Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site]
[*]Mini-games [*]A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away.
[*]Every major room as at least one thing to do in it
#258
Posté 19 avril 2011 - 11:17
Phaedon wrote...
[*]Full customization of Shepard's cabin (furniture, wallpaper, etc (17 votes)...[*]Military ship feeling (14 votes)
Captain, I spotted a contradiction there... (and also why designers shouldn't listen to every single thing fans want)
Anyway, I'd like all doors to be unlocked from the beginning. I'm the captain of the ship, so why can't I walk around freely on my own ship unless I have someone sitting in each room?
#259
Posté 19 avril 2011 - 11:39
I know Kids like bikes and all that stuff...
But do you Like it that much when you past 30 ? Dont You want a car? Something Like a Hammer or Bugatti? No ?
Some peoplple never grow up) Where the HECK did your ambitions went?
I want A freaking Command Carrier,
Vallhala with 10 Hyperions and 50 M3 Medusa`s
Modifié par Creator001, 19 avril 2011 - 11:40 .
#260
Posté 19 avril 2011 - 12:10
No Loading Screens
Ambient music
Shooting Range in order for us to test our upgraded weapons.
Virtual Reality training room (like the Pinnacle Station DLC)
Full customization of Shepard's cabin (furniture, wallpaper, etc
Ken,Gabby and Chakwas returning
No Cerberus or Alliance Logos
More focus on the CIC
The star background changes when orbitting near major planets
Customizable crew uniforms
Shepard's LI moves in in her/his cabin
Military ship feeling
Make the meeting room like TIM's office. But with chairs for the squad to sit, and several haptic interfaces for the various work that needs to be done.
Multi-species crew
Extranet terminal
Unlock door to the 'garage'/'hangar' deck
Our own music can be imported in the captain's cabin
Customization of interior design. Lighting, painting etc.
Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site]
Keep the aquarium
More ship models
Reassign the rooms so that there are more than one squadmates in each one, in order for them to interact with each other.
Vid terminal
Mini-games
A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away.
Black and red colour scheme
Battlestations mode for the CIC
Every major room as at least one thing to do in it
[basicly almost every thing]
#261
Guest_Midey_*
Posté 19 avril 2011 - 12:26
Guest_Midey_*
Full customization of Shepard's cabin (furniture, wallpaper, etc)
Ken, Gabby and Chakwas returning
Customizable crew uniforms
Active and moving crew members that interact with each other.
Modifié par Midey, 19 avril 2011 - 12:26 .
#262
Posté 19 avril 2011 - 12:34
VI training room +1
No loading screens+1
Choosing the symbol on Normandy +1
Also, can we please remove the bloody summary screens? Instead let us talk to teammates (or just Miranda) about a mission in the briefing room.
#263
Posté 19 avril 2011 - 12:59
Active and moving crew members that interact with each other.
No Loading Screens
Virtual Reality training room (like the Pinnacle Station DLC)
Full customization of Shepard's cabin (furniture, wallpaper, etc
Ken,Gabby and Chakwas returning
Shepard's LI moves in in her/his cabin
Military ship feeling
Extranet terminal
Unlock door to the 'garage'/'hangar' deck
A lounge room
Our own music can be imported in the captain's cabin
Customization of interior design. Lighting, painting etc.
Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site]
Keep the aquarium
Install a vehicle that will be used for space combat
More ship models (10 votes)
Reassign the rooms so that there are more than one squadmates in each one, in order for them to interact with each other.
Vid terminal
A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away. (Hahaha! Yes!)
#264
Posté 19 avril 2011 - 01:04
Dis.SpaceDesperado wrote...
various asari porn collections and baggies of red sand in my private room
I also want atleast one Volus who I can have conversations with and discuss how they continuously get screwed out of political affairs. He would naturally replace Joker as the person to speak to for comedic relief because they are funnier and much wittier to speak with.
#265
Posté 19 avril 2011 - 01:21
Phaedon wrote...
-Mini-games
-A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away.
+1
#266
Posté 19 avril 2011 - 01:38
- Actual holding cells, Miranda mentions putting Jack in them in ME2 but they don't exist. Could be a good place for a nice interrogation scene.
- A comms room separate from the briefing room, where representatives from the species you're allied with can stay in contact with their fleets and Shepard can learn about their status etc. (similar to in DA:O)
#267
Posté 19 avril 2011 - 02:07
lmaoVyse_Fina wrote...
Phaedon wrote...
[*]Full customization of Shepard's cabin (furniture, wallpaper, etc (17 votes)...
[*]Military ship feeling (14 votes)
Captain, I spotted a contradiction there... (and also why designers shouldn't listen to every single thing fans want)
Anyway, I'd like all doors to be unlocked from the beginning. I'm the captain of the ship, so why can't I walk around freely on my own ship unless I have someone sitting in each room?
#268
Posté 19 avril 2011 - 02:15
#269
Posté 19 avril 2011 - 02:27
#270
Posté 19 avril 2011 - 03:07
#271
Posté 19 avril 2011 - 03:16
Modifié par CannotCompute, 19 avril 2011 - 03:17 .
#272
Posté 19 avril 2011 - 03:27
#273
Posté 19 avril 2011 - 03:31
#274
Posté 19 avril 2011 - 04:55
#275
Posté 19 avril 2011 - 05:08
Master thieves like to redecorate too.





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