BIOWARE: Here is a collective list of suggestions about the upgraded Normandy (Data analysis is up!)
#301
Posté 19 avril 2011 - 11:21
#302
Posté 19 avril 2011 - 11:58
#303
Posté 20 avril 2011 - 12:02
Multi-species crew
Ken,Gabby and Chakwas returning
Active and moving crew members that interact with each other.
Shepard's LI moves in in her/his cabin
Customizable crew uniforms
SHIP:
Shooting Range in order for us to test our upgraded weapons.
Full customization of Shepard's cabin (furniture, wallpaper, etc)
More focus on the CIC
Make the meeting room like TIM's office. But with chairs for the squad to sit, and several haptic interfaces for the various work that needs to be done.
A lounge room - Have crew appear there when they are "off duty", each team member should do different activities sometime combining them (like playing video games, drinking, playing chess)
Install a vehicle that will be used for space combat
Battlestations mode for the CIC
Every major room as at least one thing to do in it
GENERAL:
No Loading Screens
Ambient music
The star background changes when orbitting near major planets
Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site]
Extranet terminal
Our own music can be imported in the captain's cabin
#304
Posté 20 avril 2011 - 12:04
More military style
#305
Posté 20 avril 2011 - 12:23
That is what I'd vote for.
#306
Posté 20 avril 2011 - 12:48
Use me as the last choice. Plus, maybe I won't be able to do it on Friday.
#307
Posté 20 avril 2011 - 01:04
#308
Posté 20 avril 2011 - 01:07
#309
Posté 20 avril 2011 - 01:14
#310
Posté 20 avril 2011 - 01:29
Modifié par Dark_Caduceus, 20 avril 2011 - 01:37 .
#311
Posté 20 avril 2011 - 01:33
No Loading Screens
Ambient music
Virtual Reality training room
Full customization of Shepard's cabin
The star background changes when orbiting near major planets
Shepard's LI moves in in her/his cabin
Customizable crew uniforms
Unlock door to the 'garage'/'hangar' deck
Multi-species crew
Our own music can be imported in the captain's cabin
Customization of interior design. Lighting, painting etc.
A lounge room
#312
Posté 20 avril 2011 - 02:07
Ambient music
Virtual Reality training room
The star background changes when orbiting near major planets
Extranet terminal
Customizable crew uniforms
A larger mess hall.
Multi-species crew
Diverse design of Normandy's rooms. (don't pull a dragon age 2 on this)
#313
Posté 20 avril 2011 - 02:25
Virtual Reality training room
crew walks around and talks to each other
maybe a secret room... for what I don't know yet
#314
Posté 20 avril 2011 - 02:25
Active and moving crew members that interact with each other
Shepard's LI moves in in her/his cabin
More ship models just because they're fun
#315
Posté 20 avril 2011 - 02:25
NO to fishtank and model ships both are useless
NO ro blk and red color scheme I'd like to make my own interior primary and secondary colors or go Alliance blue or spector tone colors
Modifié par Destroy Raiden , 20 avril 2011 - 02:26 .
#316
Posté 20 avril 2011 - 04:45
+1The star background changes when orbitting near major planets
#317
Posté 20 avril 2011 - 04:51
#318
Posté 20 avril 2011 - 05:39
#319
Posté 20 avril 2011 - 07:15
R3c0nn4155nc3 wrote...
I want the outside of the ship to look like it is actually moving rather than just a 3d skybox background.
+1
I remember this really annoyed me for some reason. Whenver I'm talking with Samara, I look outside, and I feel like the Normandy isn't actually in space; instead it's like I'm in a model ship in a Hollywood studio room, looking out to a tall black sheet painted with stars that's moving horizontally by two unseen stage crew guys rotating some lever to keep it going, like what you see in some plays. ...... :innocent: (ehhh, what is that called exactly?)
Modifié par blackashes411, 20 avril 2011 - 07:17 .
#320
Posté 20 avril 2011 - 07:26
#321
Posté 20 avril 2011 - 07:28
Plus a platoon of marines would make some sort of sense, even without boarding actions. The SR-1 was a smaller ship and it had marines on it. Heck, I'd like to be able to customise(as a whole platoon/squad) their kit to a degree. ME 3 has us seeing open war against the Reapers, give me fighting men, I'll win us the war.
#322
Posté 20 avril 2011 - 08:03
Kilshrek wrote...
Crap, can I vote for all the changes?
Plus a platoon of marines would make some sort of sense, even without boarding actions. The SR-1 was a smaller ship and it had marines on it. Heck, I'd like to be able to customise(as a whole platoon/squad) their kit to a degree. ME 3 has us seeing open war against the Reapers, give me fighting men, I'll win us the war.
I am not sure what Platoon strength is in the ME universe but i say a compliment of 12 marines you can call on like support. These are seprate from the Sentries that would patrol the decks of the ship. they would be customizable to a degree for example Light, Medium, or Heavy armor. You could decide what weapons they take out for example 12 men 6 riflemen, 4 Shotguners, and 2 snipers. Or something like that and since they are part of the crew you can customize their uniforms colors so they look like your men and not just some random squad of bafoons. Nontheless +1 for me
Modifié par CROAT_56, 20 avril 2011 - 08:04 .
#323
Posté 20 avril 2011 - 09:12
Active and moving crew members that interact with each other. +1
Squadmates interacting with each other +1
Extranet terminal +1
Multi-species crew +1
More ship models +1
Ken, Gabby, Kelly, and Chakwas returning +1
Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site] +1
A Calibrations mini-Game that is damn addicting, and occasionally other NPCs can try to interrupt by starting conversations with us, and we have to tell them to go away. +1
Every major room as at least one thing to do in it +1
Shepard's LI moves in her/his cabin +1
I'd like pretty much everything this thread has mentioned, but knowing only some (if any) would be implemented, these are what I vote for.
Modifié par Witty_Remark, 20 avril 2011 - 09:13 .
#324
Posté 20 avril 2011 - 12:50
CROAT_56 wrote...
Kilshrek wrote...
Crap, can I vote for all the changes?
Plus a platoon of marines would make some sort of sense, even without boarding actions. The SR-1 was a smaller ship and it had marines on it. Heck, I'd like to be able to customise(as a whole platoon/squad) their kit to a degree. ME 3 has us seeing open war against the Reapers, give me fighting men, I'll win us the war.
I am not sure what Platoon strength is in the ME universe but i say a compliment of 12 marines you can call on like support. These are seprate from the Sentries that would patrol the decks of the ship. they would be customizable to a degree for example Light, Medium, or Heavy armor. You could decide what weapons they take out for example 12 men 6 riflemen, 4 Shotguners, and 2 snipers. Or something like that and since they are part of the crew you can customize their uniforms colors so they look like your men and not just some random squad of bafoons. Nontheless +1 for me
Let's go for the lower limit of platoon strength and call it 30 men of three 10 men squads, broken down to 5 men fire teams. 3 sergeants per squad plus one ASL for the other fire team (mostly irrelevant since it's the higher strengths we're working on anyway). One heavy weapon per squad(whatever heavy weapon Shep has access to would make sense, but even that is generous so let's call it Missile Launcher or maybe a HMG) and perhaps they can be deployed on a sector basis (seeing as Earth has been pwnt by the Reapers, something like Squad Alpha to London to carry out X mission like in AC : Brotherhood). Success leads to a 'liberated' sector/%towards liberation + a survivor count + resources/intelligence/something useful/reputation.
Open musing. What does the community think of something like this? As unlikely as it is to be implemented of course.
#325
Posté 20 avril 2011 - 01:48
Active and moving crew members that interact with each other.
Virtual Reality training room (like the Pinnacle Station DLC)
Shooting Range in order for us to test our upgraded weapons.
Full customization of Shepard's cabin (furniture, wallpaper, etc
Ken,Gabby Rupert and Chakwas returning
Shepard's LI moves in in her/his cabin
More focus on the CIC
Make
the meeting room like TIM's office. But with chairs for the squad to
sit, and several haptic interfaces for the various work that needs to be
done.
Unlock door to the 'garage'/'hangar' deck
Multi-species crew
[/list]Events during the game place items in Shepard's cabin [like Firewalker or Normandy Crash Site]
Customization of interior design. Lighting, painting etc.
Keep the aquarium and add jellyfish
A lounge room
[/list]Reassign
the rooms so that there are more than one squadmates in each one, in
order for them to interact with each other.
A
Calibrations mini-Game that is damn addicting, and occasionally other
NPCs can try to interrupt by starting conversations with us, and we have
to tell them to go away.
Mini-games
Vid terminal
Black and red colour scheme
Every major room as at least one thing to do in it
[/list]A laundry room
[/list]





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